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Cop1980

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Everything posted by Cop1980

  1. Well they have to notify the airline but does the airline notify the crew actually on the plane?
  2. As I understand the captain has the right to require armed people to give their weapons up for the time of the flight. Also I heard of actual cases where airplane captains required transported prisoners to be uncuffed at least for take off and landing for safety just in case. And regarding the sky marshals in some particular cases it looks like at least somebody of the crew knew about them and in some cases it looks like nobody knew. Even real pilots themselves seem to be in doubt whether they would be notified properly and all tell different stories. Also what if the plane captain or the rest of the crew are foreign citizens or the plane registration belongs to a foreign country? Those sky marshals identity is considered confidential and it would be weird to reveal it to commercial airline employees especially if they are foreign?
  3. For me it works regardless of the key order. You can mute the sound and then activate the signals so you would have the lights come on without the need to quickly hit keys to mute the siren if you do not need it. I usually do this anyway right at the beginning of the patrol to have silent lights by default for traffic stops. By the way why the quite weird traffic stop system with blips and preselecting vehicles around? In real life drivers would have no way to tell which car do you mean so the closest one or the one directly in front of you by default looks reasonable for me.
  4. I would really like some routine peaceful police work!
  5. Sorry did not quite understand what you said? Do you mean that the crew does not care?
  6. Hello! Does anybody know whether the airplane flight crew gets officially warned about any law enforcement officers or any other legal firearm carriers on board of the plane and what information do they get on them? I know that they get a formal special passenger notification regarding prisoners and their escort but those are kind of obvious even without the paperwork and those will require special attention unlike officers who are alone. Do officers still carry their guns on the scheduled planes when traveling about their own personal business like they used to? Or I guess that normally depends on their agency and the laws of the country where they serve?
  7. Just took a screenshot of the game root directory.
  8. Hello! I have a problem with script hook disabling or breaking the Ragehook and consequently the LSPDFR. Many people use different combinations of mods that require both hooks to be present and it works fine for them. How to fix them interfering with each other in my case? Thank you for your assistance!
  9. For me with the script hook present the Rage hook does nothing and without script hook the rest of the mods do nothing. Am I doing something wrong here or how to fix it?
  10. I heard that it is possible to find and finally arrest Trevor and Ron for all the stuff they did in the storyline? Is there some sort of place they are likely to hang out or any other known way to get them intentionally? Imagine a massive Hollywood style police takedown on these guys!
  11. Then it prevents the loading of Rage hook for some reason.
  12. How do you use both scripthooks at the same time? How to load the scripts via Ragehook?
  13. So the lack of cash is a bug not a feature? It is very good to know that actually. And in case we would be able to get into the interiors that we normally can that would be even nicer.
  14. Why are the interiors and the players money locked currently? Also ready to contribute by translating to Russian.
  15. Hello! First the release is very solid for an early beta. I am knocking on the wood but it alredy seems very stable to say the least. The vehicle and character customisation menu is really good. However I have a few questions and possibly bug reports. What are the keys for the lights and siren? Nothing actually seems to work with the only way to control them is via the vehicle actions menu. What is wrong with the arrest animations? In the trailers and screenshots they look really nice and there are a few variations of them but in game the movements are unrealistically fast and glitchy and most of the time are seriously misaligned. It seems like with the mod installed the street peds become so much more inadequate and even drawing a gun makes the whole city block go absolutely crazy for a long long time. Even the default game overreacts prety much unrealistically to gunshots but making it react even more and even without the actual shots fired looks like a bug for me. If you pull a vehicle over and try to arrest the driver then everybody including the driver will just instantly start running away but only to be hit by three more crazy cars at once. If you open the backup call menu or the interaction menu and then accidentally open the other one without closing the first one open either or both will become bugged. If you call a highway or a federal unit as a backup a code two patrol unit will often appear alongside even if you did not ask for one. If you ask for a backup the arriving cops will often leave the car far away and walk even if there is an obvious opportunity to drive much closer. Also they tend to aim their guns at an imagined suspect even if there is not one or he is in another direction. They also aim at cuffed and subdued suspects. Suspects sometimes break out of handcuffs for some reason and start doing a variety things from emotionally waiving their hands around to fighting you. To get them back you have to repeat the arrest animation sequence from the beginning. If you call for a backup unit to pick arrested suspects up for you if you are driving a motorcycle for example they will sometimes go code three and start driving around with no particular goal or destination with those suspects still in the back seat. If a vehicle moves out of the way because of your lights and sirens you can not pull it over after that. Same things about fleeing vehicles in pursuit. The only way to stop them is to physically ruin them. There are sometimes bugged peds around that you can not interact with at all unless you punch or shoot them. They neither comply nor resist but just ignore you. These are the things that were spotted by me in game after some time playing that I would like the team to know about. Thank you.
  16. Thank you for a quick answer! It does not seem to be an out of memory situation because sometimes it lags after five minutes of playing on a freshly rebooted system and sometimes it does not lag after hours of playing. I have many hours of experience with the game and indeed there was no lag on the older patches after the initial release. Yes by saying account I mean my Windows user account. But it is Windows 7. So just a classic system account without anything regarding the Microsoft account or their website or anything else. In fact I do not have a Microsoft account. My computer rig is as follows. i7-4790 3.60GHz with turboboost ability GTX 780 2GB 16GB RAM 750W Power Windows 7-64 Home Premium I am updating the video drivers periodically as they release. Also not sure if it matters but the game is Steam version and was verified by the check tool after installing the latest patch. I thought it would probably fix it if something was messed in the game folder somehow. Also there were never any kinds of mods in the game. Could it be related to disk fragmentation or something? Maybe it is worth attempting a defragmentation? Please tell me if you need to know anything else. I hope it can be fixed somehow.
  17. Hello! I just got to back to playing the game after a couple of months or so of break. What I noticed is that the game now often starts to lag and stutter unusually slowing down to very uncomfortable framerates. Sometimes just restarting the game helps and sometimes it does not or the issue does not occur at all. Before the mentioned break in playing I was running the game on a specially created english Windows account as was required after the release. After completing the whole story mode nothing like this was ever observed at all and everything was fine. Now I am playing on my native language system account and with the latest patches to date. These two points are the only differences. Why could that be happening and how to fix it? I heard that one of the newer patches accidentally introduced a couple of bugs including a memory leak. Could that be the reason in this case? It is just ruining a big part of immersion and it was not there before! Thank you!
  18. Hello! I am experiencing some issues with weird cop behavior which I suppose to be bugs of some sort. Please help me if anybody knows what of the following is really an issue or is intended and what to do with it. If I tell my partner to hold a suspect at gunpoint and then tell them to do something else without first commanding a regroup they get stuck and keep holding the suspect at gunpoint or they just attempt to do both things at once which looks awkward as you guess. If I command my partner to arrest somebody they will do so but then the suspect will just walk away in handcuffs. In this state they can not be interacted with at all. Looks like they are treated neither like a free ped nor like an arrested one like their existence is not recognized by the mod. The partner cops draw same weapons as the player and keep using it until player gives them the example by drawing another one. At the same time they treat any weapon like a pistol irrespectively of what it really is. For example if the player draws a baton the partner will do the same thing. Then the player can hide the baton and the partner will do so too but he will then keep using the baton until he sees some other weapon in the players cop hands. If I ask him to hold a suspect at the gunpoint he will draw the same baton and do nothing while suspect will behave like if they are actually at gunpoint. But after that should I draw a gun or a taser he will switch to that mode and behave normally again. Actually I believe for some reason the gun and the taser are the only two things they can choose between on their own. Also they can get stuck with a particular weapon and do not even repeat after me for some reason. In the previous version I could see an arrest on the street with a default game animation instead of the mod one. But in the current version it turned out that it is hard to check that because I could not make the cops arrest somebody. Usually it is quite easy to provoke a ped for a fight and get them arrested for fighting. But this time the cops do not arrest the guy. They draw the guns at him and wait. If he becomes aggressive enough to be shot they will shoot him but if does not they will put the guns away and behave like if nothing happened. I do not know if that actually matters but I was playing a federal agent ped added in the episodes that does not appear in the normal game and so was my partner. Thank you!
  19. I do not think that is the case because just a couple of minutes later in the video he mentions that he did not have a chance to use it yet. In response to one of the comments to the video he claims to be using the CryENB. The trick is that for me it looks different for some reason it is hard to understand why and that is what I asked about a few days ago in this forum. In other videos by this guy he seems to use what looks much more like the CryENB. So the question just is if anybody can say what is used in this video? Thank you!
  20. Hello! Maybe I am actually mistaken about what kind of graphic modification gets such results and that is why I am asking for general advice. How to get a realistic appearance of the ELS? Something like in this video I think.
  21. I did not actually notice that thing. What I mean is that it seems that yellow color prevails over any other irrespectively of the type of the light. That car in the second video is just a pretty random example of what it looks like. As you can probably see there from the front where there is no traffic advisor when the player is about a car length away from the lightbar you can not say whether they are on or off. That is what actually bothers me most as they behave this way no matter how bright they really are.
  22. Anybody can help on this? I would really like to get that nice realistic look but can not get it yet for some weird sort of reason.
  23. The first video is the kind of look I am after. If I just install everything out of the box as it comes it looks very much like this. In one case the police lights look like police lights and in the other one they just become transparent mere couple of feet away from the car and the traffic advisor looks like intense solar glare. I am just looking for a way to get the police lights to be effective meaning they can be seen attracting attention in traffic. However most graphic modifications seem to be tuned for own car lights to look good and for some reason they are loosing intensity insanely quickly if you move away so there is no purpose in cars around you having them because you can see the car without their help much sooner then you see them. Also a lot of the time there are such issues like all the lights turning purple because of the huge glare that just blends with the opposite light or a traffic advisor so bright that it effectively obscures the primaries when on. The guy from the first video seems to have found a nice and realistic combination with lights looking pretty being sanely bright without unrealistic glare and one of the most important things staying bright some distance away from the car like they should realistically.
  24. Could this be a memory related bug?
  25. Yes I did use it if I recall correctly.

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