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Eskqi

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    Eskqi reacted to FinKone in Callout "Traffic Backup"   
    Just a SIDE NOTE to anyone using ELS - Make sure the RANGE (in the ELS.ini file) is put up to at least 500.  (Talking about Els_Range_Pl, and Els_Range_Ai).  If the AI one is under 300, and I attempt to spawn a Police Vehicle, ELS will force a clean up and delete that vehicle... :(

     
    0.97 uploaded!  Aim'd at crashes and disregards (no spawns).
    Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.  
    Its currently all about assisting a primary officer, which has called dispatch for a additional unit (YOU), to assist him in a high risk traffic stop.
    Be careful.  These felons don't want to go back to jail.
     
    1.18[hotfix] addresses the issues of the callout ending without crashing LCPDFR if it fails to create on your computer.
     
    I'm going to start working on my first callout.  One thing I would love to do is back up a Officer.  Most callouts so far seem linear - in the point that if you get a possible drug call, you know what to expect...
    So I'm working on a assist call as the secondary for a traffic stop (for starters, its going to be in a serious degree IE stolen, felony stop, wanted, so forth).
     
    1,17 PREVIEW

     

     

     
    >DOWNLOAD
    IF YOU ARE EXPERIENCING CRASHING TO DESKTOP ON CALLOUT ACCEPTED,
    YOU NEED TO BE SURE THAT THE VEHICLES YOU ARE RUNNING, ARE NOT THE CAUSE!
    Spawn Locations for 1.18[hotfix] (Uploaded 2051 hours, 02MAR2015!)
     

     
    Completed Features:
    Normal Traffic stops added. Low chance of normal out comes going "sour" ;) Traffic requests happen map wide, city and highway. 4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation Assign State or County Police Officers to Highway Traffic stops and assist. Idea pool + planned features
     Suspect flees on foot Add to the INI file the ability to set callout ratio types (no normal traffic stops, all, or some) Dialog between primary and secondary officer before and after incident.  Suspect stays in vehicle - non-comply, locks doors (debating about adding)  Suspect throws drugs on ground (player must collect) Improve spawning of city related felon traffic stops (rarely grabs a bad spot)  Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.  Add spawn points for highway traffic stops (current method needs to grow to handle this)  Add non-felon stops, traffic assists for normal infractions, suspected drugs.     To add, have suspect with drugs chance to flee vehicle and drop drugs. Add ability to search vehicle in more detail. Dabble in seeing if I can make a scripted event to assist as a sobriety administering unit for a possible DUI/DWI call  
     
     
     

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