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need a bit help on that


Nicooo

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You don't provide any code, but it looks like you are continuously reassigning tasks to the suspect. When LSPDFR tries to run tasks to play the "getting arrested" animation, your code and LSPDFR's is then "fighting" over who has control.

 

Your code should check with

Functions.IsPedGettingArrested(ped)

(and IsPedArrested etc.) to see if it appropriate to assign tasks at that time.

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

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9 minutes ago, PeterU said:

You don't provide any code, but it looks like you are continuously reassigning tasks to the suspect. When LSPDFR tries to run tasks to play the "getting arrested" animation, your code and LSPDFR's is then "fighting" over who has control.

 

Your code should check with


Functions.IsPedGettingArrested(ped)

(and IsPedArrested etc.) to see if it appropriate to assign tasks at that time.

Hi, I already fixed it, forgot to "close" this Post. thx ^^

 

 

 

 

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