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Polk

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Everything posted by Polk

  1. Hi guys, This is less of a tech support question and more of a tech inquiry. I love using the ALM mod, the variety of squad cars in different regions is aesthetically pleasing but I was wondering if there is a limit to the amount of liveries assigned to a vehicle? I'm savvy when it comes to using SparkIV to a point. I know that the liveries are within a vehicles .wtd file and the use of +livery addition to the vehicles.ini. So here are the questions really. Is there a way to add more than 4 liveries to a vehicle's .wtd file? I can only seem to replace existing livery files and that sometimes varies from 1 or 2 to the maximum I have seen of 4. If so how? Will the ALM script recognise anything beyond 0;1;2;3? If there is a way, it would greatly increase my love of such vehicle texture packs as '?do=embed' frameborder='0' data-embedContent>> Thanks in advance, Polk
  2. Solution : The Vehicles.ide text supplied in the readme was referencing a non-existant handling reference (NSTOCKADE). The handling text in the readme just lists numbers so probably like me you over-wrote the STOCKADE handling info. The solution therefore is in the vehicles.ide for NSTOCKADE change the fourth entry to STOCKADE that then gives the vehicle handling information when before it had none.
  3. Having the same exact problem, try to get into the vehicle the wheels vanish and it sinks into the ground and floats sideways.
  4. All excited, looking forward to the release, simple concept and so badly needed in the game!
  5. Polk

    Help!

    I had this problem even with a card with 2012vram (560GTX-ti) After much searching and with limited success I found the following only actually helped. I stopped using "traffic flow" and instead I am using Traffic control but what I think helped most was doing the following. Going into graphics in-game and setting the graphics to sensible limits then taking note of usage of VRAM on the screen at the bottom I had 798/1991 on the gfx settings being used. I took that figure and divided 798 by 1991 which gave me 0.40 I then made a commandline notepad document in my EFLC folder with the following and only command in it -percentvidmem 0.45 That has fixed this texture problem for me 90% of the time, it still happens rarely because both GTAIV & EFLC are terribly ported pieces of software.
  6. Awesome woud love to see this brought in as an interaction beyond giving a ticket to a stationary vehicle in LCPD:FR eventually. Get all those people who park by fire hydrants and bus stops!
  7. Nicely made, liked all the liveries even though I've tried to stay with classic LCPD colours, your work was good enough to make me turn a blind eye to the black&white skin ;) My criticism The black skin or H.E.A.T version; The H gets slightly cutt off towards the front headlights. The interior: The steering wheel doesn't line up with hand positions. Not a big thing just something I observed. Gets 5/5 from me especially because it's a non els vehicle and those are strangely hard to come by. Keep making vehicles your Non-els cars in particular are very much appreciated.
  8. Polk

    Poke's Random Pics

    Just a growing selection
  9. From the album: Poke's Random Pics

    Honestly I'm not a stripper guys!
  10. Polk

    Quick Briefing

    From the album: Poke's Random Pics

    Going over the details. I love having understated unmarked SUV's for the Polpatriot model, to me it seems more realistic.
  11. Polk

    Mayday!

    These pictures are all awesome, I'd love to know how you set it up.
  12. Ah thanks for the clarification on the helmet. As for what I was asking about: Currently AI cars do not move out of the way of the police bike when it has it's sirens on. It's a bug/nuance of the game, as if the bike itself is not recognized as a police vehicle by the AI. I was wondering if there was a way to fix that.
  13. Hi Guys, First post had a search through this forum, couldn't find an answer, not even on google. Is there a way or has anyone created a mod/script change that enables siren response by the AI drivers for the police bike in EFLC? I've often wanted to do a patrol on the bike in a session of LCPD:FR having to always weave through the traffic avoiding the AI making blind turns makes sense for normal bike use but becomes tiresome whilst going lights & sirens. On Another note and of no particular urgency: I'd really like to see more textures (especially LCPD generic ones) and even a proper helmet made for the police bikes eventually (I'm crap at such things, so patiently waiting on the creative types). Anyway, love the site! Polk
  14. Great work, why no Impala though? It gets very little love on many vehicle packs, is it harder to paint?
  15. Love this skin on the crown vic, would it be possible to make one for the stock Impala? with ALM it'd be nice to have both Crown vic & impala state trooper cars operating out of alderney.
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