Everything posted by Coffeeist
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els v8 help
I'm going to assume you have ELS8, if you have an earlier version the SLOT_CONTROL file doesn't exist, but the data in it is instead found in the els.ini file in the main game directory, if I recall correctly from at least ELS7 Go into the ELS folder in your game directory. If you only have a SLOTCONTROL and default_config file, open up the default_config file, scroll down to "[ ENV_LIGHT_COLORS ]" section, and simply change entries that say RED to say BLUE. If you have more than those two files, open up Slot Control and find the car you want to have blue lights, let's for example say [ POLICE ] slot. Under the name there should be Status=On and File=* Whatever is there in place of the * is the filename. Go back to the ELS folder, find *.ini, change it the same way I said for the default config above. Good luck and enjoy! -Coffee
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ELS8 Lights shutting off
Hey folks, I've had ELS8 since release back in May, but probably around a week ago I began to notice an issue where my vehicles emergency lights would shut themselves off while I was outside of the vehicle during things like traffic stops, ending pursuits, drugs/shots fired, etc. I would assume it was a changed setting or mod, but I can't think of anything I did in the timeframe that this began. It happens with any vehicle I've tried, one of which I know I've had since long before this started. Most vehicles are ELS8 native, one is not but uses default settings VCF anyway. It only happens to my vehicle, NOT to the AI units that I've ever seen. There is actually one thing that may line up with this issue: I set the SP Flash to 1 from the default 2. I'm going to try going back to 2 but I can't see how that would effect it. I have seen at least one other mention of this issue in my research, but no solution to it. Thanks, -Coffee
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Airsoft and Orange Tips
Long time airsofter here... actually was at a game just a couple of weeks ago that had 500 registered players over two days. Bear in mind these are my opinions, but I don't think many airsofters will disagree with me on this. Airsoft games should be held in dedicated fields... areas meant for airsoft. Just like paintball is generally played at, well, paintball fields/arenas. Within these fields, orange tip or not doesn't matter, because you are playing in an area designated for airsoft games, run by a company that probably has insurance (ie you sign a waiver to play there), and probably has notified local LE what goes on there. Plus most fields are intentionally opened in secluded areas (or are indoor fields in which case, well, it's behind walls!) This is how I play, thus I don't generally have orange on muzzles, and believe me my guns could easily be mistaken for the real deal (anyone here know of Real Sword? Yup.) Important to remember to transport stuff in bags/cases too, of course. Many indoor fields especially are located in parking lots near to, or shared by, totally unrelated establishments, who wouldn't be too happy to see folks walking out of their cars with an AK in hand. Private property (that you own or have permission to use, of course... so that abandoned factory complex? Unless you can get permission from whoever owns it, NOPE) isn't as good as a field for plenty of reasons (eg. no insurance, no refs, etc), but if it's secluded, I'd still say it's alright, same transport rule from above applies though. Playing in a public neighborhood, or anywhere that could be seen by non-players reasonably easily? Orange tip or not still doesn't matter I'd say, but in this case it's a no-go either way. Here's a scenario why: Kids running around neighborhood with airsoft guns, with orange tips. Someone sees, doesn't realize they are replicas (calling them toys is sometimes frowned upon for this very reason), calls 911 and reports people with guns. Officer arrives on scene, and mentally is probably expecting real firearms. Maybe he sees the orange tips clearly, and the kids all drop the guns, and get dealt with peacefully. OR maybe one of them, for whatever reason, points the gun at the officer or another person. The officer has seconds to react, and even if he sees and processes the orange tip in his/her mind, might still consider it a serious threat and take action with his very real weapon. Frankly, even with an orange tip, I can imagine plenty of circumstances where I'd feel an officer was justified in feeling there was sufficient threat present to fire their gun. [TL;DR] Solution? Keep airsoft in your house, in a bag/case, or at an airsoft field. Orange tip for shipping as per law, beyond that, I don't think it matters much whether regardless of if you're gonna be smart with them or not.
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LCPDFR ceases to function after ~5 minutes.
Well, have I made a dumb mistake. I ran the diagnostic to find that I simply did not have an updated Xlive.dll. Guess I assumed the one that worked for me before would carry over to EFLC but apparently not. Reinstalled with the version packed in the FR installer, and no problems since. Sorry to waste forum space guys, feel free to close this up.
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LCPDFR ceases to function after ~5 minutes.
Thanks for the reply, I'll keep that in mind when I get around to ELS. For now, the FR problem persists, however I think I have found what it is: I get csharp.engine.core error whenever I accept a pursuit call. That is the point where the mod stops working. I have tried reloadscripts and that just resets it, the problem still exists. I will edit the first post with more detail. and post logs and such shortly.
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LCPDFR ceases to function after ~5 minutes.
RESOLVED Bye bye super long post, hello much shorter post that actually describes the exact problem. Here goes: Whenever I accept a pursuit call (have not gotten a chance to try starting a pursuit from a traffic start), a little error appears on the top left of the screen: something like 'error in script csharp.engine.core'. Now, of course I looked this up, and have tried found/tried the following: 1. Not use a cracked version. [Check] 2. Only have one ASI loader. [Check, I deleted dsound.dll and left xlive.dll] 3. Reinstall mod [Check] 4. Remove read-only attribute. [All files are not read-only, but Win7 seems to like re-applying the attribute to the folders or something] 5. Run as admin. [i'll try it in case I haven't but I think I have, so for now Check] 6. Use Dsound and not Xlive. [Would rather not try this. I like Xlive because, well, I'd rather not bother with GFWLive for a game I bought for SP mods (I have the retail version). I got the multiplayer experience out of GTA on my PS3 copy] I have the mod installed on EFLC retail, newest version. I have used this mod before on plain vanilla GTA4 newest version without trouble (screwed up the install with other mods, and decided to use EFLC to get the APC/Stinger/Buffalo cruiser/etc). OS is Windows 7 64bit. Computer is more than capable (it's a custom gaming PC that has run this mod and many other games fine, so I probably need not list the specs out). I will get to posting the logs ASAP. Other than that, any ideas are much appreciated. Thanks -Coffee