where can i find that RPH log?
do you mean this i got this out of my grand theft auto>Logs
[10/31/2016 12:40:53 PM.658] Started new log on 10/31/2016 12:40:53 PM.658
[10/31/2016 12:40:53 PM.676] ====================================================================================================
[10/31/2016 12:40:53 PM.565] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[10/31/2016 12:40:53 PM.682] Log verbosity: Trivial
[10/31/2016 12:40:53 PM.684] Initializing input system
[10/31/2016 12:40:53 PM.690] Initializing game console
[10/31/2016 12:40:53 PM.719] Console key has been set to F4 (key code: 115)
[10/31/2016 12:40:53 PM.989] Initializing console variable "ConsoleScrollAmount".
[10/31/2016 12:40:53 PM.990] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/31/2016 12:40:53 PM.995] Read value: <null>
[10/31/2016 12:40:53 PM.995] Initializing console variable "DisableRenderVersionText".
[10/31/2016 12:40:53 PM.996] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[10/31/2016 12:40:54 PM.004] Read value: False
[10/31/2016 12:40:54 PM.004] Setting value of console variable "DisableRenderVersionText" to stored value.
[10/31/2016 12:40:54 PM.004] Initializing console variable "ConsoleKey".
[10/31/2016 12:40:54 PM.005] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/31/2016 12:40:54 PM.006] Read value: RShiftKey
[10/31/2016 12:40:54 PM.006] Setting value of console variable "ConsoleKey" to stored value.
[10/31/2016 12:40:54 PM.006] Console key has been set to RShiftKey (key code: 161)
[10/31/2016 12:40:54 PM.006] Initializing console variable "PluginTimeoutThreshold".
[10/31/2016 12:40:54 PM.007] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/31/2016 12:40:54 PM.008] Read value: 10000
[10/31/2016 12:40:54 PM.008] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/31/2016 12:40:54 PM.009] Initializing console variable "AlwaysShowConsoleOutput".
[10/31/2016 12:40:54 PM.009] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/31/2016 12:40:54 PM.010] Read value: <null>
[10/31/2016 12:40:54 PM.011] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/31/2016 12:40:54 PM.011] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/31/2016 12:40:54 PM.012] Read value: <null>
[10/31/2016 12:40:54 PM.013] Initializing console variable "ShowOnScreenWarnings".
[10/31/2016 12:40:54 PM.014] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/31/2016 12:40:54 PM.015] Read value: <null>
[10/31/2016 12:40:54 PM.015] Console initialized
[10/31/2016 12:40:54 PM.015] Initializing forms manager
[10/31/2016 12:40:54 PM.057] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
[10/31/2016 12:40:54 PM.079] ================ RAGE Plugin Hook ================
[10/31/2016 12:40:54 PM.128] Detected Windows 8 Home (64-bit) (6.2.9200.0)!
[10/31/2016 12:40:54 PM.181] Checking game support
[10/31/2016 12:40:55 PM.957] Product name: Grand Theft Auto V
[10/31/2016 12:40:59 PM.381] Product version: 1.0.877.1
[10/31/2016 12:40:59 PM.382] Is steam version: False
[10/31/2016 12:41:05 PM.172] Initializing DirectX
[10/31/2016 12:41:08 PM.911] Initializing Direct3D
[10/31/2016 12:41:08 PM.946] Loading C:\WINDOWS\system32\d3d11.dll
[10/31/2016 12:41:09 PM.204] Loaded at 0x7FFCBC670000
[10/31/2016 12:41:09 PM.205] D3D11CreateDeviceAndSwapChain at 0x7FFCBC6D5170
[10/31/2016 12:41:09 PM.206] Creating Direct3D 11 device and swap chain
[10/31/2016 12:41:09 PM.212] Attempting feature level 10_1
[10/31/2016 12:41:09 PM.399] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[10/31/2016 12:41:09 PM.732] Swap Chain created: 0x2678C943B50
[10/31/2016 12:41:09 PM.748] Swap Chain VTable: 0x2678C943B50
[10/31/2016 12:41:09 PM.749] Swap Chain VTable_2: 0x7FFCBE95D058
[10/31/2016 12:41:09 PM.750] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[10/31/2016 12:41:09 PM.750] D3D11Present: 0x7FFCBE903440
[10/31/2016 12:41:09 PM.751] D3D11ResizeBuffers: 0x7FFCBE9148D0
[10/31/2016 12:41:09 PM.752] D3D11ResizeTarget: 0x7FFCBE955340
[10/31/2016 12:41:09 PM.752] D3D11SetFullscreenState: 0x7FFCBE91B870
[10/31/2016 12:41:09 PM.780] Getting device
[10/31/2016 12:41:09 PM.885] Retrieved device
[10/31/2016 12:41:09 PM.886] Creating wrapper
[10/31/2016 12:41:10 PM.029] Direct3D initialized
[10/31/2016 12:41:10 PM.246] Wrapper created
[10/31/2016 12:41:10 PM.311] Initialized DirectX
[10/31/2016 12:41:10 PM.483] Effect created
[10/31/2016 12:41:10 PM.485] Creating buffer
[10/31/2016 12:41:10 PM.485] Created buffer
[10/31/2016 12:41:10 PM.486] Creating blend state
[10/31/2016 12:41:10 PM.487] Created blend state
[10/31/2016 12:41:10 PM.487] Done with creation
[10/31/2016 12:41:11 PM.026] Direct3D watcher thread spawned
[10/31/2016 12:41:11 PM.501] Initializing texture system.
[10/31/2016 12:41:11 PM.538] Initializing texture system; phase 1
[10/31/2016 12:41:11 PM.538] Initializing texture system; phase 2
[10/31/2016 12:41:11 PM.556] Initializing texture system; phase 3
[10/31/2016 12:41:11 PM.617] Initializing texture system; phase 4
[10/31/2016 12:41:11 PM.669] Initializing texture system; phase 5
[10/31/2016 12:41:11 PM.744] Initializing texture system; phase 6
[10/31/2016 12:41:11 PM.780] Initializing texture system; phase 7
[10/31/2016 12:41:11 PM.866] Initializing texture system; phase 8
[10/31/2016 12:41:12 PM.020] Initializing texture system; phase 9
[10/31/2016 12:41:12 PM.152] Initializing texture system; phase 10
[10/31/2016 12:41:12 PM.276] Pixel Shader 5.0 not supported. Falling back to 4.0.
[10/31/2016 12:41:12 PM.482] Initializing texture system; phase 11
[10/31/2016 12:41:12 PM.534] Initializing texture system; phase 12
[10/31/2016 12:41:12 PM.538] Initializing texture system; phase 13
[10/31/2016 12:41:12 PM.540] Initializing texture system; phase 14
[10/31/2016 12:41:16 PM.135] Direct3D watcher thread ended
[10/31/2016 12:45:34 PM.682] LoadingScreenMsg: Initializing game support
[10/31/2016 12:45:35 PM.018] Initializing game support
[10/31/2016 12:45:36 PM.752] LoadingScreenMsg: Velocity limit removed
[10/31/2016 12:45:37 PM.193] Compatibility level: 0
[10/31/2016 12:45:37 PM.195] Supported version detected
[10/31/2016 12:45:37 PM.195] ==================================================
[10/31/2016 12:45:37 PM.197] LoadingScreenMsg: Patching code
[10/31/2016 12:45:37 PM.449] LoadingScreenMsg: Waiting for game initialization
[10/31/2016 12:45:37 PM.701] Waiting for game initialization
[10/31/2016 12:45:37 PM.803] LoadingScreenMsg: Initializing core
[10/31/2016 12:45:38 PM.055] Initializing hook
[10/31/2016 12:45:38 PM.638] LoadingScreenMsg: Completing interoperability
[10/31/2016 12:45:38 PM.936] Completing interoperability
[10/31/2016 12:45:38 PM.977] Initialization code 1.
[10/31/2016 12:45:39 PM.003] Initialization code 2.
[10/31/2016 12:45:39 PM.004] Initialization code 3.
[10/31/2016 12:45:39 PM.024] 1 Address: 0x00007FF7C6D3ADA4
[10/31/2016 12:45:39 PM.031] Calling func 1
[10/31/2016 12:45:39 PM.076] 2 Address: 0x00007FF7C780B4E2
[10/31/2016 12:45:39 PM.127] 3 Address: 0x00007FF7C6355CCA
[10/31/2016 12:45:39 PM.228] Address: 0x00007FF7C780B480
[10/31/2016 12:45:39 PM.231] Unknown var: 0x00007FF7C87531B0
[10/31/2016 12:45:39 PM.232] Initialization code 4.
[10/31/2016 12:45:39 PM.240] Initialization code 5.
[10/31/2016 12:45:39 PM.241] Completing interoperability, phase 1
[10/31/2016 12:45:39 PM.241] Completing interoperability, phase 2
[10/31/2016 12:45:39 PM.242] Completing interoperability, phase 3
[10/31/2016 12:45:39 PM.243] Completing interoperability, phase 4
[10/31/2016 12:45:39 PM.244] Completing interoperability, phase 5
[10/31/2016 12:45:39 PM.247] Completing interoperability, phase 6
[10/31/2016 12:45:39 PM.248] Completing interoperability, phase 7
[10/31/2016 12:45:39 PM.255] LoadingScreenMsg:
[10/31/2016 12:45:39 PM.507] LoadingScreenMsg: Loading Story Mode
[10/31/2016 12:46:30 PM.489] LoadingScreenMsg: Loading and Populating Game World
[10/31/2016 12:46:30 PM.791] LoadingScreenMsg:
[10/31/2016 12:46:54 PM.884] Initializing console variable "IsDeveloperModeEnabled".
[10/31/2016 12:46:54 PM.887] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/31/2016 12:46:54 PM.890] Read value: False
[10/31/2016 12:46:54 PM.891] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[10/31/2016 12:46:54 PM.960] Initializing console variable "TimeScale".
[10/31/2016 12:46:54 PM.962] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/31/2016 12:46:54 PM.964] Read value: <null>
[10/31/2016 12:46:55 PM.937] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[10/31/2016 12:47:03 PM.701] <UNLOADED PLUGIN>: Initializing input system
[10/31/2016 12:47:03 PM.711] <UNLOADED PLUGIN>: Initializing game console
[10/31/2016 12:47:03 PM.720] <UNLOADED PLUGIN>: Initializing forms manager
[10/31/2016 12:47:04 PM.535] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/31/2016 12:47:06 PM.834] ---------------------------------------------------------------------
[10/31/2016 12:47:06 PM.834] LSPD FIRST RESPONSE
[10/31/2016 12:47:06 PM.834] Version 0.3.1
[10/31/2016 12:47:06 PM.834] A G17 Media Modification
[10/31/2016 12:47:06 PM.834] - Developed by LMS & Sam
[10/31/2016 12:47:06 PM.835] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[10/31/2016 12:47:06 PM.842] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[10/31/2016 12:47:06 PM.842] ---------------------------------------------------------------------
[10/31/2016 12:47:06 PM.842] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[10/31/2016 12:47:06 PM.842] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[10/31/2016 12:47:07 PM.180]
[10/31/2016 12:47:07 PM.614] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[10/31/2016 12:47:07 PM.615] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[10/31/2016 12:47:07 PM.674] Callouts: 250
[10/31/2016 12:47:08 PM.477] [TRACE] Thread CopManager #1 initialized
[10/31/2016 12:47:30 PM.966] LSPD First Response:
[10/31/2016 12:47:31 PM.685] LSPD First Response: ==============================
[10/31/2016 12:47:31 PM.689] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/31/2016 12:47:31 PM.699] LSPD First Response: ------------------------------
[10/31/2016 12:47:31 PM.717] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[10/31/2016 12:47:31 PM.732] LSPD First Response: ------------------------------
[10/31/2016 12:47:31 PM.740] LSPD First Response: Exception type: System.InvalidOperationException
[10/31/2016 12:47:31 PM.756] LSPD First Response: Exception message: Model with hash 0x563b8570 could not be loaded within a reasonable time. It may be invalid.
[10/31/2016 12:47:31 PM.803] LSPD First Response: ------------------------------
[10/31/2016 12:47:31 PM.809] LSPD First Response: Inner exceptions:
[10/31/2016 12:47:31 PM.816] LSPD First Response: ------------------------------
[10/31/2016 12:47:31 PM.825] LSPD First Response: Stack trace:
[10/31/2016 12:47:31 PM.840] LSPD First Response: at Rage.Model.LoadAndWait()
[10/31/2016 12:47:31 PM.871] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[10/31/2016 12:47:31 PM.885] at ?????????????????????????????????????????.?????????????????????????????????????????()
[10/31/2016 12:47:32 PM.036] at ?????????????????????????????????????????.?????????????????????????????????????????()
[10/31/2016 12:47:32 PM.037] at Rage.GameFiber.Main()
[10/31/2016 12:47:32 PM.038] LSPD First Response: ==============================
[10/31/2016 12:47:32 PM.038] LSPD First Response: