Reputation Activity
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stanislasbdx reacted to Baud0412 for a file, Peloton de Sécurité et d'Itervention de la Gendarmerie (PSIG)Thank you for downloading my PSIG ped
Baud0412 – BARO Team Modding
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You need : A legal version of GTA V, and OpenIV
NO HELP WILL BE GIVEN TO PEOPLE WITH A NON LEGAL COPY OF GTAV
I’M NOT RESPONSABLE OF ANY PROBLEM ON YOUR GAME OR COMPUTER
Vous avez besoin d’une copie légale du jeu, et du logciel OpenIV
AUCUN SUPPORT NE SERA FOURNI AU PERSONNES N’AYANT PAS UNE COPIE LEGALE DE GTA
JE NE SUIS PAS RESPONSABLE DE QUELCONQUE DOMMAGE SUR VOTRE JEU, ET ORDINATEUR
Files from patchday13ng goes to :
Grand Theft Auto V\(mods)\update\x64\dlcpacks\patchday13ng\dlc.rpf\x64\models\cdimages\patchday13ng.rpf\
Files from pedprops goes to :
Grand Theft Auto V\(mods)\x64e.rpf\models\cdimages\pedprops.rpf\
Les fichiers du dossier patchday13ng vont ici :
Grand Theft Auto V\(mods)\update\x64\dlcpacks\patchday13ng\dlc.rpf\x64\models\cdimages\patchday13ng.rpf\
Les fichiers du dossier pedprops vont ici :
Grand Theft Auto V\(mods)\x64e.rpf\models\cdimages\pedprops.rpf\
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Need help to install ? Go here : www.facebook.com/baroteammodding/?fref=ts
Want other mods ? Go here : www.baroteam.fr/
Besoin d’aide pour l’installation : www.facebook.com/baroteammodding/?fref=ts
Vous voulez d’autres mods ? Allez ici : www.baroteam.fr/
Feel free to give me feedback of that mod in the comments, or here :
Facebook : www.facebook.com/baroteammodding/?fref=ts
Twitter : @Baud_BARO_Team
Je vous invite a me donner un retour sur le mod dans les commentaire, ou bien ici :
Facebook : www.facebook.com/baroteammodding/?fref=ts
Twitter : @Baud_BARO_Team
Discords :
https://discord.gg/zNuyNzR
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/!\ IMPORTANT /!\
/!\ DO NOT REUPLOAD ON ANOTHER WEBSITE /!\
You make videos and you want to use my mod ? Feel free to do it, but don’t forget to credit !
You want to use my mod on a Role Play server ? Go ahead, but please send me a little message, just to present me
the server, and the concept !
You want to make a retexture ? It’s ok, but credit me, upload only the .ytd file, and put a link to my mod
/!\ NE PAS UPLOADER SUR D’AUTRE SITES /!\
Vous faites des vidéos et vous voulez utilisez mon mod ? Je vous encourage, mais n’oubliez pas les crédits
Vous voulez utiliser ce mod sur un serveur Role Play ? Allez y, mais un petit message pour demander, et présenter le serveur
est demandé !
Vous voulez faire une texture ? Je vous encourage aussi, mais n’oubliez pas les crédits, et uploadez seulement le .ytd,
et mettez un lien vers mon mod
BY DOWNLOADING THIS MOD YOU ENGAGED YOURSELF TO RESPECT THE CONDITION ABOVE MENTIONNED
EN TELECHARGENT CE MOD VOUS VOUS ENGAGEZ A RESPECTER LES CONDITIONS CITES PLUS HAUT
Credit : -Rockstar Games
-Baud0412 (BARO Team)
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stanislasbdx reacted to darkhatos for a file, [ELS]BMW 1200RT LSPD MotorcycleFRANCAIS Version
Pour la Moto aller dans OpenIV ensuite
Grand Theft Auto V\Mods\update\x64\dlcpacks\patchday17ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
Pour le vehicles.meta aller dans OpenIV ensuite
Grand Theft Auto V\Mods\update\update.rpf\common\data\levels\gta5
extraire le vehicles.meta d'origine sur votre bureau et l'ouvrir avec NotePad ensuite aller dans le dossier du mods ouvrez le fichier "META" copier le contenu qui ce trouve dans "vehicles.meta" et coller le a la place de celui d'origine en effacant les lignes qui correspondent a celui-ci !
pour l'ELS ouvrir le dossier "ELS" et copier le contenu dans Rockstar Games\Grand Theft Auto V\ELS\pack_default
ENGLISH Version
For the Moto go in OpenIV then
Grand Theft Auto V \ Mod \ update \ x64 \ dlcpacks \ patchday17ng \ dlc.rpf \ x64 \ levels \ gta5 \ vehicles.rpf
For the vehicles.meta go in OpenIV then
Grand Theft Auto V \ Mods \ update \ update.rpf \ common \ data \ levels \ gta5
extract the original vehicles.meta on your desktop and open it with NotePad then go to the mods folder open the file "META" copy the content found in "vehicles.meta" and paste it instead of the one original by erasing the lines that correspond to this one!
for the ELS open the "ELS" folder and copy the content into Rockstar Games \ Grand Theft Auto V \ ELS \ pack_default
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stanislasbdx reacted to Lt.Caine for a file, Train Simulation ModTSM–Train Simulation Mod is a script modification that allows the player to operate trains in San Andreas while offering unique features, such as custom GUIs, stops, and speed limits.
DESCRIPTION
− Take control of any train in San Andreas.
− TSM attempts to strike a balance between realism and casual gameplay.
− Features a unique custom GUI for both train types, stations/stops, speed limits, sounds, and a unique control scheme.
− Features dynamic acceleration and braking values based on the actual layout of a given train.
− TSM takes engine power, train mass, friction, and inclination into account.
− Features an additional view mode (to look behind).
− Online, players riding a train under the user’s control will be notified via game SMS of the next station or stop.
NOTES
− Consult the DEFAULT CONTROLS file to view the list of default TSM control keys.
− Consult the FEATURE INFO file for some useful information regarding TSM.
− Press Alt + F12 near any locomotive to enter it. Once inside, press F12 to take control.
− Reverse the above process to exit the train.
− If improper information is displayed in GUI, the train must be calibrated by approaching a station.
− In single player, the metro train should be exited at a station rather than between stops.
− Players using the PLD mod should temporarily disable it by pressing Alt + Ctrl + L.
− Speed limits are still a WIP.
INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found here.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place the .asi file provided in the download inside your main GTAV game directory.
− 2. Start your game.
CREDITS
− TSM is coded by Lt.Caine.
− Thank you to Alexander Blade without whose work scripting for GTAV would not be possible.
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stanislasbdx reacted to TdePadua for a file, [Now with "MK2" weapons!] On Duty LoadoutNow includes ALL weapons in GTA V!
Tired of constantly having to reset your loadout with a trainer?
On Duty Loadout lets the user determine which weapons and attachments they prefer via INI, the loadout is applied every time the player goes On Duty in LSPDFR.
Set what you want when you download the mod, then always start playing with the right loadout without any key presses or menus!
Add any of these items to your character:
Known bugs:
May conflict with Herocop or other plugins that give the player a flashlight causing LSPDFR To crash when the player goes on duty. Fixed by removing conflicting programs
Changing character appearance using the EUP Menu removes weapon attachments
(Solved by selecting uniform BEFORE calling forceDuty)
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stanislasbdx reacted to Alzar for a file, Easy LoadoutThis plugin is no longer maintained. As with anything that I released, it is open source so if it isn't working and you're a mod dev and want to update it... feel free!
You Can Find An Updated Version Here. Special thanks to @HazyTube For Keeping The Plugin Alive!
Why Abandon it?!
Since I have graduated from college and have moved onto starting my career I am choosing to put modding behind me. It was a blast and I learned a lot from it (And this project actually helped me land a job!) but with little free time anymore I'd rather spend it playing games than developing mods for those games. Thanks to all of you who downloaded this mod, seeing so many people enjoy it and being able to develop something that many have referred to as being a critical part of their play session is truly awesome.
Thanks for the fun times!
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This plugin allows you to define several different loadouts that you can quickly and easily use while on duty. I made this with the goal of eliminating the long process of giving appropriate weapons after going on duty. This has an easy to use menu that you can use to swap between Loadouts and set which one is active, as well as a quick keybind to refresh your loadout!
Note For Update v1.5: This plugin now requires RageNativeUI! You likely already have it, but if not you can find it here! (Easy Loadout was developed and tested on version 1.6.3 of RageNatuveUI)
Currently supported weapons (Or things);
Default Keybinds (Changeable in the ini!);
Open Menu: F8
Open Menu Modifier: None
Give Loadout: F7
Give Loadout Modifier: None
Note: As of 1.10.1 I've removed a lot of comments in my config files as I found them to just add to the confusion. I've made a wiki page that has all weapon components that can be found here aswell as a general page that will be updated to contain any other various information about the plugin that can be found here.
This project is an open source project, anyone is welcome to editing it I just ask that you give me credit if you release it. The source code can be found here.
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stanislasbdx reacted to BradM for a file, [ELS] San Andreas State Police Vehicle PackFILE INFO:
Please read everything on this page before asking for support.
This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns. The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything, just the skins are based of the modern Arizona DPS design.
The following vehicles are included:
- 2014 Charger (Patrol)
- 2016 FPIS (Patrol)
- 2016 Charger (Patrol & Unmarked)
- 2015 Tahoe (Patrol & K9)
- 2013 FPIU (Patrol, Unmarked & K9)
PLEASE NOTE
- The pack is split into two parts due to upload size limits.
- If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
LIGHTING PREVIEW:
CREDITS:
KNOWN ISSUES:
- There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
OTHER INFO/SUPPORT:
ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'. -
stanislasbdx reacted to Albo1125 for a file, Albo1125.Commonhttps://www.youtube.com/albo1125
Albo1125.Common is now open source. https://github.com/Albo1125/Albo1125-Common
Albo1125.Common.dll
This is a required dependency for all of my script modifications. Instead of uploading new versions of all my mods just to update Albo1125.Common, I will update it here and you can download and install it.
If there is an update available for Albo1125.Common, you will be notified ingame.
This does not do anything by itself. It is a helper assembly for all of my other modifications that can be viewed by clicking here!
Thanks to the following people for contributing to the repository:
- @PeterU