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redSYSTEMS

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    redSYSTEMS reacted to alphabravo. in Spawned EUP NPC has green hair   
    Figured this out.  For anybody having a similar issue, the solution is sort of two-step as described below.
     
    1) After setting the hair component (Component #2), call the SET_PED_HEAD_BLEND_DATA native method.  Not sure if the order matters for those two actions, but this is what I did and it worked.  Calling the native Head Blend method will set their face shape & skin color, and for some reason it also fixes the green hair issue.
     
    2) [OPTIONAL] After calling the Head Blend native method, all hair will be black by default.  If you want to change it to another color, you will then need to call the _SET_PED_HAIR_COLOR native method.
     
    Two important notes about the _SET_PED_HAIR_COLOR native method:
    When trying to call the method by name, it was crashing LSPDFR and my game.  I had to use the CallByHash method to call it. This method does NOT work until you've called the SET_PED_HEAD_BLEND_DATA method as described in step 1.  
    Sample below for illustration purposes... (read: this specific example not tested, but should work)
     

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