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Xalius

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  1. Like
    Xalius reacted to LMS in Sooo...what's going on development-wise?   
    It has been summed up pretty well, we are basically 1 1/2 people working on the core LSPDFR mod entirely in our free time. From my own perspective, this gives me a few hours every now and then to work on it, time I usually use to work on new features and fix issues. I could use my time to interact more with the community and post about development news and I am sure people would appreciate that (and I also try to be reasonably active on the forums). However, there would not be much to show then as the actual development time would suffer. There have been a few attempts where we tried to have other people share more about the work we do and involve people more but ultimately they all failed due to the lack of interest on their part. 
     
    Personally I also much prefer the API model over an open source approach. It allows us to keep the complex core maintained by people who know the codebase and allows other developers to extend it in a component fashion. There are many parts of the codebase that I do not want anyone to touch (even from our own team) simply because they rely on specific game hooks, memory patching or Rage Plugin Hook behavior, which I also maintain. All this is integrated in the mod in a way that it can be hard to separate, especially when relying on V behavior too. If you have specific requests for the API to open things up, you are more than welcome to post them in the forums. Our next update will focus mostly on API updates as outline in the forum.
     
    I understand that people would like to have a roadmap, but frankly we do not really have one ourselves. We have many different ideas we would like to integrate, yes, but it all boils down to how well we can implement them. More complex features usually take a few iterations before we are happy with them to ship. The great thing about the current ecosystem is that people can do things we would like to do in their own way and for players to enjoy even though we perhaps would not have wanted to use the same approach. 
     
    As an example: We've always wanted to modify ped response to shots fired and being aimed, especially from tasers. In LSPDFR 0.3, sometimes fellow cops would even flee from you when they saw your weapon, it is just how the game events were set up. Now there were some existing solutions (that also affected this and other behavior) that were very taxing on the framerate since they checked all peds very frequently for unwanted behavior. This was obviously not a solution we could use, so we tried different things. Modifying weapon types. Blocking ped events when shots were fired/on aimed. Suppressing shocking events via natives. Many different things that all worked so-so. Ultimately I went the extra mile and hooked the game's event dispatcher to intercept events, which worked well. Until it did not, because in order for us to intercept and check events, we needed to have the game thread yield so we could process the events from the script VM. So we had to come up with a system to artificially keep game events alive and only let the game process them once we found they were okay to be processed. However, this was bad for some events that were short lived and should only exist one tick (if you delay the damage event it is pretty much impossible to kill anyone and animations just glitch out for instance), so we had to account for that too. Now this gives us ultimate control over every game event fired and we can adjust every ped's response directly without any performance impact. But it took a long time to write and many iterations. Put simply, a roadmap does not make too much sense for us as we never quite know how feasible something is until we try it. I rather announce something once it is in a shape where we would happily release it than teasing something that does not come to life.
     
    On a final note, we do have some plans to bring back the development blog in a limited fashion, but it would be like I laid out above, mostly focusing on stuff that has already been mostly finished. So not too different to the current way of having announcement posts every now and then showcasing new (and implemented!) features.
  2. Like
    Yeah just updated my list, PeterUCallouts are great but I can't guarantee that the callouts are fully stable because I haven't tested it enough. LSPDFR+ and Computer+ both crashed my game multiple times on this build. I feel like you could probably run them without STP, Traffic Policer etc but then (imo) it's a boring game with hardly any interaction etc. I'll get round to testing them again, right now I'm onto making a Need For Speed style game mode.
  3. Like
    Computer+ is a great mod but not for me. It's unpolished and hasn't been touched in a long time. It also uses the fantastic court system from LSPDFR+ (which in my tests has been unstable and doesn't work well with other mods). If I could just get the court system from them both somehow without interference I'd happily add them to my list but they just cause to much conflict at the moment.
    Great mods, just not compatible with this many other mods right now.
  4. Like
    I am constantly updating this thread with more mods so keep an eye on it. My computer is pretty low spec so if your PC is a beast then add more on top of this list, just remember add one thing at a time and test for as long as possible then add more. Add what suits you and fits your PCs capabilities. That has been my key to getting this far with near perfect stability with play times of up to 2 hours... most of the time. Be warned LSPDFR will break eventually! The .ini files have been tweaked to my preferences which is basically maximum difficulty. Cars that are designed to be fast will get away in pursuits if you're not quick and same goes with the super sprint being tuned down to be a more of a realistic burst of energy so foot pursuits will last longer! I don't play this game to win I play for immersive roleplaying so tweak the settings how you want them if these do not suit you!
     
    Plugins & mods list that I am running at the moment with the most stability:
     
    Gameplay & Meta:
    With just these running and nothing else the game should work almost flawless. It's when you start adding callouts and immersive mods is when LSPDFR becomes very delicate.
    LSPDFR 0.4.1; lspdfr.ini config;
    keys.ini config;
    RagePluginHook; Make sure to have these settings;
    EUP Menu; LOA, SAR, Jurisdictions by @PieRGud & @TreadRed
    Interaction+ by @Phaxol
    Interaction+ Charges & Citations Update by @lucianboi
    Traffic Policer by @Albo1125
    Ultimate Backup by @BejoIjo; UltimateBackup.ini config;
    Albocommon by @Albo1125
    PoliceSmartRadio by @Albo1125; Keyboardconfig.ini config (to help with key conflicts);
    StopThePed by @BejoIjo; StopThePed.ini config;
    StopThePed Elite by @Ghnty5 + Additional Items by @Starsickle
    RageNativeUI
    ScriptHookV; Don't use the NativeTrainer, using TrainerV instead.
    TrainerV; trainerV.ini config;
    Spotlight by @alexguirre; General.ini config
    Emergency Lighting System by @Lt.Caine; ELS.ini config;
    Thanks to @dymedef for recommending these to me! These are essential for stability:
    Heap Limiter
    Packfile Limiter
    CWeaponInfoBlob Limiter
     
    Immersion:
    I installed these five in this order!
    Vehicle Handling V; I install the optional backfire sfx & offroad traction as well.
    AI TRAFFIC Fluidity & Discipline by @RCrw notik; Don't touch the vehicles.meta stuff, just change the AI configs.
    Better Advanced Meta by @Darkmyre
    LSPDFR Comes Alive by @Darkmyre; LSPDFRComesAlive.ini config;
    DarkAPI by @Darkmyre
     
    MoreRadioChatter by @AkASlow
    PlayerLocationDisplay by @Lt.Caine; PLD.ini config;
    Ambient FX by @dilapidated
    ClearTheWayV by @timnboys
    No Crosshair
    Sirens + Gun Sounds by @bakerxgooty Don't use the sirens if you don't like em!
    Radio Realism by @BuddaRocks
    Body Bags for Coroner by @majorpaine2015
    Spike Strips V by @alexguirre; Spike Strips V Configuration.ini config (to help with key conflicts);
    "Kifflom" replace by @Officer Wade
    K9 replacement by @martinct
    Road Map by DLK
    Traffic+ by @RED.ITA
     
    Map Addons:
    How to install:
    CityLights
    Forests Of Chiliad
    Route 68 Remastered by @THE YOUTUBE GUY
    Interstate 1 Remastered by @THE YOUTUBE GUY
     
    Visual:
    Install these in this order!
    VisualV
    NaturalV; I installed optional remove all trash as well!
    RealisticLightingV
    RadianceV by @Bxbugs123; I recommend editing these lines to make ELS lighting juicy af;
     
    Vehicles:
    police: CVPI by @Bxbugs123
    police2: Dodge Charger Pursuit by @Bxbugs123
    police3: HWP Charger by @POLICESCO
    police4:  CVPI Unmarked by @Bxbugs123
    sheriff: CVPI by @Bxbugs123
    sheriff2: Ford Police Interceptor by @Thehurk; edit the handling.meta ID to "gresley" if it tips over a lot
    policeb: BMW by @kinksta
    speedo(Coroner Van): Chevy Express by @Candice
    policet(Police Transport): Chevy Express by @Candice
    ambulance: Vapid Ambo by @Patrol 31
    towtruck: Ford F250 Wrecker by @DeezNutties123
     
    Callouts:
    These may or may not have calls that will crash your game, be warned!
    United Callouts by @sEbi3
    Code 3 Callouts by @Stealth22
    Wilderness Callouts by @alexguirre
    OTB Callouts by @Syedogg
    PeterU Callouts by @PeterU
    Code Red Callouts by @ScottyTooHotty
    Assorted Callouts by @Albo1125
    Attempted Crime Callouts by @BejoIjo
    Agency Callouts by @Darkmyre
    Airport Callouts by @Jesyx
    Security Callouts by @SneakySteve
    Station 19 Callouts by @Jogoyo
    Tacco Highway Callouts by @Tacco
     
    Testing:
    More Robberies by @xIconikkx
     
    Working Extras: (I only recommend these to the beefy PC users!)
    LSPersistance by @x otikoruk x
     
     
    Guides & Help:
    Use CleanWorld in console ingame (F4) to clear 99% of things in the world.
    To reset everything (for example: StopThePed blips and/or backup/ems blips) pause the game and go to select character, select your character and game should reset. Going to Police Station/Apartment should also do the same thing, I think.
    It's best not to alt tab during the game load up.
    Albos GTA V Modding Tutorials
    @ZLFC Plugin List
    Stickied Forum Guide
     
     
    Video Settings:
    First three are essential for ELS lighting to work! The rest is optional/subjective!
    Shader Quality: High
    Partical Effects: Very High
    PostFX: Ultra
    Density, Variety, Distance Scaling: 0% (Huge performance increase and stability with these super low, however ruins immersion)
    HUD: Off
     
     
    PC Specs:
    3770k@4.2ghz, GTX970, 32GBDDR3, SSD
     
     
    FPS averages:
    County: 60
    City: 40
     

    Video Demos:
     
    Credits:
    I wouldn't even have known or been able to play this amazing mod without these people
    Albo
    The creators of LSPDFR
    SheriffEli & @FinKone

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