Everything posted by Abraxas
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If you were to live anywhere in Liberty City where would it be?
Suffolk. I love cast-iron architecture there (SoHo). Also I like that it is near Little Italy as I love Italian cuisine :D
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vdH METT/Coroner Mod v.1.0.0 [REL]
It is a rare bug that I can't really fix. 1. He crashes because he have no idea how to drive to target so he tries to go straight to it ignoring everything. 2. He gets lost because game couldn't load all path nodes so it can't figure out how to direct him There is a way to check if nodes were loaded, but... I can't use it. I have no idea why but for some users game will crash no matter what when I use that function in a loop. Problem is I'm using it exactly like it was used by RockStar and it still can crash. No matter if I use it as a native function or the one from SHDN. That's why after ordering game to load all nodes I give it 100ms, then check it, if it's not loaded I wait another 100ms. Unfortunately I can't put that into loop because it would crash for some users. Also sometimes if you park a car too far from nearest road node game will tell that ped to drive straight to it... sometimes through fence or building.
- vdH METT/Coroner Mod v.1.0.0 [REL]
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LCPDFR support's this script?
Just to clarify things. It's not me :)
- vdH METT/Coroner Mod v.1.0.0 [REL]
- vdH METT/Coroner Mod v.1.0.0 [REL]
- vdH METT/Coroner Mod v.1.0.0 [REL]
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vdH PoliceHelper
Try to reinstall. There is no condition on that option so it is always available i Call for services menu.
- 316 comments
- 152 reviews
- vdH PoliceHelper
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Police helper and towing mod help
Hi. Thankfully I've noticed topic this time as well :) In future try to get support in official PoliceHelper thread, as I can miss thread like this one. FDLC support is broken in current version. Sorry for that. It will be fixed in next version that will have some cool new things ;) Helicopter in towing mod is available only in The Ballad of Gay Tony as only in that episode there is a model of SKYLIFT. Also it is called only for wrecked big trucks and buses. Mustu, now all my scripts should be compatible with SHDN 1.7.1.4, but I always recommend the latest one as it is a bit more stable. There is no way to get infinite barriers. They are quite cpu consuming as every one of them, when deployed, checks all cars around two times per second. That's why I set that limit.
- vdH K-9 Script
- vdH PoliceHelper
- vdH K-9 Script v.1.0.0 [REL]
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*Bug Testing* = Errors
Hey, don't bash Zexxor. Actually I prefer to get too many bug reports than not at all. And believe me or not btu a get very few of them and find and fix many bugs myself. Zexxor, next time post bugs in right topic, in this case PoliceHelper and Policing script topic. These topis are way better than comments under download as I don't get any notifications about new comments. Policing.Policing errors are caused by Braveheart's mod, but you're right that PH crashes your game. It's a bug in FDLC support. Please do not use it till next version which is coming soon (one preview was even posted few days ago).
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vdH PoliceHelper 1.2.0 beta
LOL. That would be possible, but for now I exclude all cars that have passengers, because all scenarios are written for one suspect. Also there are some weird workarounds to not make our girl a suspect during pursuit, so adding another person in car would make things even more complicated. Oh, just a small update on requested features. There will be setting for barrier model offset, so you'd need only to replace CJ_BARRIER_2 with your barrier and set offset. It will work both with barriers used to block traffic and those that are used at roadblocks. Also requested "wash car" feature will be available (there are users that don't use trainer).
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How to write a script mod?
Adding to what guys said already: - use this list of native functions if you can't achieve something with SHDN functions - http://www.gtamodding.com/index.php?title=List_of_native_functions - with this you can partially figure out how undocumented native functions work - https://bitbucket.org/ThreeSocks/gtaiv-example-mods/src/fa2e58d5d942/natives.h - decompile original missions from GTA (OpenIV can do that) and use it to figure out how some stuff works - be patient
- vdH PoliceHelper 1.2.0 beta
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vdH PoliceHelper 1.2.0 beta
Maybe some of you are familiar with this preview by willpv23, but for others it may be something new. Reverse prostitution sting - 4 female officers to choose - various actions, from boring usual traffic stop - to high speed pursuit with officer thrown out of suspect's car at 60mph - some surprising rare scenarios This is first of two bigger features that will come with PoliceHelper 1.5. There will be some tweaks, fixes and small additions in other parts of the script too. The second big feature will be presented as soon as it will be ready to test it in it's final form. Hopefully quite soon.
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New vdH Police Helper PREVIEW!!
Depends If he is running away she will eventually try to stop him, which may end in various ways. If they just drive whole thing will wait until you pull them over.
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New vdH Police Helper PREVIEW!!
It is possible, but it would require a lot more work. Also you would not have control over volume of that speech (it would not be the same volume as set in game). Plus, it would work only as a radio, because I'm unable to play custom audio files from ped position (that's why you have to install sounds for K-9 mod instead of just putting them into scripts directory). There is one more advantage of text. I can change it and add new scenarios and text without need of recording new audio again.
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New vdH Police Helper PREVIEW!!
K-9 should work just fine, but dog can be a little confused sometimes, so I suggest not using "quick attack" button near our girl :) Nice to see mod in action. This mission is a bit harder than bait car as here I do not create suspect. He is picked form random peds and as you could see in fist part of video no traffic = no suspects. Also session with prostitution sting can end with few calm arrests without any action, or massive pursuits with shots fired inside suspects car and female officer thrown out of it while doing 60mph. and it's the smaller feature of two main things that will come with PoliceHelper 1.5 ;)
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My two cents
1. You can manage your weapons easily by Simple Native Trainer 2. You can check pedestrians and car passengers IDs with PolieHelper mod.
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vdH PoliceHelper
Even for powerful pc's number of cars in memory is limited just like with slower pc. So basically if you have too much slots for car models taken, game can;t load another model sometimes. It may be the cause with your ambulances. In case of coroner van..., I put there a bit too over the top checks and they sometimes don't allow to spawn a car even if it could be spawned. It will be fixed in future.
- 316 comments
- 152 reviews
- Ekalb's Thread of Unimpressive Mods
- Ekalb's Thread of Unimpressive Mods