Reputation Activity
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gameboyeg reacted to LSPDFR France for a file, PropsMenuV - Simple Props MenuPropsMenuV - Simple Props Menu
Easy-to-use Prop Placement Menu
Features:
Customizable prop list.
Customizable menu toggle key.
Button to remove the nearest prop.
Button to remove all props.
Need support? Join us here: https://discord.gg/lspdfr-france
Have fun!
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gameboyeg reacted to 1803 Creations for a file, 1803's More Speeders on HighwaysAre you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.
Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.
Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg
Version 1.6 (Updated 3/2/26):
-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spawn
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
What's New in Version 1.1
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Version 1.0
This script spawns a car every 10 seconds at approx. 350 meters away from the player.
Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.
When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.
I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.
--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.
--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.
--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.
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gameboyeg reacted to BJ USA for a file, Street-Legal-EnforcementStreet-Legal-Enforcement V6.9
A precision enforcement tool for Law Enforcement roleplay, designed for verifying vehicle equipment compliance, window tint levels, and license plate legitimacy.
👮 CORE FEATURES
VLT Spectrometer Tool
Portable device used to measure Window Tint percentages.
Deployable via the [T] key when standing near a vehicle.
Provides digital readouts to serve as evidence for citations.
Neon & Underglow Detection
Integrated logic to identify illegal roadway lighting.
Supports a wide range of vehicle classes and custom lighting setups.
Note on Neon Spawning: While the engine naturally spawns neon lights on select ”tuner” cars,
this mod expands this variety significantly across a wider range of vehicle classes if enabled in the
configuration.
Plate Style Identification
Recognition logic to help officers identify misused "Show Plates," "Antique" tags, or retired registration styles.
Facilitates the discovery of "Exempt" or "Souvenir" plates being used on unauthorized vehicles by flagging restricted plate indices.
All based on .ini settings and role play opportunities
⚙️ TECHNICAL SPECIFICATIONS
Ensure all three files are present in your directory for full functionality:
Street-Legal-Enforcement.dll
Street-Legal-Enforcement.pdb
Street-Legal-Enforcement.ini (Use this file to customize detection thresholds and keybinds)
Note on Accuracy: While game engine lighting can vary visually, the Spectrometer tool provides the authoritative VLT reading for all legal and enforcement proceedings.
📋 ENFORCEMENT PROTOCOL
Observation: Identify visual non-compliance, such as illegal underglow or suspicious plate types.
Verification: Initiate a traffic stop and utilize the VLT Spectrometer to confirm exact tint levels.
Action: Reference the tool’s output to justify equipment violation charges.
Check out https://www.youtube.com/@pixelpgaming to see a normal guy playing GTA 5 LSPDFR.
BJ-USA
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gameboyeg reacted to Fiachra02 for a file, Tint MeterHi everyone, this is my first ever GTA V script which is a simple Tint Meter. I haven't tested it too much so there may be a few issues (please be nice 😂) .
INSTALLATION:
Make sure you have Script Hook V .NET installed
Extract the contents of the zip folder to your game directory
(Optional) Change config settings in the INI
HOW TO USE:
Simply go up to a vehicle and press "T" (unless you changed the settings in INI) and you should see the % of the tint
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gameboyeg reacted to blackbyrd for a file, Vehicle Extras/Performance Modification UI# VehicleExtras Plugin for GTA V
**Author:** blackbyrd
**Version:** 1.1.1
**Description:**
This plugin adds an in-game menu to toggle vehicle extras and performance modifications in Grand Theft Auto V. Perfect for customizing vehicles in real-time without needing a full trainer.
** Depends on RAGEPlugin Hook, will not function without **
---
## What's Included
Inside `VehicleExtras.zip` you'll find:
plugins\VehicleExtras.dll
plugins\VehicleExtras.pdb
plugins\VehicleExtras.ini
RAGENativeUI.dll (if you don't already have RAGENativeUI installed)
RAGENativeUI.xml (if you don't already have RAGENativeUI installed)
README.txt
---
## Installation Instructions
1. **Extract the ZIP**
Unzip `VehicleExtras.zip` anywhere convenient.
2. **Locate Your GTA V Installation Folder**
Example path (Default):
C:\Program Files\Rockstar Games\Grand Theft Auto V\
3. **Copy Plugin Files**
Copy the contents of the `/plugins/` folder from the ZIP into your GTA V `plugins` directory:
C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins
4: **Copy RAGENativeUI** (if needed)
Copy "RAGENativeUI.dll" and "RAGENativeUI.xml" to your GTA V directory:
C:\Program Files\Rockstar Games\Grand Theft Auto V\
---
## How to Use
-Edit the keybind in VehicleExtras.ini (if desired)
(https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=windowsdesktop-9.0&redirectedfrom=MSDN)
-Edit your plugin load order through the RAGEPluginHook Settings menu, OR edit "startup.rphs" inside your GTA V directory and add:
LoadPlugin "VehicleExtras.dll"
-Optionally, you can simply load the plugin through the RAGEPluginHook Console:
Press F4 in-game (default console keybind)
Type in the console: LoadPlugin VehicleExtras.dll
### In-Game Menu
- Press `F10` to open the **Vehicle Extras** menu.
- Toggle individual extras using checkboxes.
- Use the **Toggle All Extras** button to enable/disable all at once.
> Note: Some extras may require the vehicle to be repaired or reloaded to reappear.
Additionally, sometimes when you disable an extra, it may require a supporting extra to be re-enabled first, then disabled, such as Extras 1 and 2 for the COQUETTE hard top.
##GITHUB Repository
https://github.com/blackbyrd84/VehicleExtras
##CHANGELOG
v1.0.0 - First Release
v1.0.1 - Corrected default keybind ini
v1.0.2 - Restructured zip layout + updated Readme.txt
v1.1.0 - Added Vehicle Performance Modification submenu
- Added options to modify vehicle performance (Engine, Brakes, Transmission, Turbo)
- Updated Readme.txt with new features
v1.1.1 - Removed console commands
-Updated Readme.txt to reflect changes
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gameboyeg reacted to MarcelWRLD for a file, Policing RedefinedThe new era of LSPDFR is here.
After two years of development, it's here. Policing Redefined is a LSPDFR plugin similar to popular plugins such as Stop The Ped, Ultimate Backup by Bejoijo, LSPDFR+, or Arrest-Manager by Albo1125. It aims to provide an even more feature-rich and immersive experience to your LSPDFR Patrol, advancing ped and traffic stops as well as adding additional vehicle stops and on-foot traffic stops.
And that is just a small portion of what PR (Policing Redefined) has to offer!
Installation:
Extract the contents of the downloaded Policing Redefined v[VERSION].zip archive. Drag-and-drop the contents of the "GTAV MAIN DIRECTORY" folder into your GTA 5 root directory. Read the "Get Started" guide on our site
After installing your Settings/ folder will be empty, which is normal!
Go on duty at least once: PR will generate them then.
If you don't already have them, download and install these
Requirements:
RageNativeUI Damage Tracker Framework: For Developers:
If you are a developer, you can read about PR and it's APIs here.
Features:
Policing Redefined has a ton of features which all cannot be listed here. However here is a rundown of the biggest:
Ped Interaction: Custom questioning menu, field sobriety tests, Front/Back cuffing, citations, and more. Inventory Management: Store and bag evidence, test substances, replenish ammo, and more. Backup: Call police, fire, and EMS with a full RTS style management menu to assign tasks to each unit.
Disclaimer, Please Read.
First, this will be completely incompatible with Stop The Ped, Ultimate Backup, and Compulite, it is recommended you remove them for the smoothest experience.
Second!
This is a BETA. This means that you may encounter bugs, crashes, weird behaviors, etc.
The mod itself works as intended. Any major breakages (e.g. the mod crashing on load), are likely due to user error.
PR has been rigorously tested for the past year by various testers and content creators, with no major issues that have yet to be patched.
Should you encounter any issues: Join our Discord, where we can help you solve any problems. Support will NOT be given via the comments.
Showcases:
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gameboyeg reacted to Greenstone for a file, Rise HighOpen your High Risers just with a quick press of a button!
Hey guys, since most vehicles with the so called "High Risers" open with the Trunk and Hood, I decided I wanted to make an easier way to open them.
Just Press "Numpad +" while in a vehicle equipped with High Risers and they will open.
The vehicle in the pictures is from the [ELS Hybrid][Addon][Reflective] NYPD Pack by Bacobell.
Check it out here:
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gameboyeg reacted to Nemesisx101 for a file, AmbientDispatch (TalkativePlayer/PursuitMusic +)Dedicated to my beloved Teddy Bear
TalkativePlayer (Standalone Plugin)
A plugin that expands Player dynamic speech beyond game native code (i.e. taunting, pursuing, warcries, etc.) in response to game events achieving NPC-like situational awareness and only triggering if appropriate when certain conditions are met. Also includes various Player/Cop/Ped interactions to make the game world more lively and dynamic contextual animations with full-control of Player character.
Please note, even if conditions are met, behaviour triggers are not guaranteed. This is a design decision.
‘Radio Realism FR’ by Officerporci recommended to be used alongside
Features
Combat; Announce (Player/Cops)
Combat; General (Player)
Combat; General (Suspect)
Combat; General (Cops)
Combat; Barks/Warcries (Player/Cops)
Combat; Coordination (Player w/ cop responses— Cops w/ Player responses)
Combat; Officer Down (Player)
Combat; Perp Down (Player)
Combat; Under Fire (Player/Cops)
Combat; Stress (Player/Cops)
Combat; Pinned in Cover (Player)
Combat; Weapon Spotted (Player)
| Preview builds | Misc; Ped Shocked
Combat, Animation; Strafing (Player)
Combat, System; Incapacitated State (Player)
CONTROLS
When downed (health critical)
Exit/Attempt recovery: Hold 'Sprint' while inputting movement (left analog stick/WSAD) OR wait for recovery
Return fire: 'Attack/Fire'
Combat, Animation; Gunfire Flinching (Player) *Inspired by RDR2*
Combat, Animation; Hand-signalling (Player) *If coordinating nearby cops*
Pursuit; Foot-Chase (Player)
Pursuit; Reports (Player) *Suspect heading, etc.*
Pursuit; Foot-Chase (Suspect)
Pursuit; Foot-Chase Losing Suspect (Player)
Pursuit; Foot-Chase (Cops)
Pursuit; Foot-Chase Group (Player/Cop)
Pursuit; General (Player)
Misc; Firing Weapon (Player)
Misc, Animation; Weapon Drawn (Player)
Misc; Targeting Ped (Player)
Pursuit, Animation; Apprehend (Player) *Animation used by ai cops when targeting Player character if wanted*
Pursuit; Caught (Suspect)
Pursuit; Megaphone Announce (Player/Cops)
Misc; Megaphone Public Warning (Player) *If perp armed*
Pursuit; Megaphone Chase (Player)
Pursuit; Megaphone Chase (Cop)
Pursuit; Megaphone Chase Group (Player/Cop)
Misc; Idle Gossip in Vehicle (Player/Partner)
Misc; Stuck in Traffic (Player) *Hold down horn*
| Preview builds | Misc, Player Attention *Observe surroundings and peds/vehicles in game world — inspired by RDR2*
Agitation; Ped Staring (Player)
Agitation, Ped Following (Player)
| Preview builds | Agitation, Bumped Into (Player)
Agitation; Shove (Player)
Misc; Dynamic Text/On-screen Greetings (Peds)
Misc; Dynamic Observations (Player)
Misc; Ambient Cop Walkstyle/ On-Foot Patrol (Player) *Cops do this when out on the beat*
Trigger Conditions: Walking for a period of about 20 secs (no active callout/in combat or on traffics-stop, ideally busy status). Must enter a vehicle once if loading-in with LSPDFR
Misc; Various World Interactions/Events (Peds/Player, Peds/Cop, Peds/Peds, Gang/Cop, Player/Cop, Cop/Player)
*Greetings, idle chatter, spats, physical altercations ,etc.*
Misc; Intimidation (Player/Cop) *Like in GTA IV*
Voice Change/Lock Keybinding Commands:
White Male Voice Group: Alt+NumPad4
Black Male Voice Group: Alt+NumPad7
Sheriff Voice Group: Alt+NumPad1
White Female Voice Group: Alt+NumPad5
Black Female Voice Group: Alt+NumPad8
Cancel/disable voice lock: Alt+NumPad0
Note, voice locking will only engage upon initial command
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Installation
Drop provided files at following locations
TalkativePlayer (dll/pdb): plugins/LSPDFR
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Some may find Player/Cops overly aggressive/mouthy (this was a design decision to be in keeping with lore— Extensive/Default presets).
__________________________________________
AmbientDispatch (Standalone Plugin)
A plugin replicating scanner herd in police vehicles while expanding upon original scope of chatter. Essentially Player’s radio in the background with dispatch managing/communicating with officers in the field beyond just Player callouts/plugins.
‘AmbientAICallouts’ by ziipzaaapM16A4 recommended to be used alongside
*Make sure to disable police vehicle scanner audio; most trainers and XScanner can do this*
Features
. Vanilla Dispatcher (out-of-the-box)
. Procedurally generated calls/reports/bolos/comms
. Playback on-foot (and within vehicles)
. Increased complexity of chatter (from native scanner)
. Simulates radio activity outside of Player/callouts
.Utilises game’s suite of crimes and other misc
. Personally edited new vanilla dispatcher lines included
. Non-intrusive and blends into background
. Fully customisable/expandable (Add, remove or replace any WAV file regardless of file name in staging folders/subfolders for AmbientDispatch to use— creating your own personalised dispatch)
Default version uses LSPDFR api for standard audio (like callouts) or indirect XScanner playback, if installed. Recommended NAudio version that runs in the background which can still be used alongside XScanner/LSPDFR (with volume scaling which works with older versions of LSPDFR) also included— 'Recommended’ in download package.
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Installation
Drop provided files at following locations
AmbientDispatch (dll/pdb): plugins/LSPDFR
NAudio dependencies (dll): GTAV root
AmbientDispatchStaging folder: lspdfr/audio/scanner *Please ensure exact pathing here matches (case-sensitive)*
WARNING: Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
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Please note
Tied to game-time like with native scanner (design-decision). Custom timescales/frozen time supported (unlike native scanner).
If using ‘XScanner version’, remove ‘INTRO/OUTRO’ WAV files located in ‘RESIDENT’ within AmbientDispatchStaging to prevent duplicated audio.
Switch to NAudio version if experiencing hitches/performance issues with XScanner.
__________________________________________
PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic
(Standalone Plugins)
Plugins that play wanted themes (last gen/next gen; city) during pursuits/callouts/traffic-stops/interactions/combat while dynamically adjusting based on conditions (e.g. suspect visual).
Fully customisable/expandable (Add, remove or replace any WAV/MP3 file regardless of file name in PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore subfolders)
Features personally mixed strands sourced from xXSilentAgent47Xx’s series of YouTube in-game captures.
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Installation
Drop provided files at following locations
PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic (dll/pdb): plugins/LSPDFR
NAudio dependencies (dll): GTAV root
PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore folder: lspdfr/audio/scanner*Please ensure exact pathing here matches (case-sensitive)*
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WARNING (PursuitMusic): Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
__________________________________________
Patrol Assignments (Standalone Plugin)
A plugin that randomly generates shift duties periodically throughout Los Santos/Blaine County.
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Installation
Drop provided files at following location
Patrol Assignments (dll/pdb): plugins/LSPDFR
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Please note
Assignments vary in duration.
Grace-period of 7-8 mins; accounting for travel time
Reminders of assignments can be viewed in pause menu— ‘brief’ section
Potential Issues
Assignments currently unaffected by paused-state/callouts/pursuits (will continue to run in background). Somewhat intentional design choice.
*Work in progress*
BONUS
Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair
Also includes:
Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)
Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)
Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat)
CopHolster Supported
And Alternate Walkstyle
'Agitation Fix' for LSPDFR
Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary*
Great for emergent gameplay/interactions when out on patrol.
My other work:
The Peelian Way
Interactions Sim with Role-Play Elements
Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)
*Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*
Dedicated to my beloved Miss Bell
“The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”
- Sir Robert Peel;
founder of the Metropolitan Police Service
LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
Key Features
. Complex interconnected meta systems with conduct feedback loops
. Reputational standing/community relations
. Emergent gameplay opportunities (STP/PR scenarios)
. Many bespoke categories (Domestics, searches, and so on) *On-foot and traffic context specific*
. Ped demands, requests, questions, engagement blockers, intel and conditionals
. Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.* , hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)
. Suspect misbehaviour (Detained, arrested, while secured in vehicle)
. Mental state/intoxication/perception response/behaviour modifiers
. Player consequence (with lots of checks)
. De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons*
. Informal chatter and Player comments/insults
. Ped anti-social behaviour
. Public engagement
. Vulnerable person safeguarding measures, rapport building avenues and referrals
. Robust open-ended investigation/inquiry
. Basic medical/intoxication assessments
. A suite of verbal commands *On-foot and traffic context specific*
. Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)
. Ped agitation/concern/wariness (e.g. Player standing too close, etc.)
. Partner/buddy dialogue and support options
. Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)
. Extensive Player actions and hands-on tactics/suspect management *on-foot and traffic context specific*
Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.
Conceptualised and authored strictly by myself (excluding legacy stuff).
A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up.
The Peelian standard.
Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate.
CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics.
FULL CHANGELOG and User Guidance (my comments) on Dedicated page:
Commendation:
Insanely talented musician
@Colin Stetson
https://m.youtube.com/@ColinStetsonMusic
GTAV/RDR/RDR2 OST Mixes @SteppedUpStation
https://youtube.com/c/steppedupstation?cbrd=1
Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer
https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1
Get into Policing
Police Recruitment/Professional Development Advice/Guidance
(UK-based *Teachings universally applicable* )
@Bluelight Consultancy Ltd
https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw
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gameboyeg reacted to Conbert11 for a file, CBHelper - Native Trainer alternative (Update Coming Soon)CBHELPER WILL BE UPDATED SOON!
CBHelper – A Simple Utility Menu for GTA V (RAGEPluginHook)
Created by Cratal Development
🔹 What is CBHelper?
CBHelper is a lightweight, easy-to-use in-game menu for GTA V designed to run with RAGEPluginHook.
It serves as a simple alternative to Native Trainer, providing quick access to useful tools and settings for your gameplay or modding needs — especially handy for LSPDFR players.
🔧 Features:
Clean and straightforward in-game menu (default key: F10)
Adjustable settings directly from the menu
Aimed to be a basic Native Trainer-style tool for quick access
Minimal and performance-friendly
📦 Installation:
Drag and drop RAGENativeUI.dll into your GTA V main directory
Drag and drop the plugins folder into your GTA V main directory
Launch the game using RAGEPluginHook and enjoy!
🎮 Controls / Keybind:
Open the menu with F10 by default
You can change the keybind in the in-game menu under “Settings”
🛠️ Requirements:
RAGENativeUI
📬 Support & Updates:
If you encounter bugs or have suggestions, feel free to leave a comment or send me an PM!
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gameboyeg reacted to PristineAccuracy for a file, Arizona DPS Ped PackArizona DPS Ped Pack
Currently in version 1.0.2
Details:
This pack is based on the Arizona Department of Public Safety. The pack contains seven peds; two standard female troopers, two standard male troopers, one motorcycle unit, one lightweight SWAT unit, and one plain clothed trooper. All uniforms have been made as accurate as possible and are based on different variations of the DPS uniform. Please keep in mind future uniforms and variations will be added.
Want to know what's being done? Check out the Project Arizona DPS forum & Discord
Whats Included:
Original Files:
Optimized For:
Known Bugs/Issues:
Game issues - If the peds will not spawn in, game crashes or will not start after putting in peds please do the following.
Simply open the .ytd file -> Click on skin textures and change Mipmap levels -> Depending on installation it should be high or low, try changing
based on your system. If low, such as 1, increase. If high, such as 12, decrease.
Please read the README before asking for any help with the peds. If there are any issues that you are having with the peds please put it in the comments. Any requests for support found in reviews will be ignored. Please base reviews off the quality of the download, not based off of installation trouble. Thank you.
Credits:
majorpaine2015 - LE Revamped, LE Redated & LE Redone
Baud0412 - LSPD Gang Unit & MARSOC
This file was created by PristineAccuracy. Please do not re-upload or redistribute this pack without my permission.
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gameboyeg reacted to PristineAccuracy for a file, Chandler PD PedWhat's this?
This is a custom Chandler, Arizona police department ped skin. The skin is featured on a newer style cop uniform. It was made as accurate as possible according to multiple online sources. Please note there are variations of vests different from the ones showcased on this ped. Please leave a review for any feedback. Thanks!
Original Model
Please do not reupload or redistribute this pack without my permission.
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gameboyeg reacted to PristineAccuracy for a file, Phoenix PD Ped PackPhoenix PD Ped Pack
Currently in version 1.0.1
Details:
This pack is based on the Phoenix Police Department in Arizona. The pack contains one male ped and one female ped. Please keep in mind there are different variations of PPD badges, patches, insignias and uniform colors in real life. The ones selected for use do in fact represent an actual uniform style for both male and female officers.
Whats Included:
Original Files:
Known Bugs/Issues:
Game issues - If the peds will not spawn in, game crashes or will not start after putting in peds please do the following.
Simply open the .ytd file -> Click on skin textures and change Mipmap levels -> Depending on installation it should be high or low, try changing
based on your system. If low, such as 1, increase. If high, such as 12, decrease.
Phoenix patch on females long sleeve right arm is shorter than left arm. I've attempted fixing this bug, but it continues to remain shorter.
Please read the README before asking for any help with the peds. If there are any issues that you are having with the peds please put it in the comments. Any requests for support found in reviews will be ignored. Please base reviews off the quality of the download, not based off of installation trouble. Thank you.
Credits:
majorpaine2015 - LE Redated & LE Redone
This file was created by PristineAccuracy. Please do not reupload or redistribute this pack without my permission.
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gameboyeg reacted to 5.0SupporterJoe for a file, Chandler Police Texture PackThis is only a texture that is applied to a preinstalled CVPI model's ytd that will change the cosmetic of the CVPI to carry the decals of the Chandler Police Department in Arizona.
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gameboyeg reacted to FireOps942 for a file, Arizona Themed Bell 429 LiveriesI created this pack because I got tired of seeing the default LSPDFR helicopter in my Arizona themed gameplay.
I have included 2 liveries within the download
- Arizona DPS Bell 429 N911AZ "Ranger 1"
- Maricopa County Sheriff Bell 429 N812LE "Fox 1"
The file DOES NOT include the model. You must download that separately. I have included a download link below.
https://www.gta5-mods.com/vehicles/bell-429-swedish-police-air-wing
Please be sure to read the "README" file I included within, it includes instructions and important information before installing.
If you have any comments/suggestions please contact me using the contact information in the README file.
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gameboyeg reacted to SparkyMalarkey for a file, Maricopa County Sheriff CVPI liveryI made this livery a while ago, and recently decided to update & release it. I will release more liveries for the 3rd & 4th gen Tahoes, & the 2013 & 2020 Explorer.
CVPI:
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gameboyeg reacted to aschack1994 for a file, Maricopa County Sheriff's 2015 Tahoe skinMade a Maricopa County Sheriff's skin for a 2015 tahoe.
This is SKIN ONLY, i did not upload the tahoe i used.
The vehicle i used was from this pack.
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gameboyeg reacted to SparkyMalarkey for a file, Phoenix Police Department Texture Pack (WIP)2015 & 2011 Tahoe:
Crown Vic:
BMW Motorcycle:
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gameboyeg reacted to Walters for a file, [ELS] Arizona Phoenix Police Department Tahoe Pack~~~ [ELS] Arizona Phoenix Police Department Tahoe Pack ~~~
Some models I custom made awhile back for @Epic Gaming
Who has given full permission to release publicly.
This pack includes a 2018 Tahoe and a 2014 Tahoe.
This pack is ELS and includes ONE light stage,
with steady burns, takedowns, and spotlights.
Screenshots by @Doug1637
This pack is configured to use ELS which allows for realistic patterns.
Download ELS here: https://www.lcpdfr.com/downloads/gta5mods/scripts/13865-emergency-lighting-system/
If you proceed to download any of my files,
all that I ask of you in return is to leave a review or a comment!
Thank you!
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gameboyeg reacted to GTA5Skins for a file, [APD] Anchorage Police Department SkinsThese skins are based off of the Anchorage Police Department. They're not perfect, however, this is the REALISTIC version of these skin. Listed below are the year, name, and model of the skins included.
2011 Ford Crown Victoria Police Interceptor (CVPI) - Redneck Modifications
2014 Dodge Charger - Redneck Modifications
2016 Ford Police Interceptor Sedan (FPIS) - Redneck Modifications
2015 Chevy Tahoe - Redneck Modifications
2016 Ford Police Interceptor Utility (FPIU) - Redneck Modifications
All skins provided are based on the Anchorage Police Department in Alaska. These skins are intended for LSPDFR or whatever use you may have. We ask that you do not claim credit for the work we put into these skins.
Skins can be used within FiveM servers - No restrictions
If used proper Credits to the GTA5-Skins for the release of the skin
No claiming ownership or work of the skins provided.
Have fun!
Send us your Screenshots! We would love to see your pictures with the skins and look forward to future releases!
GTA5-Skins Discord: Click Here
LCPDFR Free Base Models
2011 Ford Crown Victoria Police Interceptor (CVPI) - 0taku Base Model
2014 Dodge Charger - TheHurk Base Model
2016 Ford Police Interceptor Sedan (FPIS) - OfficerUnderwood Base Model
2015 Chevy Tahoe - GeorgieMoon Base Model
2016 Ford Police Interceptor Utility (FPIU) - OfficerUnderwood/TheHurk Base Model
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gameboyeg reacted to TrpCharles for a file, Alaska State Trooper & E.U.P 8.2 & 9.3You MUST use the download links above to complete all my uniforms.
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gameboyeg reacted to GTA5Skins for a file, [AST] Alaska State Troopers PackThese skins are based off of the Alaska State Trooper's active arsenal of skins, along with an older DUI enforcement skin. The skins are 4K, and fit on a wide variety of vehicles. In this case, they're showcased with RedSaint Modification's Code 3 Mega Pack. Each model comes with four variants: a pinstripe skin (showcased on the 2010 Dodge Charger), a purple curve (showcased on the 2011 CVPI, 2014 Dodge Charger, 2016 FPIU, and 2018 Dodge Charger), the new throwback skin (showcased on the 2020 Explorer), and a DUI enforcement skin. Listed below are the year, name, and model of the skins included.
2010 Dodge Charger
2011 Ford Crown Victoria Police Interceptor
2014 Dodge Charger
2016 Ford Police Interceptor Unit
2018 Dodge Charger
2020 Ford Police Interceptor Unit
Eurocopter AS350
All skins provided in this file are skinned by both Jake Hamblin and Michael Periwinkle.
Skins can be used within FiveM servers.
If used, proper credits must be given to GTA5-Skins for the release.
No claiming ownership or work of the skins provided.
Have fun!
Join our Discord here: Click Here
Send us your Screenshots! We would love to see your pictures with the skins and look forward to future releases!
Where To Acquire The Models
2010 Dodge Charger
2011 Ford Crown Victoria Police Interceptor
2014 Dodge Charger
2016 Ford Police Interceptor Unit
2018 Dodge Charger
2020 Ford Police Interceptor Unit
Acquire Whole Pack
Eurocopter AS350
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gameboyeg reacted to Roberts14 for a file, Huntsville Police Department, ALI have always like Huntsville and wanted to make some Alabama skins so here we are. I know they are not perfect but maybe thy will be updated some day I don't know.
Cars:
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gameboyeg reacted to Venoxity for a file, ExtraManager [Outdated]ExtraManager is a GTA V plugin designed to provide effortless control over vehicle extras through XML configuration. With ExtraManager, you can easily manage, configure, and synchronize the extra components of vehicles, ensuring they meet your precise specifications every time you play.
To install this plugin, the .dll file must be placed in a "plugins" folder.
This folder can be reached by going to the Grand Theft Auto V directory and placing the .dll file in the "plugins" folder.
If this plugins folder does not exist, then you can simply create it.
Drive where GTA V is installed → Programs (x86) / SteamLibrary → Steam → steamapps → common → Grand Theft Auto V → plugins
If you need support, please join our discord server and create a ticket eventually someone will get to you!
Discord Server: Venoxity Network [www.discord.com]
Installation Video: BlueLine Vibes [www.youtube.com]
I would be happy to receive feedback. If there are any Bugs, please let me know!
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gameboyeg reacted to amenbrother for a file, Project Statehood - Lore-Friendly Fictionalized State-Wide Livery Mega-PackProject Statehood - A Lore-Friendly Fictionalized State-Wide Livery Mega-Pack
Textures by: amen_brother
Hello! I'm back with another livery pack, this time a fictionalized, mostly generic lore-friendly pack using a set of really amazing ELS lore-friendly/vanilla vehicles. That's right, for you ELS users and lore-friendly vehicle lovers, this pack is just for you! Sadly, this does mark the last of my lore-friendly packs for a while, since I'm itching to texture some real vehicles now. In any case, I hope you enjoy!
Just a little bit about the pack - it is not based on any particular area or set of agencies, since I felt like doing something more original. They may have been inspired by a variety of agencies while I was doing research for this pack, but not anything in particular - just the stuff I liked!
I don't usually do this, but if you like my pack, please feel free to leave a comment or review! It allows other people to see my work and helps inspire my future work! Even if you don't, constructive criticism is greatly, greatly appreciated too. Thank you so much!
So, what can you expect with this pack?
This pack includes 19 liveries from the LSPD, BCSO, SAHP, and BCFD, including:
Three Los Santos Police Department Vehicle Textures
Seven Blaine County Sheriff's Office Vehicle Textures
Five San Andreas Highway Patrol Vehicle Textures
Four Blaine County Fire Department Vehicle Textures
Frequently Asked Questions
Q: How do I install these textures? A: I have included both written and visual instructions to show how to install them. Beyond that, I would recommend looking up some YouTube tutorials for more general instructions.
Q: I want the lights like in your screenshots. How do I get them? A: The lighting textures are included in the "Misc. Textures" folder. See the readme for more information.
Q: Will you be updating this pack? A: I will not be updating this pack any further, unfortunately. Motivation for this pack has all but dried up, but I have been inspired to make a new, realism based pack using real vehicles. If you want to see that as I work on it, follow my profile and watch for album posts! I always post development updates on the gallery!
Q: Will you make a texture for [INSERT VEHICLE HERE]? A: Not for this pack, sorry.
Q: You made a MISTAKE! Will you fix it?!? Absolutely. If I am missing anything or have any major errors, I will try my best to fix them. Do not hesitate to post any issues you have. -
gameboyeg reacted to Trp. Keaton for a file, Florida Highway PatrolHello everyone! Wow, finally updating the description on this pack is hard to do, because mostly I don't know what to put anymore. I want to start with by saying thank you for over 50k downloads, this pack has come a very long way from the start, and even further away from the very first release for FHP, which I would have to agree myself, it was wildly inaccurate, but this new pack is the most accurate it's ever been, which help from my friend echooo who is a Florida native, and who helped push me to get these things as close to the real life counterparts as possible. And now I am finally releasing LORE skins for this pack, which is a first ever for me. My time working on this pack, has also helped me new friends in the dev community, such as Skys, and Jank who I have both worked with to make FHP not only better and more compatible with his pack, but to also release new things, I probably wouldn't have ever made.
Guys! It's finally done! after 3 years of work, I am finally pushing out the final release to FHP, the full release. While I say final release, it the final release for any major changes, every update after this will just be visual updates, and fixes to things that might still be broken, the pack was tested heavily before release, so every car should be good to go. Everything after this update will just introduce fixes to lighting, livery updates for both real & lore ( if I remember to do lore liveries ), and so on. I am so happy to finally have this done. I've been working on it for over 3 years, and have put close to around $400 into the pack to make it the best I can.
I want to think everyone who has worked with me on the pack, to improve it and make it better. I also want to think everyone who tested it, and helped report major issues so they could be fixed, and I also want to thank my good friend @Echooo who not only put his own money into this project, but spent a lot of his own time, helping with the lighting, getting as close to real life as possible, thank you man!
I have big plans for the future of car development, including canceling old projects that I was going to work on, and only focusing on fresh new stuff, things I have never worked on before, I hope to see everyone on my next release! < Also is you want to learn more about this, you can join my discord, and I have it listed in there!
I recommend using @Skys Development pack as well. They both pair great together!
Google Open Beta Report Form
Recommended mod
I recommend everyone download this mod, it goes great with the pack, and @Pavy was nice enough to take his time and make this, it sure does go a long way and makes this pack even better that now you can see what your driving before you even spawn it!
Do be warned though, some images may not reflect changes made to cars since this pack is still currently in the beta stages.
Rework Album