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TitanSloth

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Everything posted by TitanSloth

  1. Thanks @Albo1125!, I definitely will message if I run into some issues
  2. Thanks for letting me know about the spelling error!, my bad!
    • 386,607 downloads
    • Version 0.6.1.1
    NOTE: All Callouts are now enabled! Remade the famous Kidnap Callout! FEATURES Aggravated Assault Callout! Driver on Drugs Callout! Kidnapping Callout! Active Shooters Callout! General: Keep checking for updates!! This mod will update more frequently! THANK YOU for all the help everyone has given me!
  3. using System.Windows; using System; using System.Collections.Generic; using System.Collections; using System.Windows.Forms; using LSPD_First_Response.Engine.Scripting.Entities; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; using Rage; namespace GoodCallouts.Callouts { using System.Drawing; [CalloutInfo("CrazyShooter", CalloutProbability.High)] class ShotsFiredCallout : Callout And i also tried putting it above the namespace, but still no luck :\
  4. I did that, but unfortunately it's still not working
  5. I did the following code and it's giving me an error, Do I have to use a specific reference?
  6. I was wondering, does anyone know how to make an array of random vehicles that could spawn instead of just spawning one type... for example: myVehicle = new Vehicle("felon", SpawnPoint); Is there a way to make a list or array? and can it be random per callout? I Uploaded my c# file so you could take a look MainCallouts.cs Main.cs
  7. Thanks for the help!
  8. I was also wondering, how do I make an INI file for my callout plugin?What code do I need to make an INI file?
  9. I was wondering, can I program a key to start a callout I made? if so can I have an example?

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