Everything posted by SkyNet
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First LCPDFR video. [HD]
Hey nice video, I just recently started making LCPDFR vids myself. Keep'em coming.
- GTA IV - LAPD Intense High Speed Pursuit
- GTA IV - LAPD Intense High Speed Pursuit
- GTA IV - LAPD Intense High Speed Pursuit
- GTA IV - LAPD Intense High Speed Pursuit
- GTA IV - LAPD Intense High Speed Pursuit
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GTA IV - LAPD Intense High Speed Pursuit
haha, thanks! Yes it sure was a long chase. Police: CVPI Police2: Charger FBI: Slicktop Normally I would have the slicktop as the Noose, but i've noticed many problems occurring with the Noose in LCPDFR v0.95RC. Modded or not, there is about a 50% chance of a game crash when calling for Noose backup while in pursuit. That's why you will notice I never called for Noose support. I still have to play around with it and make methodical modifications. Thanks for watching.
- GTA IV - LAPD Intense High Speed Pursuit
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Car Mod Pack
This might be blowing things out of proportion a bit, but here: Just think of it as everything else in the physical world. Larger things require more energy / resources to operate, this is even true for "virtual" bodies including computer graphical textures. The larger the files the greater the toll on your computer. A large "file" is actually a greater amount of binary, (the 1's and 0's). The more the binary the more processing it will require to determine what the "file" is.
- Probl
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GTA IV texture bug ( need help )
Did you call for backup? Noose? I noticed glitches occurring when calling for noose backup... if the models do not load properly it will begin to crash.
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GTA IV texture bug ( need help )
Just curious, did you edit the configuration file "first responder ini" at all?
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0.95RC1 Error.
Yeah, I am understanding where you are coming from, but maybe there is a way to truncate this issue slightly. For instance, the configuration tip gnat326 provided for a me a few replies up seems to work like a charm although I understand it will load everything into memory. Maybe the developers could focus on that feature and possibly improve it to where instead of enabling all vehicles, users can select which vehicles he/she wants to pre-load, thus allocating only needed vehicles into memory. That might fix many problems and it's just one idea.
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0.95RC1 Error.
I don't believe GTA is incapable of operating car mods. Having a larger model size which tolls more memory isn't proof of incapability, it sounds like more of an excuse to me. Honestly, nobody here is experiencing game crashes due to modded vehicles... They experience game crashes when they use LCPDFR along with the modded vehicles. Don't get me wrong, I can see where the technical requirements to run such mods is increased, but it doesn't render the game incompatible. I am not trying to come off in a negative manner, so don't take it that way. But to solve a problem we must first acknowledge that there is a problem, and not turn your backs on the ones who experience these problems. I joined this website because you guys have an amazing idea for a mod, it makes GTA IV worth playing again... But I am seeing a very strange support atmosphere here which I believe may be prolonging the ability to resolve problems.
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0.95RC1 Error.
Thank you for the help, I will definitely try that out. If you have any other tips, please let me know.
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LCPDFR Diagnostic Tool
And the link was broken until now. Thanks.
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0.95RC1 Error.
So basically LCPDFR is incapable of operating with modded vehicles?
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LCPDFR Diagnostic Tool
Here I did it myself as for some reason nobody on here knows how to properly link web pages. Click to view
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LCPDFR Diagnostic Tool
Still not seeing any links.. the sticky is broken as well.