lynyrdskynyrd
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lynyrdskynyrd got a reaction from Slimory in SNT and Ghost Peak MountainSo ... gta.dat open the folder that's in the mod and copy and paste this "IDE platform :/ DATA / MAPS / GHOSTPEAK / GHOSTPEAK.IDE
IDE platform :/ DATA / MAPS / GHOSTPEAK / GPM_EXTRA.IDE "
the bottom section # mapfile
and this "IPL platform :/ DATA / MAPS / GHOSTPEAK / GHOSTPEAK.IPL
IPL platform :/ DATA / MAPS / GHOSTPEAK / GPM_EXTRA.IPL "at the bottom of the second section after the lock mapfile" # 2deffects World ".
then copy paste "platformimg :/ data / maps / ghostpeak / 0 ghostpeak
platformimg :/ data / maps / ghostpeak / gpm_extra 0 "in images.txt the end of the list. Square .... ghost folder inside the maps folder and you should be able to play ...
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lynyrdskynyrd got a reaction from Slimory in SNT and Ghost Peak Mountainslimory I can not say for sure, but i do not think so SNT is useful to "see" the map in the game. you're right about the ADDITIONAL spawning objects, but only for those (eg chairs, televisions, people inside the houses). In fact I had not uploaded the object. ini the first time I installed the mod and I "saw" the same map.
just put it in your pc / data / maps folder ghost ... and copy the strings in your gta.dat images.txt and that's it. (as described in the readme)