Reputation Activity
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PieRGud got a reaction from Michael21107 for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
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PieRGud got a reaction from Majorkangz for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from Skydrohz for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
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PieRGud got a reaction from Timmy Denver for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
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PieRGud got a reaction from Benjamin Compton for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from masterf5 for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from Calzone7024 for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from jleader2 for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from manevro for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from TheRealRGTV on YouTube for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from M1N1M3U for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from Ofc Tim Bradford for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
-
PieRGud got a reaction from tomthecop for a file, Flashpoint Team One SRU Uniform [UPDATED]I understand that this has already been made. However, I found that the body armour on the other version wasn't buffed up enough like in the actual show. I liked the default SWAT armour that comes in GTA IV, so I just skined it to look like the SRU uniform from Flashpoint.
If you want to check out the other version of the Flashpoint uniform (which is made by Yard1), you can check it out
To install this, you need to have an IMG editor (like OpenIV or SparkIV).
After you have download one, place the m_y_nhelipilot.wtd, m_y_nhelipilot.wdd,
m_y_swat.wtd, and m_y_swat.wdd files into componentpeds.img.
Place the m_y_nhelipilot_p.wtd, m_y_nhelipilot_p.wdd, m_y_swat_p.wtd, and m_y_swat_p.wdd
files into pedprops.img.
Also, if you are going to re-release these files for any reason just send me a message.
Thanks and enjoy.