June 28, 20187 yr Author It doesn't work, this part is all grayed out case ECalloutState.OnScene: if (myPed) { if (myPed.IsAlive) { if (Player.IsOnFoot) { if (Player.DistanceTo2D(myPed) <= 10) { Game.DisplayHelp("Press ~b~Y~w~ to speak with the ~b~Victim.", 5000); calloutState = ECalloutState.NearmyPed; } } } }
February 18, 20197 yr On 6/28/2018 at 3:15 PM, NoNameSet said: and also you are using invalid parameters No, he's right. this does not works
February 18, 20197 yr 6 minutes ago, WildJam said: No, he's right. this does not works well then you're obviously doing something wrong and nobody can help you if you won't show your code.
February 18, 20197 yr 30 minutes ago, NoNameSet said: well then you're obviously doing something wrong and nobody can help you if you won't show your code. does not works, beacuse he doesn't know how to use this. Do u understand me now? always my jokes are weak, but i should not kidding here, its not place for this, i know. most of my topics are edited, so i deleted their beacuse i explained it, and part of my questions, can't be explained by me, so i can't show my codes. Im have read a lot of c# guides so i can do better my scripts, and topics are was created few days ago so. be enough: if (Game.LocalPlayer.Character.DistanceTo2D(Officer) <= 3) { Game.DisplayHelp("Press ~b~Y~w~, to speak with ~b~Officer"); if (!Game.IsKeyDown(Keys.Y)) return; if (dialogWithPedIndex < dialogWithPed.Count) { Game.DisplaySubtitle(dialogWithPed[dialogWithPedIndex]); dialogWithPedIndex++; } if (dialogWithPedIndex == 2) { // } } he was beginner, so its ok when he can't understand it. Edited February 18, 20197 yr by WildJam
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