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JZersche

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  1. Thanks
    JZersche got a reaction from LilCuteli in What is lightsettings used for?   
    I figured it out, just like sirensettings controls the lightbars, lightsettings controls all the vehicles exterior lighting (headlights, interior lights, taillights, reverse, etc)

    You can actually specify those settings with an id value inside of the carcols file.

     
    <Item> <id value="75"/> <indicator> <intensity value="0.37500000"/> <falloffMax value="2.50000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="20.00000000"/> <outerConeAngle value="50.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF7300"/> <textureName/> <mirrorTexture value="true"/> </indicator> <rearIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </frontIndicatorCorona> <tailLight> <intensity value="0.25000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="16.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF0000"/> <textureName/> <mirrorTexture value="true"/> </tailLight> <tailLightCorona> <size value="1.20000000"/> <size_far value="2.50000000"/> <intensity value="5.00000000"/> <intensity_far value="1.00000000"/> <color value="0xFFFF0F05"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightCorona> <tailLightMiddleCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightMiddleCorona> <headLight> <intensity value="1.50000000"/> <falloffMax value="35.00000000"/> <falloffExponent value="16.00000000"/> <innerConeAngle value="0.00000000"/> <outerConeAngle value="60.00000000"/> <emmissiveBoost value="false"/> <color value="0xFF7FA7E3"/> <textureName>VehicleLight_car_LED1</textureName> <mirrorTexture value="false"/> </headLight> <headLightCorona> <size value="0.10000000"/> <size_far value="7.00000000"/> <intensity value="7.00000000"/> <intensity_far value="5.00000000"/> <color value="0xFF61A5FF"/> <numCoronas value="2"/> <distBetweenCoronas value="32"/> <distBetweenCoronas_far value="68"/> <xRotation value="0.00000000"/> <yRotation value="0.18221200"/> <zRotation value="0.58433600"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </headLightCorona> <reversingLight> <intensity value="0.50000000"/> <falloffMax value="7.20000000"/> <falloffExponent value="32.00000000"/> <innerConeAngle value="20.00000000"/> <outerConeAngle value="78.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFFFFF"/> <textureName/> <mirrorTexture value="true"/> </reversingLight> <reversingLightCorona> <size value="0.80000000"/> <size_far value="2.00000000"/> <intensity value="1.50000000"/> <intensity_far value="1.00000000"/> <color value="0x00F7F7F7"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </reversingLightCorona> <name>fugitive</name> </Item>

    There's an example, the fugitive has lightsettings 75!

    So if you apply lightsettings="75" in carvariations, to any vehicle, it will use those settings. (theoretically)
    CARCOLS.YMT
    <Item> <id value="3"/> <indicator> <intensity value="0.37500000"/> <falloffMax value="2.50000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="30.00000000"/> <outerConeAngle value="80.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF8000"/> <textureName/> <mirrorTexture value="true"/> </indicator> <rearIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </frontIndicatorCorona> <tailLight> <intensity value="1.00000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF0000"/> <textureName/> <mirrorTexture value="true"/> </tailLight> <tailLightCorona> <size value="0.15000000"/> <size_far value="0.75000000"/> <intensity value="1.00000000"/> <intensity_far value="5.00000000"/> <color value="0xFFFF1A00"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightCorona> <tailLightMiddleCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightMiddleCorona> <headLight> <intensity value="4.00000000"/> <falloffMax value="40.00000000"/> <falloffExponent value="160.00000000"/> <innerConeAngle value="15.00000000"/> <outerConeAngle value="70.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFE894"/> <textureName>VehicleLight_misc_searchlight</textureName> <mirrorTexture value="false"/> </headLight> <headLightCorona> <size value="8.00000000"/> <size_far value="1.80000000"/> <intensity value="2.80000000"/> <intensity_far value="10.00000000"/> <color value="0xFFFFFFFF"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </headLightCorona> <reversingLight> <intensity value="0.50000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="32.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFFFFF"/> <textureName/> <mirrorTexture value="true"/> </reversingLight> <reversingLightCorona> <size value="0.80000000"/> <size_far value="2.00000000"/> <intensity value="1.50000000"/> <intensity_far value="1.00000000"/> <color value="0x00F7F7F7"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </reversingLightCorona> <name>Submersible</name>  
    CARVARIATIONS.META
     
    <variationData> <Item> <modelName>submersible2</modelName> <colors> <Item> <indices content="char_array"> 132 0 122 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits /> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="3" /> <sirenSettings value="0" /> </Item> Submersible2 [Lightsettings=3]
  2. Like
    I figured out how to do it.

    Your setup2.xml file should look like this:
     
    <?xml version="1.0" encoding="UTF-8"?> <SSetupData> <deviceName>dlc_jzersche</deviceName> <datFile>content.xml</datFile> <timeStamp>00/00/0000 00:00:00</timeStamp> <contentChangeSetGroups> <Item> <NameHash>GROUP_STARTUP</NameHash> <ContentChangeSets> <Item>jzersche_AUTOGEN</Item> </ContentChangeSets> </Item> </contentChangeSetGroups> <type>EXTRACONTENT_COMPAT_PACK</type> <order value="99" /> </SSetupData>

    Notice order value is 99, this can be an even higher number and your models will replace in 99th priority.


    In content.xml, you should have a line like this
     
    <Item> <filename>dlc_jzersche:/%PLATFORM%/vehicles.rpf</filename> <fileType>RPF_FILE</fileType> <locked value="true" /> <overlay value="true" /> <disabled value="true" /> <persistent value="true" /> </Item>
    persistent should be true, and so should overlay and locked value.
     
  3. Like
    Prior to ELS, I never saw a car model on here that didn't specify the siren or provide carvariations/documentation if it wasn't sirenSetting 1... now with ELS, the sirenSetting doesn't matter.
  4. Like
    The documentation included with ELS has a section dedicated to that, so that should be your first port of call.
     
    There may also be various tutorials on this site, and maybe youtube.
  5. Like
    JZersche reacted to Aquamenti in What is lightsettings used for?   
    Lightsettings come from carcols.ymt. Each light setting has an id number and a <name>, the 75th one happens to be <name>fugitive</name>
  6. Like
    JZersche reacted to The Loot in What is lightsettings used for?   
    Well, that explains that. Thanks.
  7. Like
    JZersche got a reaction from TaylorSwift in What is lightsettings used for?   
    I figured it out, just like sirensettings controls the lightbars, lightsettings controls all the vehicles exterior lighting (headlights, interior lights, taillights, reverse, etc)

    You can actually specify those settings with an id value inside of the carcols file.

     
    <Item> <id value="75"/> <indicator> <intensity value="0.37500000"/> <falloffMax value="2.50000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="20.00000000"/> <outerConeAngle value="50.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF7300"/> <textureName/> <mirrorTexture value="true"/> </indicator> <rearIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </frontIndicatorCorona> <tailLight> <intensity value="0.25000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="16.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF0000"/> <textureName/> <mirrorTexture value="true"/> </tailLight> <tailLightCorona> <size value="1.20000000"/> <size_far value="2.50000000"/> <intensity value="5.00000000"/> <intensity_far value="1.00000000"/> <color value="0xFFFF0F05"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightCorona> <tailLightMiddleCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightMiddleCorona> <headLight> <intensity value="1.50000000"/> <falloffMax value="35.00000000"/> <falloffExponent value="16.00000000"/> <innerConeAngle value="0.00000000"/> <outerConeAngle value="60.00000000"/> <emmissiveBoost value="false"/> <color value="0xFF7FA7E3"/> <textureName>VehicleLight_car_LED1</textureName> <mirrorTexture value="false"/> </headLight> <headLightCorona> <size value="0.10000000"/> <size_far value="7.00000000"/> <intensity value="7.00000000"/> <intensity_far value="5.00000000"/> <color value="0xFF61A5FF"/> <numCoronas value="2"/> <distBetweenCoronas value="32"/> <distBetweenCoronas_far value="68"/> <xRotation value="0.00000000"/> <yRotation value="0.18221200"/> <zRotation value="0.58433600"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </headLightCorona> <reversingLight> <intensity value="0.50000000"/> <falloffMax value="7.20000000"/> <falloffExponent value="32.00000000"/> <innerConeAngle value="20.00000000"/> <outerConeAngle value="78.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFFFFF"/> <textureName/> <mirrorTexture value="true"/> </reversingLight> <reversingLightCorona> <size value="0.80000000"/> <size_far value="2.00000000"/> <intensity value="1.50000000"/> <intensity_far value="1.00000000"/> <color value="0x00F7F7F7"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </reversingLightCorona> <name>fugitive</name> </Item>

    There's an example, the fugitive has lightsettings 75!

    So if you apply lightsettings="75" in carvariations, to any vehicle, it will use those settings. (theoretically)
    CARCOLS.YMT
    <Item> <id value="3"/> <indicator> <intensity value="0.37500000"/> <falloffMax value="2.50000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="30.00000000"/> <outerConeAngle value="80.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF8000"/> <textureName/> <mirrorTexture value="true"/> </indicator> <rearIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </frontIndicatorCorona> <tailLight> <intensity value="1.00000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF0000"/> <textureName/> <mirrorTexture value="true"/> </tailLight> <tailLightCorona> <size value="0.15000000"/> <size_far value="0.75000000"/> <intensity value="1.00000000"/> <intensity_far value="5.00000000"/> <color value="0xFFFF1A00"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightCorona> <tailLightMiddleCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightMiddleCorona> <headLight> <intensity value="4.00000000"/> <falloffMax value="40.00000000"/> <falloffExponent value="160.00000000"/> <innerConeAngle value="15.00000000"/> <outerConeAngle value="70.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFE894"/> <textureName>VehicleLight_misc_searchlight</textureName> <mirrorTexture value="false"/> </headLight> <headLightCorona> <size value="8.00000000"/> <size_far value="1.80000000"/> <intensity value="2.80000000"/> <intensity_far value="10.00000000"/> <color value="0xFFFFFFFF"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </headLightCorona> <reversingLight> <intensity value="0.50000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="32.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFFFFF"/> <textureName/> <mirrorTexture value="true"/> </reversingLight> <reversingLightCorona> <size value="0.80000000"/> <size_far value="2.00000000"/> <intensity value="1.50000000"/> <intensity_far value="1.00000000"/> <color value="0x00F7F7F7"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </reversingLightCorona> <name>Submersible</name>  
    CARVARIATIONS.META
     
    <variationData> <Item> <modelName>submersible2</modelName> <colors> <Item> <indices content="char_array"> 132 0 122 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits /> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="3" /> <sirenSettings value="0" /> </Item> Submersible2 [Lightsettings=3]

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