Reputation Activity
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ChonkyBiggs got a reaction from OblongGaming in [WIP] Grand Theft Auto: AustraliaI would love to see this in my game it's a great idea! I would love to help if needed.
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ChonkyBiggs reacted to cadmiumRED in [WIP] Grand Theft Auto: AustraliaHappy to contribute textures.
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ChonkyBiggs reacted to WestTigersNRL1 in LSPDFR Australia Discussion ThreadI dont know why but Aussie Flash patterns always causes my game to crash i am using version 1.2? is this the correct and up to date version?
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ChonkyBiggs reacted to Hully in LSPDFR Australia Discussion Threadhttp://cdn.newsapi.com.au/image/v1/011a0f490f9e05eca99292801b8198f0
They basically changed year before g20 summit. They still have there light blueshirt but its is formal polo as such....
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ChonkyBiggs reacted to Hully in LSPDFR Australia Discussion Thread -
ChonkyBiggs reacted to deathbyminions in [WIP] Grand Theft Auto: Australiaif you need a hand let me know I'm a firefighter and I have a hating for people using the radios wrong lol but yeah shoot me a message if you need me
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ChonkyBiggs reacted to erkpod in [WIP] Grand Theft Auto: AustraliaI was hoping that if I was using Police2, it wouldn't spawn another Police2, for instance. I've purposely got CI35 in Police & CI39 in Police2 for that reason.
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ChonkyBiggs reacted to Darkmyre in [WIP] Grand Theft Auto: AustraliaNot really no, the game doesnt know what is on the livery at all, just that its 1 of up to 8 possible skins for the vehicle to spawn in with.
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ChonkyBiggs reacted to vix in [WIP] Grand Theft Auto: AustraliaThat's a good idea. I'll update the request to 3-5 people for voices. I'll write you down and send you a message when I am set to start getting the audio recorded. As for the last question, I have no idea. @Darkmyre would probably know the answer.
In related news, I've started work on the transformation of the police stations...
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ChonkyBiggs reacted to erkpod in [WIP] Grand Theft Auto: AustraliaDepending on how many expressions of interest & suitable voices you get, I'd suggest 1 dispatcher, 1 supervisor & several voices for car crews.
I'm more than happy to help. Have been a comms guy in a past life.
While I'm here, this question could possibly be answered by Darkmyre. Using the newly released NSW GDs skins for the Evoke as an example, is dispatch/the game smart enough to know that I'm in City 35 & not to spawn another City 35? I know that you can tell the game your callsign but is there an easier way rather than change the ini file before a patrol?
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ChonkyBiggs reacted to vix in [WIP] Grand Theft Auto: AustraliaI've got a board of all the things I am planning to complete before release. These are things that I'm going to do, hence why only South Australia and San Andreas Police are listed, since others will contribute police material from other states. There are some things on here I have not talked about prior, so if you can decipher my handwriting, you might see some surprises of things I'm working on that you might not have expected/thought of. The red x's mean I am yet to start working on it, while the green ticks mean I have started working on it (but have not necessarily completed).
Have a look.
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ChonkyBiggs reacted to vix in [WIP] Grand Theft Auto: Australia -
ChonkyBiggs reacted to vix in [WIP] Grand Theft Auto: AustraliaCool mate, thanks. Once I move onto peds and vehicles, will definitely consider that. Cheers.
Cheers. Keep an eye here and I will post when I need help. :)
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ChonkyBiggs got a reaction from vix in [WIP] Grand Theft Auto: AustraliaI would love to see this in my game it's a great idea! I would love to help if needed.
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ChonkyBiggs reacted to vix in [WIP] Grand Theft Auto: AustraliaGrand Theft Auto: Australia
A complete graphical overhaul of the environment, vehicles, and players of the Grand Theft Auto V universe to match the Australian landscape, signage, laws, and civilisation.
The final modifications package will be available as a .oiv and manual installation formats. Additionally, users will be able to choose from optional addons based on each state and territory of Australia, including assets for services based on the fictitious state of San Andreas.
Checklist of work to be done before release:
All road signs and barriers retextured to Australian styles Retexture freeway informational panels Retexture assets such as postboxes Complete overhaul of billboards for Australian and international brands advertisements Retexture pre-exisiting signs (eg. stop signs) to be cleaned and have more accurate enhanced colours Develop textures for the buses and trams for every state and territory, as well as fictitious services (ie. Los Santos Metro Bus Services) based on Australian styles Retexture governmental facilities and properties with accurate logos and styles Retexture NPC models to represent real Australian logos Retexture vehicles such as the armoured currency vehicle Work with a team to develop player and vehicle textures for emergency services for every Australian state and territory, in addition to the creation of fictitious emergency services of San Andreas based on Australian services (ie. San Andreas Police, San Andreas Metro Fire Service, etc) Revamped dispatch audio to suit Australian voices and codes
Key:
Not started Working on it Completed
Pages 140-143 of the LSPDFR Australia Discussion Thread show some pictures of what work has already been completed. Stay tuned for updates on this thread from now on.
UPDATE: New lead developer - @Sgtnicko
As a result of this update, some promised features may not be included. From here on out (25 March 17), @Sgtnicko will post here with updates, comments, pictures, requests, and so forth.
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ChonkyBiggs reacted to SGT Anderson in LSPDFR Australia Discussion ThreadNice work man! now we just need @Antair to release his QPS eup pack and we will be set. Haha
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ChonkyBiggs reacted to OfficerBlackjack in Which mod?That'll be this: