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EvanA

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  1. I have updated it to include a readme.
  2. Thanks for all the comments, I didn't even know it went through lmao, I kept getting an error when I submitted it. Thanks for all the comments! If you find any issues or have any suggestions let me know, I plan on releasing a more stable version within the next day or two - I might also release a version using the LCPDFR api so it uses the default LCPDFR duty system.
  3. Version 1.0.0d

    701 downloads

    BoatPulloverIV Boat Pull over IV allows you to perform police traffic stops in the water to vessels, this is a very simple but needed script for anyone who wishes to take policing in GTA4 to the next level. It allows you to order a suspect to the ground aswell as obtain their ID at the current moment. The keys are statically binded for the BETA, though I plan on making them editable in the stable release after all other perks & things have been added and mastered. KEYS: Tab - Initiate a traffic stop, you must be driving a predator. Also, allows you to end a traffic stop. 8 - Activate boat duty mode, the script will simply not do anything if disabled. DURING TRAFFIC STOP KEYS: 1 - Ask the driver for their ID after asking them to step away from the helm(using NUMPAD0). 2. Ask them to immediately place their hands into the air and get on their knees after asking them to step away from the helm(using NUMPAD0). NUMPAD0 - Request the driver away from helm - enables the usage of 1 and 2 during the traffic stop. NOTE: Pressing tab and cancelling a traffic stop makes the driver re-enter(if applicable) the vehicle & drive like normal. UPDATES: 1.0.0a: Initial Commit 1.0.0b: Added an initial readme. 1.0.0c: Removed some debug functions I forgot about. - Updated the readme with the current commits. FINAL NOTES: Remember this is only in development \ BETA and is not yet stable nor is it ready for stable use, though I'd love if some people could test it out and so forth. It also is missing some features, though it should be okay enough for general marine policing. The pedestrian names / times pulled over / arrested etc. are independent from names generated by LCPDFR and are generated through this script using a variation of 8 different name structures(different ones for male & females). Thanks, I'd love feedback!
  4. Well I got the result from using systemrequirementslab.com so it may just be an estimate, not quite sure though. Is it a 100% no that I absolutely will not be able to play or will I possibly be able to slide by on the lowest settings?
  5. It's as stable as it's ever been in my opinion. Though, speaking about GTA 4 in general still not the most stable of a game, still very badly ported despite numerous patches.
  6. Are you planning on releasing it? It seems pretty nice.
  7. Make sure you are using OpenIV in Edit Mode or changes won't save(if it even allows you to make changes). If it still isn't working, try using SparkIV to import the files. Alternatively, you may want to try rebuilding the archive.
  8. I don't want to bump this but I'd apprechiate if the following functions could be added: - A way to (as I know, this doesn't already exist) create a partner for the player or atleast assign an already created ped as the player's partner. - Add it so we can set a ped's state to handcuffed and bring up the "take suspect to station/call prisoner transport" dialog. For instance, we can make it so if we aim at a pedestrian(with a partner) and press let's say P - the partner will handcuff the suspect.
  9. Been a bit busy lately, I didn't have any time today for any development - wasn't at home the entire day, it will be finished when I have some spare time I guess.
  10. I can look into it, but what would happen when they draw the knife whilst holding a firearm? They would holster the firearm & reach for the knife or just fight with fists?
  11. RESISTPED If you've ever really "played" LCPDFR you have used Braveheart's policing script. It is an amazing add-on that adds some neat things to the modification. However, you may have also noticed how annoying, unrealistic & choppy the resist arrest feature is. LCPDFR still is an amazing modification, even if GTA V has taken away most of the people that play it and GTA IV. Some of the glitches & inconveniences I have personally occurred from Braveheart's resist feature are: Sometimes the "Get behind the suspect" doesn't prompt and the ped is stuck with their hands on their head uncuffable. If you press E again you risk it prompting or them running away.It seems that pedestrian's always are resisting and seem to never comply in the beginning.Accidentally pressing E near a ped.This script is set out to fix some of these issues as well as generally improve it as well. Some of the unique features of this script can be found listed below: Your weapon aswell as their weapons are taken into account. There is a higher chance of them opening fire on you or fleeing if they have a larger weapon than you. However if you are holding a large M4 or AK47 and they have a small pistol handgun, it is more likely they will drop their weapon and comply.There is less chance of resistance in certain situations.There is a random chance they will draw a script-given knife or other small handgun as well if you are holding a smaller weapon towards them.The taser actually does what it is supposed to do - it will increase the compliance of the suspect.This forces you to lock on to the suspect; this can be with your hands(you don't need to shoot / punch obviously), or any other type of weapon. This prevents accidental E when you don't mean to.The script also has a frisking / pat down system allowing you to pat down citizens, I have found the default LCPDFR function not to work, nothing happens when I press the frisk putting after holding down E, so I decided to implement this as well. There is a 50 out of 500 chance they will have pot, crack, marijuana, heroin or a small knife(ranging from 1 to 20 inches in length). Nothing will be found if the random integer is above 50 however - it's a small probability of finding something. Of-course if the suspect is actively holding a firearm or other weapon, it will be listed aswell. I will post some screenshots soon. Last but not least; I am also working on a tackle-handcuff system allowing you to pin suspects to the floor & handcuff them(this uses a ground animation, a get up animation and then sets them into the handcuffed animation).
  12. It will be released shortly, working on some final touches at the current moment. It will be released in 2-3 days if not sooner if everything goes according to plan. You can find some further information about the modification here: BoatPulloverIV - Click here
  13. Do you think I can pass on the very lowest settings? When I run systemrequirementslab, it says I have 735mb vid memory and I need 1GB.
  14. Hi, Can I run V on my laptop? Specs:
  15. Boat Pullover Script This is a simple pullover script specifically for boats. It allows you to make Boat traffic stops, and it also has an implementation of a random name / ID system. There is a 250 out of 1000 chance that the vessel has been reported stolen. It will be 100 if the random (0 through 5) number of times stopped is 0(making it a 100/10000 chance). Additionally, there will be a chance that the driver currently has an active arrest warrant. Additionally, their times stopped can be 0-5. There are 8 random hard-coded names currently for male and female(8 each) aswell as 8 lastnames. Here is a video of the initial traffic stop before the ID system was implemented. I will grab another video of the updated system with the ID & other options soon. This modification brings some actual potential for marine / water patrolling, possibly if anyone wants me to continue further the development past a basic traffic stop I will look into sea police, medical, whatever backup & some water based callouts.
  16. Well, it's still pretty raw, but here is a preview, basically you press Tab and the engine is cut off along with the speed going to 0. Then you can press another button(I am currently using Numpad0) to ask them to get their their helm off the wheel so you can approach them and do whatever.
  17. I think I am near to it being done, I started the script this morning & gave it a rest - I finally figured a good method for getting the nearest vehicle. I just need to do some more editing and it should be done soon if all goes well.
  18. KNEEL DOWN HANDCUFFING DEMO Well, I decided to make a simple modification for handcuffing players in the kneeled down handsup animation. It's a bit choppy since there is no proper animation for handcuffing / being handcuffed while in the kneeled down handsup animation, but it doesn't look too bad either. Feedback is welcome. https://www.youtube.com/watch?v=tzx4rMKxFzw&feature=youtu.be
  19. Okay, thanks anyways, I guess I will try to make my own boat pullover script.
  20. Hello. I want to do things such as Boat Patrols instead of the standard lame land patrols. The thing is, the standard pullover key / system doesn't seem to apply to boats. Is this a bug(or does it have another key / system) or is there another modification that works with LCPDFR and will allow me to perform traffic stops on boats? Also, is ELS compatibile with ELS-modded boats?(Stupid question I know) Finally, are there any other general boat patrol scripts for FR / IV out there? Thanks!
  21. because why not xD I would really apprechiate help; it's been like a month
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