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CrazyYak

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    CrazyYak reacted to Stealth22 in Measuring time lapsed during callouts   
    TimeSpan ts = date2 - date1;
    int responseInSeconds = ts.TotalSeconds;
  2. Like
    CrazyYak reacted to Albo1125 in Measuring time lapsed during callouts   
    That's actually really smart, I used to just sleep a GameFiber but this is much more efficient 
    For the OP: just to clarify the above pseudocode a bit:
    DateTime now = DateTime.Now; //when call is accepted //Wait until the player is at the location DateTime later = DateTime.Now; TimeSpan elapsedtime = later - now; int responsetime = (int)Math.Round(elapsedtime.TotalSeconds); Hope it helps 

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