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blunt

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  1. Like
    blunt reacted to Sam in LSPDFR 0.3 - Backup Customization   
    This is the second part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
    In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
    LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. (The eagle-eyed among you are probably thinking "but wait, there's only six types".  Not anymore!) 

    I like planes.  Now, LSPDFR likes planes too.
    The power of this new XML based system is absolutely unparalleled to anything we've ever had before in LSPDFR or LCPDFR, and also allows much, much more refinement than traditional .ini configuration files seen in other modifications like ELS.  Presented in the same sort of format as many of the data files in the original game itself, we hope it will be super easy to use, too.
    With this new feature, you can precisely choose:
    The vehicles that respond for each backup type (and you can have as many as you like). + Vehicle liveries (on a per-vehicle basis) + Minimum and maximum number of occupants (again, for each vehicle) The peds that respond for each type (again, as many as you please).+ Ped component models (for each ped) On top of this, you can do the above customization for each of the four distinct areas within the game:
    Blaine County North Yankton Los Santos Los Santos County That's right, this means you can now finally have different units operating all four different areas.  Plus, if you're feeling particularly adventurous you could actually think of each of these areas as being a different entity entirely with their own state, local, SWAT and air units.  There's really very little in terms of limits as to what you can do with this exciting new system.
    Oh yeah, it doesn't even end there either.  With 0.3, an all-new unit type has been added which, for the first time, lets you call for emergency medical services.  

    Furthermore, unlike the regular medics in the game, medical units dispatched by LSPDFR will actually attempt to treat injured pedestrians.
    Just one more thing...  As if completely configurable backup units and the new medics weren't enough, we also managed to make a few improvements to the way in which units arrive at backup requests.  This means you can have scenes that look almost like they're straight out of a cop movie, without the trainer.

  2. Like
    blunt reacted to Sam in LSPDFR 0.3 Announcement + First Preview   
    After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3.  As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
    With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.

    You asked, we listened.  Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required! 
    With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects.  With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs.  The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component.  In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.

    The Vapid Police Interceptor makes its LSPDFR debut in 0.3.  Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
    We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
  3. Like
    blunt got a reaction from Deactivated Member in LSPDFR 0.3 Announcement + First Preview   
    Speechless, i'm without words.
    Man, the amount of fun i already had playing LSPDFR combined with other police mods from Albo1125, FinKone, w35, Athsro, Stealth22, Patrinus,  LukeD, alexguirre, Qwerasdzxc, FtDLulz  and others...or with just watching Jeff Favignano's LSPDFR videos...
     
    Dudes, really...
    I salute you all.
    Looking forward to the 0.3 update!
  4. Like
    blunt got a reaction from w35 in LSPDFR 0.3 Announcement + First Preview   
    Speechless, i'm without words.
    Man, the amount of fun i already had playing LSPDFR combined with other police mods from Albo1125, FinKone, w35, Athsro, Stealth22, Patrinus,  LukeD, alexguirre, Qwerasdzxc, FtDLulz  and others...or with just watching Jeff Favignano's LSPDFR videos...
     
    Dudes, really...
    I salute you all.
    Looking forward to the 0.3 update!
  5. Like
    blunt got a reaction from Albo1125 in LSPDFR 0.3 Announcement + First Preview   
    Speechless, i'm without words.
    Man, the amount of fun i already had playing LSPDFR combined with other police mods from Albo1125, FinKone, w35, Athsro, Stealth22, Patrinus,  LukeD, alexguirre, Qwerasdzxc, FtDLulz  and others...or with just watching Jeff Favignano's LSPDFR videos...
     
    Dudes, really...
    I salute you all.
    Looking forward to the 0.3 update!
  6. Downvote
    blunt got a reaction from DevildrummerX in What is the countdown for?   
    lol, make this countdown viewable for testers only next time....i'm turned off now.

    :)
  7. Like
    blunt got a reaction from Renegade in What is the countdown for?   
    lol, make this countdown viewable for testers only next time....i'm turned off now.

    :)

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