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lilmisschloe

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Everything posted by lilmisschloe

  1. Thanks for the update - I use your traffic control mod atm, and I feel this would add to the management of a scene.
  2. I hope this can be done soon because I like the classic look of the ancient cop cars aha :)
  3. I found this problem too. Just remove your Scripthook.net file and the mods that need it....you will have to do without Scripthook.net mods for now. ScriptHook and RagePlugin work fine together. If you still have issues after doing the above, delete "dinput8.dll" and re-install your two options on OpenIV under ASI MANAGER. This will replace your dinput8.dll Mine works fine after I did this.
  4. I must say all these delays make me want it more!!
  5. Im getting "excited 0.2" now :) haha
  6. Hello, I was wondering if someone could help me out, I have two mods that both use a Popgroups.ymt file. One makes cops patrol LS and the other spawns extra vehicles and DLC stuff into the traffic. My question is: Can I merge the two somehow? As I would like cops and the DLC cars driving round?
  7. Looks like it wont be released today after all, Sam is from the UK, so hes got 31 minutes...
  8. I must have refreshed the downloads page about 500 times today so far.
  9. I bet this comes out 1 minute before Sunday.
  10. I have this issue now, but this time we cant backdate out Scripthook because of the game patch? So I have to go without a console :( Any suggestions?
  11. Getting this, not working for me...help? [11/07/2015 17:34:20.003] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load. [11/07/2015 17:34:20.003] Loading plugin from path: D:\GTA V\Plugins\EntityPersistence.dll [11/07/2015 17:34:20.549] <UNLOADED PLUGIN>: Initializing input system [11/07/2015 17:34:20.553] <UNLOADED PLUGIN>: Initializing game console [11/07/2015 17:34:20.555] <UNLOADED PLUGIN>: Initializing forms manager [11/07/2015 17:34:20.576] Plugin "Entity Persistence" was loaded from "EntityPersistence.dll". [11/07/2015 17:34:21.484] [11/07/2015 17:34:21.484] ============================== [11/07/2015 17:34:21.484] UNHANDLED EXCEPTION DURING PLUGIN TICK [11/07/2015 17:34:21.484] ------------------------------ [11/07/2015 17:34:21.484] Origin: Plugin "Entity Persistence" (EntityPersistence.dll). [11/07/2015 17:34:21.484] ------------------------------ [11/07/2015 17:34:21.484] Exception type: System.TypeInitializationException [11/07/2015 17:34:21.485] Exception message: The type initializer for 'OnscreenWarning' threw an exception. [11/07/2015 17:34:21.485] ------------------------------ [11/07/2015 17:34:21.485] Inner exceptions: [11/07/2015 17:34:21.485] Exception type: System.NullReferenceException [11/07/2015 17:34:21.485] Exception message: Object reference not set to an instance of an object. [11/07/2015 17:34:21.485] ------------------------------ [11/07/2015 17:34:21.485] Stack trace: [11/07/2015 17:34:21.485] at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [11/07/2015 17:34:21.485] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [11/07/2015 17:34:21.485] at Rage.Plugin.Tick() [11/07/2015 17:34:21.485] at Rage.HookManager.Tick() [11/07/2015 17:34:21.485] ============================== [11/07/2015 17:34:21.485] [11/07/2015 17:34:21.485] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! The type initializer for 'OnscreenWarning' threw an exception.at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [11/07/2015 17:34:21.485] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [11/07/2015 17:34:21.485] at Rage.HookManager.LogException(Exception exception, String title, Object origin)
  12. Confirmed, will be released LATER TODAY Saturday 11th July - its on the homepage banner :)
  13. Freezing occuring for me, please try to work on this as I want this mod so badly to work without a performance hit :)
    After using this mod, I noticed the drivers dont go full throttle anymore after gun fire, they just turn away and drive away, a lot calmer, it does exactly what it says :) Very impressed even with this early version.
  14. I see you udpated it to work with the latest RAGEHook? It didnt need it, mine worked fine anyway lol. I still updated this though :)
  15. I am seeing this in my Rage log.... [11/07/2015 03:09:57.472] Keep Calm: Keep Calm Plugin loaded! [11/07/2015 03:09:57.671] Keep Calm: CalmEntities() fired [11/07/2015 03:10:06.955] Keep Calm: CalmEntities() fired [11/07/2015 03:10:11.978] Keep Calm: CalmEntities() fired [11/07/2015 03:10:17.076] Keep Calm: CalmEntities() fired [11/07/2015 03:10:22.087] Keep Calm: CalmEntities() fired [11/07/2015 03:10:27.285] Keep Calm: CalmEntities() fired It just keeps saying "CalmEntities() fired" constantly in game too (above the map)
  16. GREAT NEWS THE UPDATED RAGEHOOK IS OUT 10th July :) http://forums.ragepluginhook.net/default.aspx?g=posts&t=227 Have a read :)
  17. Can you upload a video of this in action....
  18. Thank you I shall follow this forum post, I cant wait to get my hands on this :)
  19. Just wondering how many mods you guys have to replace after a game patch? I just had to replace 8 mods that go into the games files using OpenIV 2.6.4 I really wish Rockstar didn't reset all the damn files.
  20. Hello, I was wondering if anyone knows of the mod described below... It gives you callouts to attend via a radio dispatcher, Ive seen videos of a lady talking giving callouts like muggings etc, has ANYONE got a link to this mod? All the videos I watch never have it in the description. Many thanks, Chloe x
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