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Mod question

Featured Replies

It looks like it's a non-ELS vehicle and the lightbar is considered an 'extra'. What car slot have you put the vehicle into? If the modeler for the vehicle included a readme, you should read that and put any extra text files into your game. If there wasn't a readme, then first of all that's a bad modeler. But if that's the case, then you should try copying the "police3" or one of the FBI/sheriff SUV vehicle.meta sets. They should have the information necessary for the vehicle to spawn with the extra part. If you'd rather just edit the text without copying anything, give this a shot:

https://forums.gta5-mods.com/topic/19786/tutorial-how-to-make-specific-vehicle-extras-appear-on-a-vehicle-every-spawn

I can't recall whether or not OpenIV tells you what extras the vehicle uses, so you might have to test out a few items.

  • Author
39 minutes ago, theninja35 said:

It looks like it's a non-ELS vehicle and the lightbar is considered an 'extra'. What car slot have you put the vehicle into? If the modeler for the vehicle included a readme, you should read that and put any extra text files into your game. If there wasn't a readme, then first of all that's a bad modeler. But if that's the case, then you should try copying the "police3" or one of the FBI/sheriff SUV vehicle.meta sets. They should have the information necessary for the vehicle to spawn with the extra part. If you'd rather just edit the text without copying anything, give this a shot:

https://forums.gta5-mods.com/topic/19786/tutorial-how-to-make-specific-vehicle-extras-appear-on-a-vehicle-every-spawn

I can't recall whether or not OpenIV tells you what extras the vehicle uses, so you might have to test out a few items.

In sheriff 2 . I dont rember if have readme but i remeber have only files and more skins 

6 hours ago, Winnerjuri said:

In sheriff 2 . I dont rember if have readme but i remeber have only files and more skins 

Okay. It should be working but the lightbar might be labeled as a different 'extra'. I don't currently have GTA V installed (waiting on LSPDFR 0.4 🙂 ), but you might want to try editing the vehicles.meta file for sheriff2 using that link that I provided and a text editor. If you don't know how to do that then I can try to explain it to you. If you do know how to access and edit the vehicles.meta file, could you post the set for sheriff2? It would help me figure out what extras sheriff2 already has loaded. If you can do that, please put it in a spoiler tag. (Use [ spoiler ] text [ /spoiler ] without the spaces)

Edited by theninja35

  • Author
6 hours ago, theninja35 said:

Okay. It should be working but the lightbar might be labeled as a different 'extra'. I don't currently have GTA V installed (waiting on LSPDFR 0.4 🙂 ), but you might want to try editing the vehicles.meta file for sheriff2 using that link that I provided and a text editor. If you don't know how to do that then I can try to explain it to you. If you do know how to access and edit the vehicles.meta file, could you post the set for sheriff2? It would help me figure out what extras sheriff2 already has loaded. If you can do that, please put it in a spoiler tag. (Use [ spoiler ] text [ /spoiler ] without the spaces)

I try edit but then game crash after load screen. Maybe I do something and i must delete that edit

Spoiler

<Item>
      <modelName>sheriff2</modelName>
      <txdName>sheriff2</txdName>
      <handlingId>FBI2</handlingId>
      <gameName>SHERIFF2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_RANGER_SWAT</layout>
      <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.028000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.521000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.435000" />
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.640000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.300000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x88000000" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        35.000000
        90.000000
        180.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Sheriff_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
        <Item>RANGER_FRONT_RIGHT</Item>
        <Item>RANGER_PRANGER_REAR_LEFT</Item>
        <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

Have you installed anything else? Sometimes I try to install multiple things at once and the game crashes, but when I do them each individually until they're all in the game, the game doesn't crash. And when you put the modded vehicles.meta back in, are you putting it in the right place? Is it in a 'mod' folder? I'm sorry I haven't been helpful so far lol, I've never experienced this before.

 

 

  • 2 weeks later...
  • Author
On 12/11/2018 at 11:06 PM, theninja35 said:

Have you installed anything else? Sometimes I try to install multiple things at once and the game crashes, but when I do them each individually until they're all in the game, the game doesn't crash. And when you put the modded vehicles.meta back in, are you putting it in the right place? Is it in a 'mod' folder? I'm sorry I haven't been helpful so far lol, I've never experienced this before.

 

 

Yes but crash i add some lines like Extra_2 and Extra_5

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