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guil820

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    guil820 reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  2. Like
    guil820 reacted to Sam in LCPDFR 1.0d Now Released   
    Continuing with the ongoing development of LCPD First Response - a process which has been going on for about five and a half years now, we're excited to announce the release of the next installment in the 1.0 series, 1.0d.
     
    LCPDFR 1.0d brings with it a number of fixes and new features. For the first time, we've also put together a comprehensive on-line guide to the new release, hopefully giving everyone more accessible information about what LCPDFR 1.0d can do, and how you can use it and this is accessible here: https://www.lcpdfr.com/page/guide.html
     
    Among the new features added in LCPDFR 1.0d are water pursuits, red laser Tasers, multiple partners, and all new Quick Action Menu.  As always, we've taken the opportunity to fix several bugs and to increase overall stability.  For those of you who play GTA IV Multiplayer, you'll be pleased to know that improvements have been made with regards to multiplayer compatibility too.
     
    Again, this release, along with various changes that have been happening on the website are part of a wider flurry of activity that is taking place right now at LCPDFR.com.   Of course, with this release, the focus will soon shift back to the website, and more details about that can be found in my news post from last month: '?do=embed' frameborder='0' data-embedContent>>
     
    We hope you enjoy LCPDFR 1.0d,
    Sam
     
    Problems with the automatic installer downloads?  Your anti-virus may be detecting them as false-positives: either disable your anti-virus momentarily or use the manual installation instead.

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