Jump to content

Recommended Posts

hi so im new to programming,i have Experience in programming websites just now getting in to making games, but i don't care about making Games i just wanna be able to make mods, it's easier than making a full game lol, so let me get to the point now haha sorry about that, so i'm working on a callout Package i have about 4 callouts that are close to being done, like i  said i'm still learning but not the best at math but i'll get through it haha, so i have three questions,  how do i add a waypoint to the Locations of the scene, and and how do i add more vector locations, and last one how do i make where if i have a callout for sandy shores i won't get the callout if i'm in the city only when i'm close, thank you.

Share this post


Link to post
Share on other sites

For the Waypoints, I usually attach it to the police vehicle (or whoever's on scene) So CopVB in this case is the cop vehicle name/tag blip

 

Spoiler

                CopVB = Cop.AttachBlip();

                CopVB.Scale = 0.6f;

                CopVB.Name = "Officer";

                CopVB.EnableRoute(Color.DodgerBlue);

                SpawnedBlips.Add(CopVB);

 

If that doesn't work, you might wan't to ask other people, because I haven't coded in a long time, so I have forgotten a few things. Also remember to have the private blip where you have the callout states, peds, vehicles and what not.

 

private Blip CopVB;

 

For the vector 3's, I think I know what you're talking about, but I might've forgotten how to do it sorry.

Edited by SRS Bladez

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×