Bot Lelele
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Bot Lelele reacted to Pumpk1in in LSPDFR 0.4 - Pursuits & InterventionNice to see some news 😘
A lot of people lost interest to the MOD because of the lack of updates.
It's really sad to see a community losing members each month because of that. Fortunately, plugin developpers and car makers are still motivated... for now.
That being said, I really hope that this 0.4 will be the "saving" update !
The real big problem is the AI. The lack of realism to their behavior is ruining the game. I'm really happy for all the improvements you've done in 0.4.
Nice to see that AI will now comply after a pit. Really hope they'll comply in others situations like... when 10 cops are running behind you telling you to stop. It could be nice to have the AI drivers correctly behave (move out the way correctly bitches) when we are using the siren.
Second big problem is the performances. As lspdfr lack a lot of features, plugins developpers added it. Albo for the big part, and I really send him lot of hugs, and you should do the same, because without him, maybe 99.9% of your community (everyone is using it) would have lost interest to the MOD. But sadly, it kills framerate. Lot of players can't just play the game correctly because of that. All Albo mods should be in the lspdfr MOD itself. For better performances. Really hope 0.4 will bring some optimizations.
Not LSPDFR problems but :
Another big problem (for me, at least) is the callouts.
I don't understand why devs keeps making Rambo callouts. We really needs more (I know there is some, I have it) "code 2", "code chill and eat pizza", "roleplay" callouts. Having to chase people and draw my gun 80% of the time is really unrealistic. 90% of real life callouts are just little, boring (yeah, cop life is not fun), offenses and not random guys shooting and fleeing 25 times a day. That's why I now disable callouts to patrol, and just pull over some bad drivers, doing some roleplay by going to shops and ask them if anything is alright, checking random IDs on the street... and only randomly activate callouts when I want some action.😅
Also not an lspdfr problem, but, we needs a developper to sacrifice its life (joke, eh ?) recoding ELS ! Please, sacrifice for the community 😂. We wants to use all sirens hashes, have the AI use the differents sirens and have better environment lighting.
I really need to practice english. -
Bot Lelele reacted to Sam in LSPDFR 0.4 - The TechnologyThis is the third part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
So, this article is a little bit different than most. Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code. While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
The Crime System
To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System. The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
This is back in LSPDFR 0.4, but with a big twist. The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over. Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it. This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear!
Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect. This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle. Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
Scenarios
Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios. In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world. In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops. This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop. Perhaps they exit their vehicle while you're approaching? Do they have a weapon, or are they just angry and complaining?
From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios. Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
The scene after an escaped pursuit suspect's burned out vehicle was located.
Artificial Intelligence
Finally, in 0.4, we've re-worked a lot of our artificial intelligence. We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
Stay tuned for more news about 0.4, coming soon.