BarrettKillz
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BarrettKillz got a reaction from vynlthrash in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?Did anyone notice that if you hit someone (doesn't matter who) with your nightstick (or even fists) they die instantly? I was chasing a suspect on foot and hit him with the nightstick with the intention to make him fall, and finally arrest him, but he actually died.
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BarrettKillz got a reaction from FCV96 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?Did anyone notice that if you hit someone (doesn't matter who) with your nightstick (or even fists) they die instantly? I was chasing a suspect on foot and hit him with the nightstick with the intention to make him fall, and finally arrest him, but he actually died.
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BarrettKillz reacted to Verenikin in [FIXED WITH NEWEST RAGEHOOK]LSPDFR being terminated if callout/traffic stop is initiatedThe newest scripthook has a 10 second termination limit, which means that I no longer have this issue. Try it out guys!
Title says it, I cannot use LSPDFR due to this message appearing every time some kind of stuff is activated:
WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze.This happens when a callout appears (not when I accept it, just when it appears), if I initiate a traffic stop it happens when I exit my vehicle. That's what I have experienced so far, I bet it happens during other actions as well.
I've removed all mods other than LSPDFR and it still happens. I'm running the Social Club version of GTA 5.
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BarrettKillz reacted to ThePersian in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear