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Today on LCPDFR we have been given the opportunity to interview FinKone, the man behind the invaluable modification known as Police Radio.  Some of the highlights include how he became involved in developing modifications for the GTA series, and talk of other projects he's working on.
Greetings everyone and welcome to the first instalment of the Community Staff Favorites.  I hope you all enjoy the images featured this week.  I’d  also like to express a big thank you to all of the individuals who decided to submit their work for this series, and now without further ado (in no particular order) the Community Staff’s chosen Favorites.

LSPDFR 0.3 - "Busted!"

By Sam, in Articles,

This is the fourth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
If there's actually some truth to this wild guess, we're very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary.  Don't just take our word for it though, read on to take a look at some awesome new pictures showcasing just what our new systems, coming in LSPDFR 0.3, are capable of.
Hello there! I’m the new Content Editor for LCPDFR!  The staff in recent weeks have been busy completely reworking the download section of the website as well as announcing the development of LSPDFR 0.3, so the news feed has been pretty quiet.  I figured it’s time for some change, who knows maybe you can even find your name on the news feed!
Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.
The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyer's office in LCPDFR, but on a much larger scale.  Read on to see the station in action, as well as the cool new features that come with it.
This is the second part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. 
Be sure to read on for more information about this feature, and more, coming soon with LSPDFR 0.3.
After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3.  As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects.  With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs.  We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
For more information, including two screenshots, check out http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
As the modifications for Grand Theft Auto V keep rolling in, we've been hard at work developing a brand new downloads section to better host, categorize and display the masses of new content on offer.
Featuring two entirely homepages, the new Downloads Portal creates the perfect distinction between GTA IV and GTA V content - this makes finding all of the latest files for your chosen game that much easier.  
Among the other changes are the reintroduction our advanced filtering system, allowing for downloads throughout all categories to be filtered by attributes specific to that category, and a much friendlier interface which emphasises content over clutter.
With the latest updates to both OpenIV and now ZModeler, it is finally possible to create a range of vehicle modifications for Grand Theft Auto V.
Here at LCPDFR.com, We've been busy working on ways to support this exciting development, and have started work on a number of initiatives and resources to help both developers and people who just want to introduce a fleet of cool new cars to their games.
The new Grand Theft Auto V Development Resources page includes some basic information to get anyone up to speed with the latest developments in vehicle modifications for GTA V.  We've also included links to a number of topics, and a live feed of the latest vehicle modifications available.  This page is actually a temporary placeholder, and only a preview of a much more in-depth hub which is being developed.
We've released a small update to LSPD First Response 0.2, including a number of fixes to reported issues.  Ever since the release of LSPDFR 0.2, we've been working to identify the most serious problems and glitches, and hope to have fixed all of these with this new update, LSPDFR 0.2a.  Among the fixes and changes included in this update are the debut of non-lethal stun guns, easier arresting and better first person view compatibility.
Also included are a couple of new LSPDFR API functions for developers, including the ability to play audio over the new police radio that we introduced in 0.2, and better access to pedestrian persona data.
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