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miketheratguy

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  1. Like
    Lol the honest reason is that I wanted to see how it would feel playing as a voiced police officer using the most extreme character models I could think of. A clown was another one. Bigfoot was hilarious. I tried playing as a rat but that didn't seem to work. Brad's cadaver might have to be next.
     
    I actually got the sting idea from the Anna character model (modified Hooker 2 model), which I've been having fun playing as because she's always been my favorite female model in the game. I thought it would be funny to run around jacking cars and shooting gangsters with this tiny little Southern belle character. Since this was going on while I was messing with LSPDFR I found it even funnier to envision her as an officer. Once I got the voice working, I realized that her appearance was perfect for the idea of role-playing as an undercover agent working a prostitute sting. I've been having her hang around corners and arrest anyone who seems to hang around and show "interest" in her. It's been a lot of fun.
  2. Like
    Ah you know what, I tried playing as a MP character made from scratch using Skin Changer as you suggested. Indeed, the character does have a voice. I don't know anything about scripting but it seems that the game must interpret all skins as non-player characters unless they're designed with that MP option.
     
    I'm still doing some testing of various functions. I've been looking into the fact Skin Changer lets you change your character but does not let you actually play missions with them, see them in cutscenes, etc. After doing some digging I found another script that tells the game to treat any custom skins as the official player character which then allows the game to be played normally with them. This script worked, so now I'm going to do some testing to see whether it tricks LSPDFR into giving custom (non-MP) skins a voice.

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