RESISTPED If you've ever really "played" LCPDFR you have used Braveheart's policing script. It is an amazing add-on that adds some neat things to the modification. However, you may have also noticed how annoying, unrealistic & choppy the resist arrest feature is. LCPDFR still is an amazing modification, even if GTA V has taken away most of the people that play it and GTA IV. Some of the glitches & inconveniences I have personally occurred from Braveheart's resist feature are: Sometimes the "Get behind the suspect" doesn't prompt and the ped is stuck with their hands on their head uncuffable. If you press E again you risk it prompting or them running away.It seems that pedestrian's always are resisting and seem to never comply in the beginning.Accidentally pressing E near a ped.This script is set out to fix some of these issues as well as generally improve it as well. Some of the unique features of this script can be found listed below: Your weapon aswell as their weapons are taken into account. There is a higher chance of them opening fire on you or fleeing if they have a larger weapon than you. However if you are holding a large M4 or AK47 and they have a small pistol handgun, it is more likely they will drop their weapon and comply.There is less chance of resistance in certain situations.There is a random chance they will draw a script-given knife or other small handgun as well if you are holding a smaller weapon towards them.The taser actually does what it is supposed to do - it will increase the compliance of the suspect.This forces you to lock on to the suspect; this can be with your hands(you don't need to shoot / punch obviously), or any other type of weapon. This prevents accidental E when you don't mean to.The script also has a frisking / pat down system allowing you to pat down citizens, I have found the default LCPDFR function not to work, nothing happens when I press the frisk putting after holding down E, so I decided to implement this as well. There is a 50 out of 500 chance they will have pot, crack, marijuana, heroin or a small knife(ranging from 1 to 20 inches in length). Nothing will be found if the random integer is above 50 however - it's a small probability of finding something. Of-course if the suspect is actively holding a firearm or other weapon, it will be listed aswell. I will post some screenshots soon. Last but not least; I am also working on a tackle-handcuff system allowing you to pin suspects to the floor & handcuff them(this uses a ground animation, a get up animation and then sets them into the handcuffed animation).