Geekoo
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Geekoo got a reaction from TiGuy023 in [GUIDE] Common crash and texture lossAfter several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂
- Have your GTA 5 in English.
Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.
- Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.
- Make sure you have the following prerequisites and download them as needed.
Microsoft .NET Framework 4.6, or higher.
Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
Visual C ++ Redistributable for Visual Studio 2015 (x64)
- Install Resource Adjuster (The most important one)
https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- Have a gameconfig and the following files if you have a mods folder.
https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://fr.gta5-mods.com/tools/packfile-limit-adjuster
- Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
- Open the lspdfr.ini and make sure Main.PreloadAllModels is set to false
- Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
WorldEvents.IntervalMultiplier 0.0f
WorldEvents.MaxNumberOfEvents 0
- Try loads plugins only after loading of the game or vice versa.
- When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.
- Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)
- And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
Do not hesitate to give feedback it helped you and if I forgot something else 🙂
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Geekoo got a reaction from Deputy 1Adam 24 in Game crash randomly after installed a custom gameconfigI don't had find any solution and the creator seem to be inactive so I tried an other gameconfig seem work on my game. If someone are interested to try it and give feedback you can download it on this link
https://www.gta5-mods.com/misc/gameconfig-1-0-2215-no-more-crash-after-5-10-min-of-play
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Geekoo got a reaction from Gyeongeun in [GUIDE] Common crash and texture lossAfter several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂
- Have your GTA 5 in English.
Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.
- Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.
- Make sure you have the following prerequisites and download them as needed.
Microsoft .NET Framework 4.6, or higher.
Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
Visual C ++ Redistributable for Visual Studio 2015 (x64)
- Install Resource Adjuster (The most important one)
https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- Have a gameconfig and the following files if you have a mods folder.
https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://fr.gta5-mods.com/tools/packfile-limit-adjuster
- Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
- Open the lspdfr.ini and make sure Main.PreloadAllModels is set to false
- Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
WorldEvents.IntervalMultiplier 0.0f
WorldEvents.MaxNumberOfEvents 0
- Try loads plugins only after loading of the game or vice versa.
- When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.
- Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)
- And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
Do not hesitate to give feedback it helped you and if I forgot something else 🙂
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Geekoo got a reaction from TheRumblerDev in Rage Plugin Hook crash randomly causing by Ambiant SpawningAfter several hours of testing, I can assume that having a mods folder and leaving the ambient spawn enabled, your game has a high chance of not working properly.
The main problem is with the file size of multiplayer vehicles and uniforms. Knowing that the average size of a vehicle is 5MB and that a cop dressed with EUP clothes can vary on average between 1MB and 5MB. It is without mention any other modifications that can be added (graphic mods, weapons, license plate, addition to the map, game sound, etc.)
What LSPDFR offers today is to offer the possibility for people to change the ambient cops into multiplayer outfit. Other mods can do the same such as UltimateBackup
The problem is that LSPDFR generates cops who can patrol around the same area as you, cops who are simply placed inside and outside of a police station and other cops who are added during a chase automatically. This greatly increases the size that the game generates at the base.
So knowing this, it is essential to choose a way to decrease the extra size that the game has to provide if there is no way that the game will be able to handle itself.
- Limited the size that the game must provide by leaving the peds and not the multiplayer character (as on LSPDFR 3.0)
- Completely disabled ambient spawn in lspdfr.ini :
AmbientSpawn.DisableRandomUnits = true
Chase.DisableAmbientAI = true
PoliceStation.DisableAmbientSpawn = true
- Play without mods folder
It is possible that I am wrong and that is why I ask for your help to know if according to you what I present to you seems to be true or on your part you have no problem with mods folder.
I also noticed that with or without the ambient spawn, when my game crashes without seeming to lose texture just before.
I would like to point out that it is directly my game (Rage Plugins Hook) and not LSPDFR which decides to crash randomly and without any issue in log file. Oh and yeah I have already a gameconfig installed
EDIT :
Remove advanced distance scaling graphics settings which it upgrade LOD distance of everything on the map will save you a lot of memory (trust me)
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Geekoo got a reaction from DesertFox17 in [GUIDE] Common crash and texture lossAfter several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂
- Have your GTA 5 in English.
Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.
- Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.
- Make sure you have the following prerequisites and download them as needed.
Microsoft .NET Framework 4.6, or higher.
Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
Visual C ++ Redistributable for Visual Studio 2015 (x64)
- Install Resource Adjuster (The most important one)
https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- Have a gameconfig and the following files if you have a mods folder.
https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://fr.gta5-mods.com/tools/packfile-limit-adjuster
- Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
- Open the lspdfr.ini and make sure Main.PreloadAllModels is set to false
- Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
WorldEvents.IntervalMultiplier 0.0f
WorldEvents.MaxNumberOfEvents 0
- Try loads plugins only after loading of the game or vice versa.
- When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.
- Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)
- And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
Do not hesitate to give feedback it helped you and if I forgot something else 🙂
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Geekoo got a reaction from Jeffdadawg in [GUIDE] Common crash and texture lossAfter several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂
- Have your GTA 5 in English.
Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.
- Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.
- Make sure you have the following prerequisites and download them as needed.
Microsoft .NET Framework 4.6, or higher.
Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
Visual C ++ Redistributable for Visual Studio 2015 (x64)
- Install Resource Adjuster (The most important one)
https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- Have a gameconfig and the following files if you have a mods folder.
https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://fr.gta5-mods.com/tools/packfile-limit-adjuster
- Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
- Open the lspdfr.ini and make sure Main.PreloadAllModels is set to false
- Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
WorldEvents.IntervalMultiplier 0.0f
WorldEvents.MaxNumberOfEvents 0
- Try loads plugins only after loading of the game or vice versa.
- When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.
- Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)
- And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
Do not hesitate to give feedback it helped you and if I forgot something else 🙂
-
Geekoo got a reaction from TheRumblerDev in [GUIDE] Common crash and texture lossAfter several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂
- Have your GTA 5 in English.
Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.
- Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.
- Make sure you have the following prerequisites and download them as needed.
Microsoft .NET Framework 4.6, or higher.
Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
Visual C ++ Redistributable for Visual Studio 2015 (x64)
- Install Resource Adjuster (The most important one)
https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- Have a gameconfig and the following files if you have a mods folder.
https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://fr.gta5-mods.com/tools/packfile-limit-adjuster
- Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
- Open the lspdfr.ini and make sure Main.PreloadAllModels is set to false
- Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
WorldEvents.IntervalMultiplier 0.0f
WorldEvents.MaxNumberOfEvents 0
- Try loads plugins only after loading of the game or vice versa.
- When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.
- Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)
- And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
Do not hesitate to give feedback it helped you and if I forgot something else 🙂
-
Geekoo got a reaction fromDeactivated Memberin [GUIDE] Common crash and texture lossAfter several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂
- Have your GTA 5 in English.
Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.
- Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.
- Make sure you have the following prerequisites and download them as needed.
Microsoft .NET Framework 4.6, or higher.
Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
Visual C ++ Redistributable for Visual Studio 2015 (x64)
- Install Resource Adjuster (The most important one)
https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- Have a gameconfig and the following files if you have a mods folder.
https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://fr.gta5-mods.com/tools/packfile-limit-adjuster
- Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
- Open the lspdfr.ini and make sure Main.PreloadAllModels is set to false
- Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
WorldEvents.IntervalMultiplier 0.0f
WorldEvents.MaxNumberOfEvents 0
- Try loads plugins only after loading of the game or vice versa.
- When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.
- Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)
- And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
Do not hesitate to give feedback it helped you and if I forgot something else 🙂