MrMook 119 Posted February 2, 2020 that the vanilla polmav with red and white rotors? what texture do you have to replace to get em like that? been trying to change them on the vanilla polmav. anyway i can't wait till this pack drops! Quote Link to comment
Jacobmaate 511 Posted February 3, 2020 On 2/2/2020 at 4:52 AM, MrMook said: that the vanilla polmav with red and white rotors? what texture do you have to replace to get em like that? been trying to change them on the vanilla polmav. anyway i can't wait till this pack drops! It doesn't explicitly replace any textures, its an additional texture, but essentially a duplicate of the '2_prop_blades2_prop_blades_a' texture. You can see an example of how I did this before with my USCG pack: https://www.gta5-mods.com/vehicles/united-states-coast-guard-lore-friendly-pack-add-on Quote Link to comment
MrMook 119 Posted February 3, 2020 would adding that texture to the police mav ytd make the blades striped? would i have to delete the original prop texture. what confused me is the original one in the ytd is blurred. i guess the static prop rtexture is in a vehshare but i can't find it. Quote Link to comment
Jacobmaate 511 Posted February 3, 2020 2 hours ago, MrMook said: would adding that texture to the police mav ytd make the blades striped? would i have to delete the original prop texture. what confused me is the original one in the ytd is blurred. i guess the static prop rtexture is in a vehshare but i can't find it. Ah yes hadn't thought of the static texture, that is just a simple strip texture I made, as for the vanilla texture (as far as I recall) it's part of the generic 'detail2' texture in vehshare. It's nothing that obviously stands out, which isn't surprising since its ultimately just a black rotor-blade with a yellow tip. That said, it wouldn't be quite as simple as editing/replacing the texture, as it could distort any other vehicle, in other words the model itself would need to be edited to use additional textures, like how I've done it. Quote Link to comment
MrMook 119 Posted February 4, 2020 4 hours ago, Jacobmaate said: Ah yes hadn't thought of the static texture, that is just a simple strip texture I made, as for the vanilla texture (as far as I recall) it's part of the generic 'detail2' texture in vehshare. It's nothing that obviously stands out, which isn't surprising since its ultimately just a black rotor-blade with a yellow tip. That said, it wouldn't be quite as simple as editing/replacing the texture, as it could distort any other vehicle, in other words the model itself would need to be edited to use additional textures, like how I've done it. ok thank you. will this maverick handle RDE textures? if so i can just add new liveries to this. Quote Link to comment
Jacobmaate 511 Posted February 4, 2020 11 hours ago, MrMook said: ok thank you. will this maverick handle RDE textures? if so i can just add new liveries to this. Can't say I've explicitly checked, but someone else asked me this on the RDE discord and they tell me that RDE's textures fit with the base model I used for this maverick, so if that is the case then yes it should support RDE's textures. Quote Link to comment
MrFanta 1 Posted July 15, 2022 what pack you use for the SAHP and USCG heli? i like how they look Quote Link to comment
Jacobmaate 511 Posted July 20, 2022 On 7/15/2022 at 7:09 PM, MrFanta said: what pack you use for the SAHP and USCG heli? i like how they look You can get my SAHP stuff here: https://www.gta5-mods.com/vehicles/sahp As for the USCG content, it'll be released in my NOOSEv2 update later this year (you can check out the v1 pack here: https://www.gta5-mods.com/vehicles/noose Quote Link to comment
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