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Braveheart

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Reputation Activity

  1. Like
    Braveheart got a reaction from GamerCop23 for a file, Breathalyser Script (plus Traffic Management)   
    I've put together a simple script which can be used to role-play a road-side breath test. A traffic stop isn't complete without a breath test!

    At the minute the test will work anywhere close to a vehicle with a driver and the results will show up as text to the top of the screen. It doesn't look great I know but unfortunately I'm not sure how to have text display elsewhere yet. The limit is set to the real limit in the UK, namely 35 microgrammes of alcohol per 100 millilitres of breath. If a driver blows over the limit (36+) there is a chance they will attempt to flee from you. You can change the limit and the type of test (US or UK) in the ini file. The US test will show a percentage of BAC.

    Things I'd like to change:
    Set keys in ini file Completed in Version 1.5+!
    Use pictures (from the MDC) in-game of a breath testing kit with a different display for each result
    If not pictures, have results show as text somewhere else on screen
    Start only if you're stood beside the driver's door

    Traffic management

    I've also included three extra commands in the script, one to stop the closest vehicle, one to allow the closest vehicle to drive on and another to allow any vehicles you stop to drive on. If you stop a vehicle in this manner, vehicles to the rear will not attempt to haphazardly over-take, they will queue up and wait. Gone are the days of large-scale incidents being infested by horrible AI driving trying to do everything in their power to get in your way!

    Further details in the included Read.txt file.

    NOTE ON STOPPING VEHICLES: You must be on foot and close to (~5 metres) the vehicle you wish to stop with this script. It will NOT work whilst you're in a vehicle as it is not intended to replace the LCPDFR traffic stop feature. Rather it's purpose is to assist you in keeping traffic stopped and out of the way of your incident.
  2. Like
    Braveheart got a reaction from Wehrmachgt for a file, Braveheart's Policing Script   
    You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

    I trust everyone will adhere to this basic right to control how my work is distributed.




    Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.



    New showcase video thanks to Visible25 aka stealthman46:




    http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ



    A little about this mod

    This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

    The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

    The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.





    2.0 beta updates:


    -The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

    -The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.
    -The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.
    -You can now decided to accept or decline an incoming call.
    -Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.
    -Everything about the script is randomised for greater re-playability.
    -You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

    New calls shall be added in due course.


    With this script mod I aim to bring you that much closer to real life policing.


    Features



    Roads Policing features


    Stop vehicles (other vehicles will not attempt to overtake)
    Wave single stopped vehicles on or allow all stopped vehicles to move
    Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
    Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
    Order a person to return to their vehicle and resume their journey

    General Policing features










    Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
    Breathalyse on foot
    Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
    Extra incidents
    Attempt to throw a person to the ground

    I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).


    KNOWN ISSUES

    Please ensure you read over these before submitting any bugs to me.


    -The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

    -You cannot LCPD:FR pull-over cars spawned by the script.
    -Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)
    -The Shoplifting incident has not yet been implemented.


    The old showcase videos follow:


  3. Like
    Braveheart's Automatic Number Plate Recognition System + Speed Radar

    Is a script modification which simulates an ANPR/ALPR system with a speed radar
    Allows for customisation
    Detection marker can be moved around in real-time using NUMPAD (4 left, 5 reset, 6 right, 8 forward, 2 backwards, 9 up, 3 down)
    A sound will play when a detection is made, the system will lock in all details of the vehicle except the speed which will continue to be read
    A marker will be added to the identified vehicle
    System can be reset using the toggle key

  4. Like
    Braveheart's Automatic Number Plate Recognition System + Speed Radar

    Is a script modification which simulates an ANPR/ALPR system with a speed radar
    Allows for customisation
    Detection marker can be moved around in real-time using NUMPAD (4 left, 5 reset, 6 right, 8 forward, 2 backwards, 9 up, 3 down)
    A sound will play when a detection is made, the system will lock in all details of the vehicle except the speed which will continue to be read
    A marker will be added to the identified vehicle
    System can be reset using the toggle key

  5. Like
    Braveheart got a reaction from Deactivated Member for a file, Braveheart's Automatic Number Plate Recognition System + Speed Radar   
    Braveheart's Automatic Number Plate Recognition System + Speed Radar

    Is a script modification which simulates an ANPR/ALPR system with a speed radar
    Allows for customisation
    Detection marker can be moved around in real-time using NUMPAD (4 left, 5 reset, 6 right, 8 forward, 2 backwards, 9 up, 3 down)
    A sound will play when a detection is made, the system will lock in all details of the vehicle except the speed which will continue to be read
    A marker will be added to the identified vehicle
    System can be reset using the toggle key

  6. Like
    Braveheart got a reaction from bentavia for a file, Braveheart's Automatic Number Plate Recognition System + Speed Radar   
    Braveheart's Automatic Number Plate Recognition System + Speed Radar

    Is a script modification which simulates an ANPR/ALPR system with a speed radar
    Allows for customisation
    Detection marker can be moved around in real-time using NUMPAD (4 left, 5 reset, 6 right, 8 forward, 2 backwards, 9 up, 3 down)
    A sound will play when a detection is made, the system will lock in all details of the vehicle except the speed which will continue to be read
    A marker will be added to the identified vehicle
    System can be reset using the toggle key

  7. Like
    Braveheart's Automatic Number Plate Recognition System + Speed Radar

    Is a script modification which simulates an ANPR/ALPR system with a speed radar
    Allows for customisation
    Detection marker can be moved around in real-time using NUMPAD (4 left, 5 reset, 6 right, 8 forward, 2 backwards, 9 up, 3 down)
    A sound will play when a detection is made, the system will lock in all details of the vehicle except the speed which will continue to be read
    A marker will be added to the identified vehicle
    System can be reset using the toggle key

  8. Like
    Braveheart's Automatic Number Plate Recognition System + Speed Radar

    Is a script modification which simulates an ANPR/ALPR system with a speed radar
    Allows for customisation
    Detection marker can be moved around in real-time using NUMPAD (4 left, 5 reset, 6 right, 8 forward, 2 backwards, 9 up, 3 down)
    A sound will play when a detection is made, the system will lock in all details of the vehicle except the speed which will continue to be read
    A marker will be added to the identified vehicle
    System can be reset using the toggle key

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