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Lieutenant Dan

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Everything posted by Lieutenant Dan

  1. Does is give you a popup, or does it unload the scenery around you?
  2. Google "gameconfig.xml" and pick one for your game version.
  3. Version 1.1.0

    750 downloads

    Are you tired of those crappy dots pretending to be Dodge Charger taillights? Well then, this mod is for you! The Dodge Charger Light Overhaul does exactly what it says. This mod completely overhauls the 2014/13/12/11 Dodge Charger lights. FEATURES: - Realistic headlights - Brighter lights - Better taillights (3 modes) THIS MOD INCLUDES 3 CHOICES; - Red taillights - Light Red taillights - Light Orange taillights Which option did you choose: http://www.strawpoll.me/13744136 NOTE: A lighting enhancement mod such as "RADIANCE V" is recommended, to make the lights as bright as the screenshot lights.
  4. Have you tried spawning them in with a trainer or RPH console?
  5. Make sure to copy patchday14ng from Grand Theft Auto V/update/x64/dlcpacks to Grand Theft Auto V/mods/update/x64/dlcpacks/
  6. What model are you replacing? Tell me the name of the .ytd and .yft files.
  7. You don't need to replace the actual files. Just drop the models (.ytd, .yft) into mods/update/x64/dlcpacks/patchday14ng/dlc.rpf/x64/levels/gta5/vehicles.rpf/
  8. So the problem you're having is that you can't find the directory in which you need to replace the vehicle models?
  9. In OpenIV, go to Tools, then click on ASI Manager. Install all of the items there.
  10. Just go to mods/update/x64/dlcpacks/patchday14ng/dlc.rpf/x64/levels/gta5/vehicles.rpf/ Simply drag all of the vehicle models into that. If you don't have the "mods" folder, create it. The mods folder is important, because without it you will corrupt the game.
  11. Alright, thank you for your help. I might credit you once I release my callout pack :)
  12. Why don't you make a ped persona and use the GetRandomFullName function, as well as generating random ints for things like citations, stops, age, etc? Here is a random int code example: Random rnd = new Random(); int randomInt = 0; randomInt = rnd.Next(*MINIMUM*, *MAXIMUM*); EDIT: The GetRandomFullName function is located in Persona class. Persona.GetRandomFullName();
  13. Thank you very much for your help, I will put these to good use :)
  14. I'm making a bank robbery callout, and the preset peds and cars sometimes spawn on top of other cars, that were there before the callout. Would there be a way to clear the area, maybe like a function, with an x and y parameter, that removes all objects within an area?
  15. Basically, here is some example code: private Persona PedPersona; private DateTime PedOneBirthday; private Ped PedOne; PedOne = new Ped("MODEL", Coords, Heading); PedOneBirthday = new DateTime(*year, month, day*); PedPersona = new Persona(*enter details here, include the PedOneBirthday variable in the birthday part of the constructor*); Functions.SetPersonaForPed(PedOne, PedPersona); And voila, you can now set peds as wanted, whether they are agents or cops, you can set their name, gender, age, citation amount, stop amount, etc.
  16. Thanks for all your help, but I fixed it myself. It was simply the fact that I was dropping files straight from WinRAR to OpenIV. Dragging them to a desktop folder first fixed that issue.
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