Everything posted by ErinLindsay
-
Buell Airhorn
From the album: 3D Renders
For some ambos stinkace2 and I are making! -
[WIP]2008 F 450 Fire Rescue V2.0
-
Yet another body found in Liberty City
-
Not Georgie's New Charger :D
From the album: Misc
-
LCPD On Scene.
From the album: Misc
-
[WIP] Center Point Fire Dept. Rescue 5
From the album: Vertex3D's WIPs
stinkace and I are making F350 ambulances together :D Rescue 5 in quarters. If you guys have any requests for an ambo, say them below and I will make the best looking one. -
An attempt at an Apple Wireless Keyboard
How professionalism begins. Better to get in the habit of UV mapping in 3DS Max. It is more suitable for game modeling techniques, whereas ZMOD is not.
-
A question to all Moders/Modelers/Scripters... Whatever!
Well... I had been interested in 3D modeling before I even touched GTA 4 on PC. Beforehand, I had just started doing graphic design, and I had been doing it for a few months before joining this site. I lingered around for a bit on here, then I saw Forward had made this console for a vehicle. Back then not knowing any better, I was amazed at what I saw. Looking at Forward's creations is basically what started my entry into 3D arts. Let me tell you, I sucked at first! After weeks of effort, I finally made my first Tahoe Storage Cabinet. I felt so proud of myself for doing this such simple task. At that moment I knew this was meant for me. Slowly but surely, I started making more and more things in 3ds Max. I have been using it from the get-go, and it has served me well. It takes a lot of work and effort to get to my level of modeling. I watch and read a lot of tutorials. Digital Tutors seemed to have helped me a lot, as well as Youtube. There are many websites like Polycount, Artstation, and Behance to get help and inspiration. The are of 3D is vast. You have to learn, practice and do to get the results you want. Never quit. The more you do it the better you get. DO NOT QUIT MODELING. Do it till your ass hurts! I study a lot of game modeling techniques, and I am a 2D artist so Photoshop skills come in handy too. I feel like I have accomplished a lot of things, but I am not satisfied yet. Despite what you see I do, I am still learning and there are people 5x better than me when it comes to this subject. I like my models when they are done, and the renders inspire me to make more things! All I can say is watch tuts, do not rely on others to teach you, teach yourself, and PRACTICE PRACTICE PRACTICE!!! Tools I use: 2015 3DS MAX Marmoset Toolbag 2 Mental Ray (sometimes) Photoshop CC CS6 2014 Hope this helps, and good luck with the ishit iPAD! :P
-
CPD Chrysler 300
-
Chevy Caprice 2014 PPV (WIP)
-
Caprice Interior Render
From the album: Vertex3d's Scratch Made Parts
I just rendered this, I did not make it. -
First attempt and Scratch Modelling (The iShit / ShitPad)
-
MCS (7)
-
GUMP's Tahoe Ranch Hand
-
GUMP's Tahoe Ranch Hand
From the album: Vertex3d's Scratch Made Parts
I did some work on GUMP's Ranch Hand push bumper. What I did: -Made new textures -Reduced poly count by over 1k (2700k right now) -Added the Ranch Hand Logo to the grill -
2014 Dodge Ram Tradesman EcoDiesel
-
Ranch Hand wraparound update.
-
Badassery! Move Out The Way!
From the album: 3D Renders
662 Polys Made for GUMP's sexy Tahoe to the right of this image. -
Touchmaster Siren Box W.I.P
-
FS Smart Siren (Game Asset)
Thanks guys! I grabbed an image from the internet, so it's not the best quality. If I made the texture from scratch it would look much better.
-
FS Smart Siren (Game Asset)
From the album: Vertex3d's Scratch Made Parts
Exploring game modeling techniques for GTA 4. -
Working on a Ranch Hand wraparound.
-
Mother of God...
-
Police brutality caught on camera (2)
-
Main