FlexnationSheen
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FlexnationSheen reacted to Eddlm for a file, Safer Chases (Smarter Driving for Cops)No more derbies between cops while in pursuit.
So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.
This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.
RAGEHOOK/LSPDFR VERSION RELEASED.
Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.
Delete the original .NET version from your game!
Features
NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however. NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind. NPC Cops can now yield to you. Simply honk and all nearby units will slow down. NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!
WARNING
I consider this script resource intensive.
If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.
Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.
Finetune how fast cops can pass by you [speed in KM/H] Allow Primary Unit support [enable/disable] Prevent the NPC cops from ramming the suspects[enable/disable] Allow the NPC cops to try and manage traffic better [enable/disable] Allow the player to force other units to yield to him [enable/disable] Debug notifications [enable/disable]
Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.
How to use
The script should start working automatically. You don't have to do anything.
The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.
Plans for future updates
Experiment on more, better ways to approach the issue this script adresses. Port the script to RageHook if it people like it Done. Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done. Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.
Troubleshooting If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed. Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.
Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.
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FlexnationSheen reacted to POLICESCO for a file, 2012 LSPD Ford Taurus2012 Ford Taurus modified for GTAV and marked to Police version by F5544.
This is the dev model released by F5544 i have made an LSPD Marked version added windows and grill lights and lightup TOUGHBOOK Code 3 defender Setina pushbar with my led lighting
All light mods are edit by myself apart from the lightbar which i made a slight adjustment so it works correctly
LSPD Vehicle Texture by POLICESCO
Credits:
Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123.
Interior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.
Setina Pushbar by NickieB Led lights by POLICESCO
Code 3 Defender by Martinct,Kygo
Again handling issues are for people who have changed vehiclemeta Tested on my original and works fine this can be edit in openiv update.rpf.common.data.levels.gta5
INSTALL
You need to replace the files POLICE2 in OR POLICE3 THE LIGHTS SHOULD WORK OK PATCHDAY4NG FOR POLICE3
Update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles with the ones in the download folder ENJOY!
Thanks to everyone who helped create a great model
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FlexnationSheen reacted to POLICESCO for a file, 2012 Unmarked Ford Taurus2012 Unmarked Ford Taurus modified for GTAV and marked to Police version by F5544.
SHOWCASE VIDEO BY MrOxPlay https://youtu.be/nUVdVHdBa40
VIDEO PREVIEW https://youtu.be/8nwluvoGKHw
Handling issues seems to be most who have changed vehicle meta to fix this use vehiclesmeta provided or
Extract and Edit vehicles.meta (most likely in update.rpf -> common -> data -> levels -> gta5)
Search for <modelName>police4
Change <handlingId>FELON</handlingId> to <handlingId>POLICE</handlingId> OR USE POLICE3
Save and Reinsert with OpenIV
Credits:
Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123.
Interior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.
Setina Pushbar by NickieB Led lights by POLICESCO
This is the dev models released by F5544 i have made an unmarked version added windows and grill lights and TOUGHBOOK also added a spotlight
To install you need to replace the files police4 in x64e.rpf/levels/gta5/vehicles with the ones in the download folder ENJOY!
Thanks to all the modders for this awesome model
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FlexnationSheen reacted to Desmond98 for a file, LAPD Ford Police Interceptor Utility (2014) [ELS/NON ELS]Los Angeles Police Department Ford Police Interceptor Utility
Project is WIP and EXCLUSIVE FOR LCPDFR.COM! DON'T UPLOAD IT ANYWHERE!
Please report bugs to forum topic
MODEL AVAILABLE FOR BOTH ELS AND NON ELS USERS
Model features:
HQ Interior Real scale Breaking glass Dirt and burn map Real reflection in the mirrors Working spotlights Working dials Extras (NON ELS VERSION)
1 - Spotlights 2 - Factory Stereo Antenn 3,4 - Mirror Lights 5 - Folded Spotlights 10 - Push bumper 12 - Side Antennas