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ActionScripter9109

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Everything posted by ActionScripter9109

  1. If you've ever taken an "armed suspects" pursuit call in 0.2, you know what I'm talking about. They drive super fast - to the point where you'll take about 8 minutes to catch up, or lose them right away if you didn't call air support. They shoot at ridiculously long range. Seriously, holy hell, they have pinpoint accuracy at 300 meters with their pistols while we have to drive right up on them to hit anything. They have too much health; you can post up with an M4 and fire as they approach, but unless you sink about 3 headshots on the driver, the only result is that they murder you as they swerve around your car. Any way you look at it, they're too difficult. And the AI support units suck at this job. Somehow, with the criminals popping off homing super death rounds like they're going out of style, the NPC cops just drive doggedly behind, absorbing rounds until they tumble out of their cruisers stone dead. No shooting back at all, no setting up roadblocks, nothing. And most of the time they're not even a sufficient distraction - the criminals will fire past 3 cruisers to hit the player. The only way to get some reprieve is to use "Local SWAT" and hope they send Police Transporters with their bulletproof windshields. And to anyone who's about to reply "lol call in NOoSE Air Support" - get lost. That's not how you take down suspects, and it's also not a challenge. NOoSE Air = Press Enter to win. I want more realism, not just a way to insta-kill the bad guys. I know the mod team is probably aware of police tactics, and I hope you guys will adjust the scenarios and AI to be more conducive to realistic tactics. For everyone else, if you want to see why I'm complaining, hit YouTube and search for dash cam videos where the suspects fire back at cops. Notice that they almost never hit anything important, and that if the cops maintain a bit of distance while following, the criminals don't waste ammo trying further. Notice that the cops sometimes fire back from their passenger windows. Notice that spike strips are used, and that the chases almost always end when the criminals crash into traffic. If one or more of these things were the norm in LSPDFR, it would go a long way toward making these calls fun instead of immersion-breaking and impossibly balanced. I'm enjoying the mod so far and looking forward to seeing what's in store.
  2. Just curious, by "Assault Weapon" do you mean the bullshit scare term for semi-autos, or real (automatic) assault rifles? This is exactly my experience. (Example: video titled "Taxi the Terrible" on my channel.) Also it seemed like Infernus drivers were packing Micro Uzis a lot, as seen in the video I posted.
  3. This past evening I played a few hours of LCPDFR on a server. During that time, I was repeatedly gunned down by Micro Uzis wielded at point blank by the stopped drivers. Since I was on hardcore mode, this was effectively a death sentence every time. I put several of these incidents together in a short video. I used to see drivers getting out of their cars before opening fire, as in this video. That was on normal mode. Is hardcore responsible for the one-handed killing? I would suggest that the weapon for this scenario be switched to the Glock, since a Micro Uzi isn't realistically going to be sitting there next to the driver, waiting to be used on a traffic cop. Also, it would be nice if drivers would more often get out or otherwise give some sign that they're going to become violent. It's no fun to be completely and utterly screwed upon walking up to the car.
  4. I'm on now. Private game, LCPDFR vanilla, DAS. I have SNT if you need cars or guns spawned. GFWL is ActionScripter9. To join, add me and send a message stating you're from LCPDFR. Probably be on for another hour or two at least.
  5. Most of the time, when I respond to a "shots fired" call, the police cars parked on scene have their sirens turned on, despite no officers being in the cars. Besides being unrealistic, this is quite irritating, especially when the crime scene is cleared and I walk outside to be greeted by 4 or 5 wailing sirens. If this is a bug, it would be nice to get it fixed. Otherwise, please consider altering the code so the spawned police cars have only lights activated, with no sirens. Thanks for reading.
  6. 15 players?! Why does that never happen when I'm online? Also, I hate when morons do that to the server. "Lulz this is a public server brah, you mad?" - harpdarp
  7. Alrighty. Got some good time in with Smoke and Alum Jax. We all had mics and DAS so it was really easy to coordinate. Apparently there's a Teamspeak server I didn't know about, but we ended up using the GTA VoIP system, which seemed to work fine. As before, I'm willing to play on most nights, so add ActionScripter9 and let's clean up the streets.
  8. I just sent out a ton of friend requests on Live. Basically everyone who posted here in the last week. Can't message from xbox.com since I'm not Gold, so there will be no accompanying message. If you see ActionScripter9, accept it. That's me.
  9. Alright. Today I learned a valuable lesson - if you make the LCPDFR server public, random asshats WILL come in and ruin it. So here's how I'm gonna do this from now on. If you want to play vanilla LCPDFR, with no car mods, add ActionScripter9 on LIVE. Message me so I know you're from the forums and not a random nut. When I start the server, I'll make it friends-only, and I'll invite everyone who plays LCPDFR. That way we can keep it nice and sane. Also, you'll do well to install DAS (Dispatch Assistance System), as it's invaluable for cooperative police work and communication. My friend Google has the link to it. Later, troopers.
  10. Oh, me! Me! Just installed DAS and I'm about to hop on Live. If I don't see a LCPDFR server, I'll make one. Add me, ActionScripter9, and send a message so I know you're an LCPDFR player and not just some random person.
  11. Yep. PMing. Let's do this. Heck, edited for others. I'm ActionScripter9 on Live. Add me and I'll join a game. Don't want to host as my PC is not top of the line. I'm running vanilla + LCPDFR, no other mods. Edit 2: Screw it, I'll host. GTAIV. Free Mode, called "LCPDFR Only". Join if you see it. Edit 3: It's lonely in here. Also, crashed trying to Alt+Tab to check this, but I'm hosting again now. Join! Edit 4: There are 2 of us now. I'm restarting for mic issues. Come on in! Edit 5: Grr, crashed for some reason, starting again. We had 5 LCPDFR players. Edit 6: Done for the day. That was fun, got some people on the friends list for next time.
  12. Well, I just tried hosting and it worked. I was able to play with 2 non-LCPDFR users, who had their own mods running as well. It seemed to work fine. Thanks for the help. It seems as if a mod user has to play a game hosted by a mod user. Vanilla servers don't allow mods.
  13. I haven't tried hosting. My laptop is the less capable of the two machines, so I was afraid it would cause issues if mine got overloaded. I'll try it now and see if it works. It seems odd that the host would need the mod.
  14. Yeah, he did Player Match, which is the only way to create a custom game afaik. I even tried removing the .asi and .dll files from LCPDFR from the main game directory, and it's still booting me for mods. I have no other mods installed. Should I be able to get in even with LCPDFR installed? That's what it sounds like from the forums.
  15. Free mode. I'm trying to play with a friend and he's hosting Free Mode on Live. Every time it says "This match does not allow mods" and I'm sent back to single player.
  16. Okay, but I'm attempting to play online right now and it keeps saying mods aren't allowed. How do I get past this?
  17. I'm confused - how does one play LCPDFR online if the multiplayer servers don't allow mods? I keep seeing people saying to save a "clean" version for multiplayer, but then how do you play the mod? Is it LAN only? What am I missing?
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