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Wolfrider

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Reputation Activity

  1. Like
    Wolfrider reacted to SuperStumpje in Change Coroner Van?   
    The coroner van ability itself is part of ArrestManager, you can change it in the .ini that comes with that.
  2. Like
    I'm on the latest version of Scripthook. Unless ScriptHook stopped giving fatal errors about its version, although I'm pretty sure it is updated
  3. Like
    If it wasn't already obvious, R* is lead by idiots, they already made their subscription based desires clear. They want to pump out tons of online content so people buy microtransactions and they keep raking the money in with little to no work. Modding takes away from their potential revenue, I'm already done with them, I play GTA because I LOVE LSPDFR and DOJRP, but I don't see myself supporting this shady company. I just hope we can find a way to continuously mod GTA V in the future to come.
  4. Like
    I created a petition against the closing of OpenIV to TTI, and R* Games:
    "For 10 years now the Grand Theft Auto series has been edited and modded by people to make the game more enjoyable. Hundreds if not thousands of people have bought one or all of Grand Theft Auto: SA, Grand Theft Auto IV, and Grand Theft Auto V. The modding of these games have been done mostly in singleplayer and with the help of OpenIV, a software that lets you get into the game's files and replace vehicles, scripts, textures, etc. The closing of OpenIV leaves 1000s of people without access to be able to mod their games, and leaves 1000s of people without the ability to continue their hobbies. All modding used by OpenIV is for singleplayer use only to make the game more enjoyable, the software OpenIV was never used to mod multiplayer or Grand Theft Auto Online so it does not harm anyone. Myself, and other members of the LSPDFR and GTA modding community ask that OpenIV be allowed to continue distributing and running as a modding software. Thank you."
     
    https://www.change.org/p/rockstar-games-save-openiv
  5. Like
    Wolfrider reacted to 19Legan81 in LSPDFR 0.2 Delay Update - 13 July   
    Just try to get som sleep aswell. You guys are humans you know that right? Infact, you are superhumans =)
    Thanks for the hard work,to make us ordinary gamers lucky. To me you coders are like a god.
  6. Like
    Wolfrider reacted to xRaymond in LSPDFR 0.2 Delay Update - 13 July   
    I love you guys! I'm willing to wait as long as it takes as this update looks absolutely incredible.
  7. Like
    Wolfrider reacted to Sam in LSPDFR 0.2 Delay Update - 13 July   
    To follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release.  At this time, it would appear that all issues caused by the latest update to GTA V have been resolved.  Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
    Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself.  These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to.  Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results.  Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
    While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular.  To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:

    Bear with us as we work this out.  I guarantee you that LSPDFR 0.2 won't disappoint.
  8. Like
    Wolfrider reacted to mr-pants in LSPDFR 0.2 Update - 12 July   
    I appreciate everything so far. Thank you for taking the time for this. 
  9. Like
    Wolfrider reacted to FtDLulz in LSPDFR 0.2 Update - 12 July   
    Sam, you and the whole team are just amazing. There's no need to apologize considering how hard you all are working to fix this issue.
     
    Great work.
  10. Like
    Wolfrider reacted to Sam in LSPDFR 0.2 Update - 12 July   
    First up, we're all sorry for the problems we encountered with the release last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
    The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
    Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372.In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times.  On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times.  This means that this particular function takes five times longer to execute on the latest patch than it did previously.  LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it.  As such, during a pursuit with even a couple of units, performance takes a hit.
    With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance.  This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible.  Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
    Sam.

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