September 1, 201213 yr Give a clear, detailed description of the problem. when calling for transport it some times crashes gameExplain any circumstances surrounding the problem. usually after 3 or 4 septate arrests State what solutions you have tried. tried not calling transport can continue finePost your diagnostics report log dump. [iNFO - 2:54:15 PM] Log started [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_7 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.CPR [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Equipment [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_11 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.KeyComboImage [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.ParkingTickets [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_8 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.AirSupport [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Backup [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.VehicleTrunkWeapons [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Keybindings [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_12 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.GoOnDuty [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_9 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.PoliceDepartmentsManager [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: Callout [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LuaBaseCallout [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LuaBaseScript [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: WorldEvent.SinglePedWorldEvent [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: WorldEvent.OnFootPursuit [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: WorldEvent.DrunkGuy [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.WorldEventManager [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Callouts.ApartmentRape [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Callouts.DrugDeal [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Callouts.Mugging [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Callouts.Robbery [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Callouts.Shootout [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Callouts.Suicidal [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Internal.TextDraw [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Internal.TextureDraw [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Internal.CalloutManager [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: ArrestManager [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.ArrestManager [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: Frisk [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Frisk [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: Arrest [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Arrest [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: Pullover [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Pullover [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: SettingsInterface [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.SettingsInterface [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: LCPDMain [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.LCPDMain [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: Pursuit [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Pursuit [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: SoundEngine [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: SoundEngine [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: PoliceComputer [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.PoliceComputer [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: Partner [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.Partner.Partner [DEBUG - 2:54:15 PM] [scriptManager] Init: Creating script: BackupManager [DEBUG - 2:54:15 PM] [scriptManager] Init: Created [DEBUG - 2:54:15 PM] [scriptManager] RegisterScript: Scripts.BackupManager [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.LCPDMain [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.Partner.Partner [DEBUG - 2:54:15 PM] [scriptManager] StartScript: SoundEngine [DEBUG - 14:54:15] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=banned&action=check&value=host&randomNumber=f67bddb7-90b0-4d72-87b4-385913f06af0&checksum=**HIDDEN** [WARN - 2:54:15 PM] [CultureHelper] Failed to load language: en-US [iNFO - 2:54:15 PM] [LCPDMain] LCPDFR 0.95 RC2 DEV January 2012 (0.95.4398.1918) - Initialized [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.CPR [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.Equipment [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.KeyComboImage [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.ParkingTickets [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.AirSupport [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.Backup [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.VehicleTrunkWeapons [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.Keybindings [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.WorldEventManager [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Internal.TextureDraw [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Internal.CalloutManager [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.ArrestManager [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.SettingsInterface [DEBUG - 2:54:15 PM] [scriptManager] StartScript: Scripts.PoliceComputer [iNFO - 2:54:15 PM] [CORE] Initialized [DEBUG - 2:55:19 PM] [scriptManager] StartScript: Scripts.GoOnDuty [DEBUG - 2:55:19 PM] [scriptManager] StartScript: Scripts.PoliceDepartmentsManager [iNFO - 2:58:25 PM] Log started [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_7 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.CPR [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Equipment [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_11 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.KeyComboImage [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.ParkingTickets [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_8 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.AirSupport [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Backup [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.VehicleTrunkWeapons [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Keybindings [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_12 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.GoOnDuty [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_9 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.PoliceDepartmentsManager [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: Callout [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LuaBaseCallout [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LuaBaseScript [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: WorldEvent.SinglePedWorldEvent [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: WorldEvent.OnFootPursuit [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: WorldEvent.DrunkGuy [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.WorldEventManager [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Callouts.ApartmentRape [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Callouts.DrugDeal [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Callouts.Mugging [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Callouts.Robbery [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Callouts.Shootout [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Callouts.Suicidal [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Internal.TextDraw [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Internal.TextureDraw [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Internal.CalloutManager [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: ArrestManager [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.ArrestManager [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: Frisk [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Frisk [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: Arrest [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Arrest [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: Pullover [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Pullover [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: SettingsInterface [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.SettingsInterface [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: LCPDMain [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.LCPDMain [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: Pursuit [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Pursuit [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: SoundEngine [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: SoundEngine [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: PoliceComputer [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.PoliceComputer [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: Partner [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.Partner.Partner [DEBUG - 2:58:25 PM] [scriptManager] Init: Creating script: BackupManager [DEBUG - 2:58:25 PM] [scriptManager] Init: Created [DEBUG - 2:58:25 PM] [scriptManager] RegisterScript: Scripts.BackupManager [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.LCPDMain [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.Partner.Partner [DEBUG - 2:58:25 PM] [scriptManager] StartScript: SoundEngine [DEBUG - 14:58:25] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=banned&action=check&value=host&randomNumber=f4c85065-3a2a-46ea-b34e-e347ba48cb3a&checksum=**HIDDEN** [WARN - 2:58:25 PM] [CultureHelper] Failed to load language: en-US [iNFO - 2:58:25 PM] [LCPDMain] LCPDFR 0.95 RC2 DEV January 2012 (0.95.4398.1918) - Initialized [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.CPR [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.Equipment [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.KeyComboImage [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.ParkingTickets [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.AirSupport [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.Backup [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.VehicleTrunkWeapons [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.Keybindings [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.WorldEventManager [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Internal.TextureDraw [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Internal.CalloutManager [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.ArrestManager [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.SettingsInterface [DEBUG - 2:58:25 PM] [scriptManager] StartScript: Scripts.PoliceComputer [iNFO - 2:58:25 PM] [CORE] Initialized [DEBUG - 2:59:51 PM] [scriptManager] StartScript: Scripts.GoOnDuty [DEBUG - 2:59:51 PM] [scriptManager] StartScript: Scripts.PoliceDepartmentsManager [WARN - 15:01:17] [GoOnDuty] ShowUpdateText: The remote name could not be resolved: 'update.lcpdfr.com' [DEBUG - 3:03:38 PM] [scriptManager] StartScript: Callouts.ApartmentRape [iNFO - 3:03:38 PM] [ApartmentRape] Loaded 40 data sets [iNFO - 3:03:38 PM] [ApartmentRape] LoadApartmentRape: Loaded ALGONQUIN_GROTTI_DOMESTIC_VIOLENCE_1 [DEBUG - 3:03:57 PM] [ArrestManager] TryArrest [DEBUG - 3:03:57 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 15:04:13] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=tickets&action=add&value=1&randomNumber=42d0001e-ad15-4b73-95c4-b2b838121aa7&checksum=**HIDDEN** [DEBUG - 3:04:18 PM] [ArrestManager] TryArrest [DEBUG - 3:04:18 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:04:18 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 15:04:38] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=tickets&action=add&value=1&randomNumber=2417bce3-f981-4f84-8af3-97e257a4e7ff&checksum=**HIDDEN** [DEBUG - 3:04:45 PM] [ArrestManager] TryArrest [DEBUG - 3:04:45 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:04:45 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:04:51 PM] [ArrestManager] TryArrest [DEBUG - 3:04:51 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:04:51 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:05:20 PM] [scriptManager] StartScript: Callouts.Suicidal [DEBUG - 3:05:20 PM] [CalloutManager] LoadCoordinates: 801 coordinates loaded! [DEBUG - 3:06:14 PM] [ArrestManager] TryArrest [DEBUG - 3:06:14 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:06:14 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:06:15 PM] [ArrestManager] TryArrest [DEBUG - 3:06:15 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:06:15 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 15:07:12] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=backup&action=add&value=1&randomNumber=b65b0a43-6b87-4b87-bd6a-8b75c7a7b276&checksum=**HIDDEN** [DEBUG - 3:08:21 PM] [scriptManager] StartScript: Callouts.ApartmentRape [iNFO - 3:08:21 PM] [ApartmentRape] LoadApartmentRape: Loaded ALGONQUIN_NORTHWOOD_DOMESTIC_VIOLENCE_2 [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Target exists [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Target is alive [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Target is on foot and no cop [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Close to target [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Target not used by another script [DEBUG - 3:08:31 PM] [scriptManager] StartScript: Scripts.Arrest [DEBUG - 3:08:31 PM] [ArrestManager] TryArrest: Arrest script started [DEBUG - 3:08:31 PM] [Arrest] StartArrest: No other arrest running [DEBUG - 3:08:31 PM] [Arrest] StartArrest: Props set [DEBUG - 3:08:31 PM] [Arrest] StartArrest: Performing gunpoint arrest [DEBUG - 3:08:31 PM] [Arrest] StartArrest: Gunpoint arrest failed [DEBUG - 15:08:36] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=tickets&action=add&value=1&randomNumber=55daef70-c82d-4f20-8100-7d577c8f194f&checksum=**HIDDEN** [WARN - 3:10:13 PM] [ContentManagerItem] ProcessDeletion: Object disposed unexpectedly [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Target exists [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Target is alive [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Target is on foot and no cop [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Close to target [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Target not used by another script [DEBUG - 3:11:04 PM] [scriptManager] StartScript: Scripts.Arrest [DEBUG - 3:11:04 PM] [ArrestManager] TryArrest: Arrest script started [DEBUG - 3:11:04 PM] [Arrest] StartArrest: No other arrest running [DEBUG - 3:11:04 PM] [Arrest] StartArrest: Props set [DEBUG - 3:11:04 PM] [Arrest] StartArrest: Performing gunpoint arrest [DEBUG - 3:11:04 PM] [Arrest] StartArrest: Arrest started succesfully [DEBUG - 3:11:04 PM] [Arrest] StartArrest: Done [DEBUG - 15:11:07] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=arrests&action=add&value=1&randomNumber=7d1a808a-e9e8-45e9-97f1-4b914efe3269&checksum=**HIDDEN** [DEBUG - 15:11:08] [serverInteraction] WebRequestRecv: ok [DEBUG - 3:11:13 PM] DispatchUnitSetup Start [DEBUG - 3:11:13 PM] DispatchUnitSetup 1 [DEBUG - 3:11:13 PM] DispatchUnitSetup 2 [DEBUG - 3:11:13 PM] DispatchUnitSetup 3 [DEBUG - 3:11:13 PM] DispatchUnitSetup 4 [DEBUG - 3:11:13 PM] DispatchUnitSetup 5 [DEBUG - 3:11:13 PM] DispatchUnitSetup 6 [DEBUG - 3:11:13 PM] DispatchUnitSetup 7 [DEBUG - 3:11:13 PM] DispatchUnitSetup 8 [DEBUG - 3:11:13 PM] DispatchUnitSetup 9 [DEBUG - 3:11:13 PM] DispatchUnitSetup 10 [DEBUG - 3:11:13 PM] DispatchUnitSetup 11 [DEBUG - 3:11:13 PM] DispatchUnitSetup 12 [DEBUG - 3:11:13 PM] DispatchUnitSetup 2 [DEBUG - 3:11:13 PM] DispatchUnitSetup 3 [DEBUG - 3:11:13 PM] DispatchUnitSetup 4 [DEBUG - 3:11:13 PM] DispatchUnitSetup 5 [DEBUG - 3:11:13 PM] DispatchUnitSetup 6 [DEBUG - 3:11:13 PM] DispatchUnitSetup 7 [DEBUG - 3:11:13 PM] DispatchUnitSetup 8 [DEBUG - 3:11:13 PM] DispatchUnitSetup 9 [DEBUG - 3:11:13 PM] DispatchUnitSetup 10 [DEBUG - 3:11:13 PM] DispatchUnitSetup 11 [DEBUG - 3:11:13 PM] DispatchUnitSetup 12 [DEBUG - 3:11:13 PM] DispatchUnitSetup 13 [DEBUG - 3:11:13 PM] DispatchUnitSetup 14 [DEBUG - 3:11:13 PM] DispatchUnitSetup 15 [DEBUG - 3:11:13 PM] DispatchUnitSetup 16 [DEBUG - 3:11:13 PM] DispatchUnitSetup Finished [WARN - 3:11:23 PM] [ContentManagerItem] ProcessDeletion: Object disposed unexpectedly [DEBUG - 3:12:06 PM] [scriptManager] StartScript: Callouts.Mugging [DEBUG - 3:12:06 PM] Mugging started! [DEBUG - 3:12:06 PM] [CalloutManager] LoadCoordinates: 801 coordinates loaded! [DEBUG - 3:12:59 PM] Mugging ended! [DEBUG - 3:16:52 PM] [ArrestManager] TryArrest [DEBUG - 3:16:52 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target is on foot, not an emergency services ped, and not in the player's group [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target not used by another script [DEBUG - 3:16:52 PM] [scriptManager] StartScript: Scripts.Frisk [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Frisk script started [DEBUG - 3:16:52 PM] [Frisk] StartFrisk: No other frisk running [DEBUG - 3:16:52 PM] [Frisk] StartFrisk: Props set [DEBUG - 3:16:52 PM] [Frisk] StartFrisk: frisk started succesfully [DEBUG - 3:16:52 PM] [Frisk] StartFrisk: Done [DEBUG - 3:16:52 PM] [ArrestManager] TryArrest [DEBUG - 3:16:52 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target is on foot, not an emergency services ped, and not in the player's group [DEBUG - 3:16:52 PM] [ArrestManager] TryFrisk: Target not used by another script [DEBUG - 3:19:58 PM] [ArrestManager] TryArrest [DEBUG - 3:19:58 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:19:58 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:19:58 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:19:59 PM] [ArrestManager] TryArrest [DEBUG - 3:19:59 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:19:59 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:19:59 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:20:01 PM] [ArrestManager] TryArrest [DEBUG - 3:20:01 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:01 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:02 PM] [ArrestManager] TryArrest [DEBUG - 3:20:02 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:02 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:05 PM] [ArrestManager] TryArrest [DEBUG - 3:20:05 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:05 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:06 PM] [ArrestManager] TryArrest [DEBUG - 3:20:06 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:06 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:06 PM] [ArrestManager] TryArrest [DEBUG - 3:20:06 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:06 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:07 PM] [ArrestManager] TryArrest [DEBUG - 3:20:07 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:07 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:30 PM] [ArrestManager] TryArrest [DEBUG - 3:20:30 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:30 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:31 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:31 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:31 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest [DEBUG - 3:20:31 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:31 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:32 PM] [ArrestManager] TryArrest [DEBUG - 3:20:32 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:32 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:32 PM] [ArrestManager] TryArrest [DEBUG - 3:20:32 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:32 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:33 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:33 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:33 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest [DEBUG - 3:20:33 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:33 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:34 PM] [ArrestManager] TryArrest [DEBUG - 3:20:34 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:34 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:20:36 PM] [ArrestManager] TryArrest [DEBUG - 3:20:36 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:36 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:20:36 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:20:37 PM] [ArrestManager] TryArrest [DEBUG - 3:20:37 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:37 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:20:37 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:20:37 PM] [ArrestManager] TryArrest [DEBUG - 3:20:37 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:37 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:20:37 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:20:37 PM] [ArrestManager] TryArrest [DEBUG - 3:20:37 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:20:37 PM] [ArrestManager] TryFrisk: Target exists [DEBUG - 3:20:37 PM] [ArrestManager] TryFrisk: Target is alive [DEBUG - 3:21:01 PM] [ArrestManager] TryArrest [DEBUG - 3:21:01 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:21:01 PM] [ArrestManager] TryFrisk: Player is at trunk, aborting [DEBUG - 3:21:20 PM] [ArrestManager] TryArrest [DEBUG - 3:21:20 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:21:21 PM] [ArrestManager] TryArrest [DEBUG - 3:21:21 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:21:32 PM] [ArrestManager] TryArrest [DEBUG - 3:21:32 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:21:41 PM] [ArrestManager] TryArrest [DEBUG - 3:21:41 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Not in a vehicle [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Target exists [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Target is alive [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Target is on foot and no cop [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Close to target [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Target not used by another script [DEBUG - 3:21:42 PM] [scriptManager] StartScript: Scripts.Arrest [DEBUG - 3:21:42 PM] [ArrestManager] TryArrest: Arrest script started [DEBUG - 3:21:42 PM] [Arrest] StartArrest: No other arrest running [DEBUG - 3:21:42 PM] [Arrest] StartArrest: Props set [DEBUG - 3:21:42 PM] [Arrest] StartArrest: Performing gunpoint arrest [DEBUG - 3:21:42 PM] [Arrest] StartArrest: Arrest started succesfully [DEBUG - 3:21:42 PM] [Arrest] StartArrest: Done [DEBUG - 15:21:48] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=arrests&action=add&value=1&randomNumber=ae0de9e3-8395-4947-ba86-007ae27d38e1&checksum=**HIDDEN** [DEBUG - 15:21:48] [serverInteraction] WebRequestRecv: ok [DEBUG - 3:21:54 PM] DispatchUnitSetup Start [DEBUG - 3:21:54 PM] DispatchUnitSetup 1 [DEBUG - 3:21:54 PM] DispatchUnitSetup 2 [DEBUG - 3:21:54 PM] DispatchUnitSetup 3 [DEBUG - 3:21:54 PM] DispatchUnitSetup 4 [DEBUG - 3:21:54 PM] DispatchUnitSetup 5 [DEBUG - 3:21:54 PM] DispatchUnitSetup 6 [DEBUG - 3:21:54 PM] DispatchUnitSetup 7 [DEBUG - 3:21:54 PM] DispatchUnitSetup 8 [DEBUG - 3:21:54 PM] DispatchUnitSetup 9 [DEBUG - 3:21:54 PM] DispatchUnitSetup 10 [DEBUG - 3:21:54 PM] DispatchUnitSetup 11 [DEBUG - 3:21:54 PM] DispatchUnitSetup 12 [DEBUG - 3:21:54 PM] DispatchUnitSetup 2 [DEBUG - 3:21:54 PM] DispatchUnitSetup 3 [DEBUG - 3:21:54 PM] DispatchUnitSetup 4 [DEBUG - 3:21:54 PM] DispatchUnitSetup 5 [DEBUG - 3:21:54 PM] DispatchUnitSetup 6 [DEBUG - 3:21:54 PM] DispatchUnitSetup 7 [DEBUG - 3:21:54 PM] DispatchUnitSetup 8 [DEBUG - 3:21:54 PM] DispatchUnitSetup 9 [DEBUG - 3:21:54 PM] DispatchUnitSetup 10 [DEBUG - 3:21:54 PM] DispatchUnitSetup 11 [DEBUG - 3:21:54 PM] DispatchUnitSetup 12 [DEBUG - 3:21:54 PM] DispatchUnitSetup 13 [DEBUG - 3:21:54 PM] DispatchUnitSetup 14 [DEBUG - 3:21:54 PM] DispatchUnitSetup 15 [DEBUG - 3:21:54 PM] DispatchUnitSetup 16 [DEBUG - 3:21:54 PM] DispatchUnitSetup Finished Post any other relevant logs.Include as much information as possible. using default cars and mods did have native trainer but removed for testing no difference still crashed any help would be great Edited September 6, 201213 yr by James Added spoiler to save scrolling.
September 1, 201213 yr Ive got the same problem mate, i made my own topic but havent a clue how to find the crash dump. But your explination is dead on what i have.
September 1, 201213 yr Author ive fixed it was els causing crash some of my cars where els and others we not so car that where els stayed in els.ini and if there where normal i removed any mention of model in the els.ini file been running hours now no problem
September 1, 201213 yr Never mind this post, i read what you said again and got what you meant, mine works again no crash yet. I did what you said and put all none-ELS cars back to 0, now it seems fine. Edited September 1, 201213 yr by neb1006
September 1, 201213 yr Author ok for example in the els.ini file it lists [ AMBULANCE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 3 [ FBI ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ FIRETRUCK ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 3 [ NOOSE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 2 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ NSTOCKADE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICE2 ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICE3 ] // EFLC Active = 0 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICE4 ] // EFLC Active = 0 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICEB ] // EFLC Active = 0 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLPATRIOT ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 2 [ PSTOCKADE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 5 but not all my vehicles are els so i edited it to match only my els vehicles [ AMBULANCE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 3 [ FIRETRUCK ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 3 [ FBI ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ POLICE2 ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 [ PSTOCKADE ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 0 as you can see ive removed some of the vehicles from the list as they where not els cars now all vehicles work as they should and no crashes in 3 hours of testing hope this helps Edited September 6, 201213 yr by James Added spoiler to save scrolling.
September 1, 201213 yr Yep i did that too mate, hasent crashed so far "apart from minimizing the game", everytime i minimize the game itl crash out XD.
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