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emb306

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Everything posted by emb306

  1. hey guys, im looking for all the standard cars, like stanier, orcle... vehicle.meta and carvariation. I'd like to add some cars, which are based on them, but i want to make them standalone. So the vehicle.meta can be found at vehicle.rpf but where is the carvartion that belongs to that vehicle file?
  2. so I have a texture/model that would replace police4 and I want to make it standalone. Do I just copy the police4' (where to find them?) vehicle/carvariations.meta lines and change the name to police5? And then name the .yft and .ytd also polic5 and add them to vehicle.rpf? And then I can spawn the car with "spawn police5"?
  3. emb306 replied to emb306's topic in Legacy
    what do i have to type to shut the lights down? everywhere zero? car.indicator.day.emissive.on 00.00 car.indicator.night.emissive.on 00.00 car.indicator.day.emissive.off 0.00 car.indicator.night.emissive.off 00.000 ?
  4. that's perfect. But how can i convert this one into a gtaV zmod3 file? Zmod3 can't open the .wtf file
  5. emb306 posted a topic in Legacy
    hey guys, i changed something in the visualsettings file but forgot to do backup on this one. Can someone send me the original visualsettingsfile? Or can tell me where i can change the amber parking lights being off at night. Would be awesome. greetings
    This is perfect, finally some variety in the police fleet
  6. open the vehicle files with notepad and add the first lines "item....item" and the last lines to your vehilce. just look after the fugitive word. its very simple. I just have the problem, that i dont have siren sound (There is no lighting, too). My both fugitive only honk. can author help?
  7. i got it now, beside the changes in the vehilce.meta, I still have to change the files in the vehicle.rpf, I just realised this now. thanks for ur help buddy. how is the undercover version going? When im far away its getting white. is this normal?
  8. My simple trainer says "podominator spawned" but it doesnt appear. I changed some clothes in x64e.rpf
  9. Hey guys, I'm pretty new to modding but I have something i really like to have in my game. Is there an already knowing way to make a "normal" car getting a police car? So I'm a fan of the unmarked/undercover shit but the original cars are kinda boring. I'd like to have the "Übermacht Oracle" as an unmarked police cruiser. But it needs to be a real police car, so the people also move/stop when I turn on my emergency signals. Besides this, another question, when I want to change the e.g. police1 color, do i only have to change the .png files in police1.ypt? Having this on the roof isn't possible, when I understood the forum right?! I'm thankfull for every answer.
  10. i did this, changed the files and wrote them over with openiV. but when i go into game and trainer and chat "spawn podominator" nothing happens. Do i still have to change some ytdr files?
  11. http://www.lcpdfr.com/files/file/8196-emergency-services-overhaul/ this is the pack i use.
  12. hey, ich hab the "sheriff car pack" so i thought i have to do the advanced Insall. But when i go into the vehicles.meta i cant paste the text. I even cant write in manually something. Can someone help? The Edit mode ist enabled ofc. I use openIV
  13. thank you very much, that helped :)
  14. Anyone can tell me how do i get a cap?
  15. Hey, first i appreciate the skins, very nice. But I have one problem, i can only spawn the sheriff suv, because the other cars are not listed at my trainer. I have the native trainer, ragehook 0.22 and ScriptHook V. Anyone got a guess?
  16. i downloaded naitve trainer and ScripthookV, but what to do now? How do i get those Sheriff task force files into my game?

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