Defalt1324
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Defalt1324 reacted to Kal74 in LSPDFR 0.3 - November UpdateThis all sounds pretty interesting. 0.3 is gonna be awesome!
I am still holding out hope that the Police Computer UI gets some kind of love graphically..
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Defalt1324 reacted to Starmix in LSPDFR 0.2b is not workingCan you post the RagePluginHook.log, located in the game directory.
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Defalt1324 reacted to Sam in LSPDFR 0.3 Announcement + First PreviewAfter a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
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Defalt1324 reacted to ThruZZd in LSPDFR crashes...but why? (Log File)Give a clear, detailed description of the problem. Ok, I start GTA 5 vir RageHook, it loads perfectly, and I go on duty. After about 10 minutes LSPDFR crashes. I can reload it via the console, go on duty again and the same happens
Explain any circumstances surrounding the problem. Well, I got a few plugins installed, maybe one of them causes the problem, but I am to silly to read the logfile :)
State what solutions you have tried. Restarting the game, Reloading LSPDFR
State which version of the game you're using (Steam or Retail) Social Club version
Post the RagePluginHook.log in a spoiler tag.
Post your system specifications. You need to meet the required system specifications for the mod to work properly. Everything fine, i5, GTX 670OC, 32GB ram, over 1TB free space etc.
Post what other mods you are using. BreathalyzerRAGE
CopHolster
KeepCalm
LSPD First Response
PedSearch
PoliceToolbox
RageShowMyLocation
SpeedRadar
TrafficControl
VehicleSearch
Arrest Manager, BankCallouts, CalloutsV, Code 3 Callouts, Crazy Callouts, MoreCallouts, NiceCallouts, PoliceRadio, SimpleCallouts, Traffic Policer, Wilderness Callouts
Post a screenshot of your GTA V Game directory. Uploaded, from 1 to 3
And here you are my Log (sorry, Chrome crashes when I try to paste it into the other post)
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Defalt1324 got a reaction from PimDSLR in Where are you from?holland / the netherlands, wich lies in europe of course
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Defalt1324 got a reaction from DivineHustle in Where are you from?holland / the netherlands, wich lies in europe of course
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Defalt1324 got a reaction from Bruno Salgado in GTA V LSPDFRi wouldn't use 0.24 right now there are not alot of mods supporting it so just stay with 0.22
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Defalt1324 reacted to NicC in LSPDFR Prisoner Booking FeatureHey LSPDFR community, I have a small idea for the next lspdfr updates to come. If you didn't know already the main precinct that you drop prisoners off in downtown actually is pretty in depth when the inside is unlocked. For example there is a booking area with holding cells with a door that leads to where you normally drop suspects off. So I was thinking that you pull up, get out, bring the subject inside, and you are met with another officer asking: Would you like to do the paper work or me? If you have the other officer do it then the suvject is handed over and you can resume your patrol. If you choose to do the paperwork maybe you are able to have a gui pop up with a few questions and what to charge them with. Im not sure, but i was thinking about it and thought it was a cool idea. :)
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Defalt1324 reacted to lcpdsergeant in Modding and VThis game has been out for not even 3 days and people have already modded it.