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Tukkan

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Everything posted by Tukkan

  1. I did that, some guy posted one gameconfig there, It worked for other people, even @Yard1 mentioned it in the RDE thread here, on LSPDFR ...
  2. Hi, I have several mods (including LSPDFR w/ plugins, both scripthooks, some minor models mods, mostly textures, and big RDE mods w/ some extra cars I added into it - coroner, civ stanier & taurus). I inject them into the game via Mod Manager. (Only RDE rpf w/ BCSO rpf are directly in the game folder.) It all worked properly in version 757.4. But after new 797.1/2 (online 1.35) update, when the RDE is selected, game crashes on loading screen, right after RPH says it loads and populates the world. RPH then spits some error log, but when I try to get full report, RPH crashes ... What it strange on all this thing it that, when I don't choose RDE to load, RGCS says my version is 791.2, but game says 797.1 (on that screen w/ disclaimer). But this is fine, I can play, offline, online, I think even LSPDFR (I didn' try). BUT! When I select RDE, RGCS again shows version 791.2, BUT game says 757.4 (online 1.34). And game crashes as I wrote above. I've tried several gameconfigs, deleting 'mpstunt' & 'patchday11ng' from the dlc list, even puttin' vanilla RDE into the game folder, but none of this works. Is anyone having this issue? Or can somebody help, please? I know it's not a big deal, I can play, but LSPDFR or normal offline play is way better with it.
  3. Sadly, no. Finishing one sector takes much time and I'm very short of it, so for now, I am forced to leave it for the future ...
  4. There's a little bug with license plate when multiple liveries enabled. A 'mini' livery appears instead of LP.
  5. Hey guys, maybe someone asked this question before, but does anyone know, how to mute prison alarm in EFLC (esp. TBOGT)?
    It's pretty good looking, nearly like real-life FDNY ambulance, but there's a tiny bug with passenger doors. Passengers cannot get into ambulance. But, and that's weird, if I call EMS via police helper, paramedic-passenger doesn't have this problem. But only in this particular case. If I call them by phone, there's the bug again. Can you please do something about it? (I know, that original model was created by Yard and I think, his recent version doesn't have this issue.)
  6. EDIT: download link http://www.lcpdfr.com/files/file/7565-replaced-traffic-lights/ Well, I guess 'manhat04' is finished. Here are some screens:
  7. Here is another crossroad. I'm trying to work on it, but doing this takes lot of time. I have to spawn it with, SNT, then manually transfer to WPL and then try it ingame, because even if rewritten from SNT file to WPL properly, I have issues with facing - traffic lights (even for peds) sometimes facing on the wrong side, so I have to repair it ... And I could not use Loki's map mod importer because my excel is not in English. Thus making just one crossroad takes approximately a half an hour. So if someone wants to give a hand, I would be very grateful.
  8. Quick update: I managed to improve one crossroad, removed old lights and placed new ones. These are generated by WPL file, so SNT is not needed. However, it's a little bit lenghty and I don't know, whether I'll be putting traffic lights into WPL or SNT (this is an easier option) in the future. Plus I don't have much time now ... Meanwhile, you can enjoy some screens. As you can see, vehicles and peds obey traffic signals, which is good. (This is not generated by lights themselves, but some other file, perhaps paths.img)
  9. Hey guys, I just wanted to share some pics of my new project in which I'll try to place traffic lights on the right side of the road, like in US reality. This is just some kind of demo version, I made it quickly in SNT, just to see if it is possible. And it looks that it is! Vehicles stops normally on the correct side of street, they don't stop under newly placed traffic lights. So do peds. My second goal is to try remove old traffic lights, just to see, what will happen: whether vehicles and peds will still obey 'traffic rules' or not. And of course placing new traffic lights as 'static', so they won't be needed spawn by SNT. I just started, so please be patient. I will post my success/failure soon (or I hope so).
  10. Hi, I'm using METT mod with LCPD and I wanted import mett vehicle as a new one (side by side with 'civilian' speedo because I don't want to see mett livery in normal traffic, but this cannot be changed with alm mod - mett livery won't spawn. I renamed model to mett.wtd/wtf, entered new lines in handling, carcols an vehicles, but when I spawned it, interior was plain, just white ... but when I changed txd model in vehicles.ide, it spawned properly ... Does somebody have any idea how to fix it?
  11. I wanted import mett vehicle as a new one (side by side with 'civilian' speedo - I don't want to see mett livery in normal traffic, but this cannot be changed with alm mod).
  12. After I installed 1.0d version, game crashes every ±15 minutes and I don't know why. 1.0c works fine. I had to downgrade LCPDFR due to this issue ... LCPDFR.log
  13. Images added to a gallery album owned by Tukkan in GTA V Galleries

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