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Please Help How to change NPC Uniforms without EUP

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I am trying to change my NPC officers models/uniforms using various models found on this site. I just don't know where to put them, when I install them, I find them in my presets where I am able to equip them but my NPC officers still have vannila uniforms. I also notice that my NPC officers aren't the presets, like their faces are all different, which has something to do with it. I want to refrain from EUP configurations because, I have installed in past and it messes up there dialouge, For instance Sheriff deputy's have LSPD dialouge. 

On 6/29/2019 at 3:19 AM, LebronTheKing23 said:

I am trying to change my NPC officers models/uniforms using various models found on this site. I just don't know where to put them, when I install them, I find them in my presets where I am able to equip them but my NPC officers still have vannila uniforms. I also notice that my NPC officers aren't the presets, like their faces are all different, which has something to do with it. I want to refrain from EUP configurations because, I have installed in past and it messes up there dialouge, For instance Sheriff deputy's have LSPD dialouge. 

So let me try to make this as simple as I can.  

Grand Theft Auto V \ lspdfr \ data         [This is where you want to start]

 

The most important thing is not to change the files you see in the above Directory.  [Copying is Fine]

For an example we will do LSPD - The agency file is what you want to copy and place into the custom folder.  You can rename the file [custom_agency] if you want.

Right click the file you just placed into your custom folder and you will have the Agencies inside of lspdfr.  Right away you will notice inside the <Peds>  </Peds> you can see the [mp_m_freemode_01] & [mp_f_freemode_01] variations.  These are the spots that need to be changed.

 

<Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->

to this below

<Ped chance="60" >s_m_y_cop_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->

 

So basically your first Agency will look like this  s_m_y_cop_01 (Male)  s_f_y_cop_01 (Female)  Once you do below Vanilla officers should Patrol and be at the station.

 

Spoiler

<Agency>
        <Name>Los Santos Police Department</Name>
        <ShortName>LSPD</ShortName>
        <ScriptName>lspd</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>web_lossantospolicedept</TextureDictionary>
        <TextureName>web_lossantospolicedept</TextureName>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>police</Vehicle>
                <Vehicle>police2</Vehicle>
                <Vehicle>police3</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 70% chance of male peds -->
                <Ped chance="60" >s_m_y_cop_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
                <Ped chance="10" >s_m_y_cop_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
                
                <!-- 30% chance of female peds -->
                <Ped chance="25" >s_f_y_cop_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
                <Ped chance="5" >s_f_y_cop_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Transport Unit</Name>
            <Vehicles>
                <Vehicle>policet</Vehicle>
            </Vehicles>
            <Peds>
                <Ped>s_m_y_cop_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>RespondsAsTransport</Flags>  <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
        </Loadout>
    </Agency>

 

now keep in mind this is only lspd.  But notice you can change your vehicles as well up above in this:

<Vehicles>
                <Vehicle>police</Vehicle>
                <Vehicle>police2</Vehicle>
                <Vehicle>police3</Vehicle>
 </Vehicles>

And these will spawn when using Vanilla lspdfr backup in the City or When selected Via the Backup Menu.

 

If you look at the rest of the agencies most have the vanilla peds already.  If you ever mess up just delete the file in your custom folder and things go back to normal.  LSPDFR looks for the custom folder first just as GTA V looks for the mods folder first.

 

 

Edited by pcGAMEZguy

On 6/29/2019 at 3:19 AM, LebronTheKing23 said:

I am trying to change my NPC officers models/uniforms using various models found on this site. I just don't know where to put them, when I install them, I find them in my presets where I am able to equip them but my NPC officers still have vannila uniforms. I also notice that my NPC officers aren't the presets, like their faces are all different, which has something to do with it. I want to refrain from EUP configurations because, I have installed in past and it messes up there dialouge, For instance Sheriff deputy's have LSPD dialouge. 

USE THIS: ModdingDLCPackV 1.2

ModdingDLCPackV 1.2.zip

The Hated One        

we-are-anonymos-lspdfr-2(1).jpg

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