TaCcZiCaL
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TaCcZiCaL reacted to brainboy56 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?One suggestion I have is maybe having callouts for different deparments. EX: Large shootings would be for NOOSE, Transporting a prisioner at the PD to the Prison using the police transporter.
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TaCcZiCaL reacted to WildBuffalo in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?Well, I really loved it its very stable and well done kutos to you. A few things I really wanna see. ( Alot of typos and messuls plus my requests will be possible when we are far as gta iv was, but blergh g17 or someone may not even read this but worth a try so these are my possibles and too fars.
*Police radio animations if I can call for backup and my guy can put his hand on his shoulder radio, LSPD,SAHP and LSSD would be good the other agencies use earpieces.
*Flashlight, A flashlight model and animation exist ingame so I would love to search a alley using it or using a car spotlight (Hopefully like the one from GTA IV). Also giving your partner commands to use their flashlight to search around.
*Trunk, If I can go to my trunk and get a menu to select a shotgun,Carbine Rifle,spikes,reflective vest,cones and flares and the weird red glowing mink traffic stick valets use ingame would be pretty sweet all of these exist in-game also.
*Shootout Police backup, if backup could pull up smoothly and jump out their cars and pull their guns and duck by their doors would be sweet.
*Traffic Stops, I would love it if I called for backup they could pull behind me and get out and sorta back me up would be nice, also FIB and IAA backup would be sweet if you ever add stings and ops.
*Police Helicopters, I would appreciate if we could finally use the spotlight and maybe as a big maybe a night vision mode as some pilots use
*Customization I love customization and its set up if posible could we get a seperate toggles for hats,glasses and things like that spamming the props button for a hat is a bit of a small con.
*Partners and their customization if it is possible and its a big if, if I could make my officer then make my partners and in the end they stand next to eachother and you could hit like a final finished button and they do something like Salute or fist pump like the LSPD ads.
*Stings and Operations, it would be nice uf we could set up a IAA or FIB sting for like a fraud guy a escaped serial murder or even prostitution and operations for NOOSE Weapon deal raids or something
*Police station Exploration we all know and love the traditional walk to lockers to get on duty in gta iv. If you could use the Mission Row or the station near downtown its near a movie theatre or something the one with the interior if we walked to the door of for say davis sheriff station it would show us the interior of the mission row version interior and we could approach the desk as to sign in or just waltz to the locker room grab our stuff and partner and walk to the garage and the interior seems living a cop escorting people to cells lots of cops in the meeting room and other rooms are occupied or force duty. Lulz
*Jail, if I could manually carry and take hold of a person and bring them to a booking cop at the desk would also be okay
*Mission Briefing before leaving to get our car if there could be a scene in which a superior talks about calls like if he or she says there has been alot kf car thefts and the majority callouts will be gtas you know kinda randomize it it can be randomized based on your agency or if you start a Operation or sting plugin or mod you get sent to a briefing about it. Skip options should be available
Well thats what I would like to seesome maybe to much but hey its GTA the bigger the better soon in gta 6 it will literally be live skin action in front of us. I know there are alot if typos and such but this is my first time so blergh.
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TaCcZiCaL reacted to Accessory in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?Firstly, thanks to the community team, staff, and G17 for their hard work and dedication for creating this modification, especially so quickly.
Some things I'd like to see in lspdfr:
**MUST READ**
K-9 units dis-patchable More In-depth traffic stops Home calls (domestic violence) Pursuits more fluent (like traffic is a determining factor how long the pursuit may last) Ability to search the car (front,back,trunk) Kidnapping call (Dispatch gives info of the vehicle, vehicle is in your area obviously. If you find the vehicle either pursuit or they leave car and run. If you don't find the vehicle in allotted time call is off.) Ability to setup road block checkpoints (Search each car) Domestic Wild Animal Calls (Bear, Mountain Lion etc. Spotted in a certain area. You must find and kill it.) Officer Promotion (Just an idea --- possibly could only get certain calls depending on police rank, also must have a partner depending on rank. separate campaign type mode) Officer Achievements (Just an idea) Homicide Detective WITH Homicide Investigations (Ability to speak to witnesses at crime scene, look for clues, etc) Citizens Show Emotion (Citizens will either scold or praise you for duty - ex. While you're on foot) Robbery/Hostage Situation
This is all I could think of for the moment. If you liked my ideas give this post a like. I'll be sure to also edit this giving further ideas.
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TaCcZiCaL reacted to Cbeck133 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?To add to this:
* sport cars that end up side by side rev engines and prepare for a random street race. (random)
* Witness protection/ transport to court / safe house (possibility of attack)
* Prisoner Transport (Possibility of attack)
* Weapon smuggling / illegal weapon sales
Also would like to see more task force takedowns maybe? like a raid on a building or when going after a wanted criminal. This will include multiple levels of law enforcement with local cops closing roads and noose / fib move in for the attack and chopper support.
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TaCcZiCaL reacted to Sam in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?You need to press Y while the Dispatch Alert is showing to accept a callout. The blue circle is purely to show you the area where it was reported before you accept. Apologies for not making this clearer.
Unlocking the jail area is more or less impossible just now, sadly.
You should be able to use the control to "point" in GTA Online to open/close the Backup Menu when using a controller. I believe this is Right Thumbstick.
We'll be releasing an API soon which will make the sort of callouts you want possible.
You can force duty by jumping and pressing F9.
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TaCcZiCaL reacted toDeactivated Memberin What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?LSPDFR Seems awesome so far! A few bugs / suggestions I have found:
While on traffic stop, AI peds always steal my patrol car. Pursuits are way too fast! AI Police commandeer vehicles way too much, and ALL of them usually do. Also, when they do, they drive EXTREMELY erratic! I can only make arrests with the default white police ped. All the police stations in Blaine County are bugged / glitch - I cant enter them, I only fall thru the floor. We need police computers / ALPR. Ambulance / Fire assistance menu. Instead of it saying 'Cancel' on the interaction menus, let it say 'Close' instead - it feels weird actually calling for backup and then saying cancel. The arrest animations need some work - they look good so far! Backup pursuit helicopter flies too low - usually crashes into buildings. Need K-9 backup. When going on duty, your police car spawns in weird locations in some police stations - Most stations have a drive-in or a parking lot, let it spawn there. When pulling AI over, they usually always pull over on the wrong side of the road, it needs a more fluid pull over! When going on duty, we should spawn with Pistol, Baton, Shotgun, Carbine Rifle, and Taser. More callouts. When customizing your officer, take away the 'random' for the props, and let us choose exactly what we want instead of having to luckily find it. Callouts spawn too close to you. After I and AI officers arrest a perp from a pursuit, another unit shows up and starts shooting at the perp. If an AI vehicle hits you or another AI officer, all the AI officers engage the AI vehicle. I will try my best to find more bugs / suggestions! Also, I do know that this is only in beta form, so I understand the bugs / glitches!
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TaCcZiCaL reacted to ThePersian in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear