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BigDeluxe

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  1. Like
    BigDeluxe reacted to Original Light in LAPD Added New Vehicles To Their Fleet   
    Those cars are not going to hold up to police abuse, since they aren't designed for police work. They lack heavy duty brakes, heavy duty suspension, transmission coolers, oil coolers, and power steering coolers (based on assumption). 

    Cost of maintenance will likely be extremely high, and the fact that the Tesla and BMW are extremely expensive and parts are limited wont help. I have no idea what these guys are smoking, no offense. If they're going to be environmentally friendly, they should follow the NYPD's footsteps and at least try using some Hybrid Fusions, which have surprisingly held up well to police work, and Nissan Altima hybrids. Not $90,000 Tesla's and high end, overpriced BMW crossovers. 
    I wonder if they're still going to keep phasing in Ford Explorers, Tauruses, and V6 Chargers? Since these vehicles are somewhat eco-friendly in comparison to the gas hungry Crown Victoria's they still have making up 70% of their fleet. This is a disgraceful waste of taxpayer money. 
  2. Like
    BigDeluxe reacted to OfficerJessica in [REL] Code 3 Callouts   
    I have a weird bug with the peds spawned by the callout- i can't arrest them. They just stand still when you press E, and you have to kill them to end the callout. Anyone else get this?
  3. Like
    After updating to 0.2a, if another unit arrests the fleeing suspect, they leave him there on the ground. At this point I can't interact with him unless I get him at gunpoint and have him surrender again, then (see video) this happens. I've tried tazing him and still it keeps happening, had to kill him. 
     
    I don't get why the arresting cop cant let you take the suspect to YOUR car. Seems to be really buggy,I can only let the AI arrest them otherwise the suspect is stuck in a loop or just stands still until he dies. and for future versions I'd love to be able to search/frisk an arrested suspect and yield an ID, and do some investigation bits, to increase realism.
     
    Oh and, during pursuits it seems the suspects are really calm and drive normally, this one got behind two cars and stopped fully, also went normal speed on a highway instead of fleeing and actually making it seem like he was running from the police.
     
    Example video.
     
    UPDATE: Seems like all 99% of peds after pursuits just dont want to listen. Its either the AI arrest him and he bugs out or I stop him with E at gunpoint, and he is no longer responsive...It also takes about 15 pistol shots to the chest to kill someone, and a couple in the head which is pretty weird
  4. Like
    My 2-cents, I still say we need EMS for the realism factor, never would you have the Coroner come before EMS to bag bodies. And I've called EMS before for someone which is realistic not a coroner lol...
    Also FinKone you should add a radio selection for road block and or also spikestrip option for ahead of a pursuit/chase.
  5. Like
    BigDeluxe got a reaction from m3dicjay in No police computer after Ragehook update   
    so then it does not work fine for u then? At least LSPDFR doesn't that is...
  6. Like
    BigDeluxe reacted to DivineHustle in Getting whether a player is in a pursuit   
    Do you mean LSPDFR recognizing that you are in a pursuit when it wasn't LSPDFR triggered? I agree that this would be a great feature. Or simply the ability to mark any pedestrian or any vehicle as wanted, regardless of if they've committed a crime or not. We could just drive up to someone and mark them as wanted, and other officers will attempted to arrest them. Would be pretty cool.

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