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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashes during callouts

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Hi, I have a problem with LSPDFR, it crashes during every callout. When I first installed LSPDFR, it works, after playing for a while, I decided to install a couple of mods, LSPDFR+ and Assorted Callouts, with Albo's common file. I also used Forceduty so I can use my MP skin for playing. The script crashes everytime there is a callout, but the game did not crash. So I removed the addons and went back to LSPDFR without addons, this time, a second after a callout, the game crashes. Here is my log.

 

Spoiler

[5/20/2018 1:36:54 AM.435] Started new log on 5/20/2018 1:36:54 AM.435
[5/20/2018 1:36:54 AM.522] ====================================================================================================
[5/20/2018 1:36:54 AM.299] Log path: E:\Files\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[5/20/2018 1:36:54 AM.522] Log verbosity: Trivial
[5/20/2018 1:36:54 AM.545] Initializing input system
[5/20/2018 1:36:54 AM.573] Initializing game console
[5/20/2018 1:36:54 AM.594] Console key has been set to F4 (key code: 115)
[5/20/2018 1:36:55 AM.246] Initializing console variable "ConsoleScrollAmount".
[5/20/2018 1:36:55 AM.247] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[5/20/2018 1:36:55 AM.249] Read value: <null>
[5/20/2018 1:36:55 AM.250] Initializing console variable "DisableRenderVersionText".
[5/20/2018 1:36:55 AM.250] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[5/20/2018 1:36:55 AM.253] Read value: True
[5/20/2018 1:36:55 AM.253] Setting value of console variable "DisableRenderVersionText" to stored value.
[5/20/2018 1:36:55 AM.253] Initializing console variable "ConsoleKey".
[5/20/2018 1:36:55 AM.253] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[5/20/2018 1:36:55 AM.254] Read value: F8
[5/20/2018 1:36:55 AM.254] Setting value of console variable "ConsoleKey" to stored value.
[5/20/2018 1:36:55 AM.254] Console key has been set to F8 (key code: 119)
[5/20/2018 1:36:55 AM.254] Initializing console variable "PluginTimeoutThreshold".
[5/20/2018 1:36:55 AM.254] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[5/20/2018 1:36:55 AM.255] Read value: 10000
[5/20/2018 1:36:55 AM.255] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[5/20/2018 1:36:55 AM.255] Initializing console variable "AlwaysShowConsoleOutput".
[5/20/2018 1:36:55 AM.255] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[5/20/2018 1:36:55 AM.256] Read value: <null>
[5/20/2018 1:36:55 AM.256] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[5/20/2018 1:36:55 AM.256] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[5/20/2018 1:36:55 AM.256] Read value: False
[5/20/2018 1:36:55 AM.257] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[5/20/2018 1:36:55 AM.257] Initializing console variable "ShowOnScreenWarnings".
[5/20/2018 1:36:55 AM.257] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[5/20/2018 1:36:55 AM.257] Read value: <null>
[5/20/2018 1:36:55 AM.258] Console initialized
[5/20/2018 1:36:55 AM.258] Initializing forms manager
[5/20/2018 1:36:55 AM.282] Version: RAGE Plugin Hook v0.62.1216.14731 PUBLIC ALPHA for Grand Theft Auto V
[5/20/2018 1:36:55 AM.355] ================ RAGE Plugin Hook ================
[5/20/2018 1:36:55 AM.439] Detected Windows 8 Professional (64-bit) (6.2.9200.0)!
[5/20/2018 1:36:55 AM.446] Checking game support
[5/20/2018 1:36:57 AM.081] Product name: Grand Theft Auto V
[5/20/2018 1:36:57 AM.082] Product version: 1.0.1365.1
[5/20/2018 1:36:57 AM.082] Is steam version: True
[5/20/2018 1:36:57 AM.083] Initializing DirectX
[5/20/2018 1:36:57 AM.563] Initializing Direct3D
[5/20/2018 1:36:57 AM.565] Loading C:\WINDOWS\system32\d3d11.dll
[5/20/2018 1:36:57 AM.571] Loaded at 0x7FF977D30000
[5/20/2018 1:36:57 AM.571] D3D11CreateDeviceAndSwapChain at 0x7FF977D45940
[5/20/2018 1:36:57 AM.572] Creating Direct3D 11 device and swap chain
[5/20/2018 1:36:57 AM.933] Swap Chain created: 0x1D2336F4020
[5/20/2018 1:36:57 AM.935] Swap Chain VTable: 0x1D2336F4020
[5/20/2018 1:36:57 AM.936] Swap Chain VTable_2: 0x7FF978FEEC80
[5/20/2018 1:36:57 AM.936] 0x748948000BB095E9;0x8D48564157552024;0x170EC814890246C
[5/20/2018 1:36:57 AM.937] D3D11Present: 0x7FF978F85070
[5/20/2018 1:36:57 AM.938] D3D11ResizeBuffers: 0x7FF978F99840
[5/20/2018 1:36:57 AM.938] D3D11ResizeTarget: 0x7FF978FE2A60
[5/20/2018 1:36:57 AM.938] D3D11SetFullscreenState: 0x7FF978FA2260
[5/20/2018 1:36:57 AM.952] Getting device
[5/20/2018 1:36:57 AM.953] Retrieved device
[5/20/2018 1:36:57 AM.953] Creating wrapper
[5/20/2018 1:36:58 AM.215] Direct3D initialized
[5/20/2018 1:36:58 AM.216] Initialized DirectX
[5/20/2018 1:36:58 AM.216] Direct3D watcher thread spawned
[5/20/2018 1:36:58 AM.282] Wrapper created
[5/20/2018 1:36:58 AM.332] Effect created
[5/20/2018 1:36:58 AM.332] Creating buffer
[5/20/2018 1:36:58 AM.333] Created buffer
[5/20/2018 1:36:58 AM.334] Creating blend state
[5/20/2018 1:36:58 AM.335] Created blend state
[5/20/2018 1:36:58 AM.337] Done with creation
[5/20/2018 1:36:58 AM.432] Initializing texture system.
[5/20/2018 1:36:58 AM.432] Initializing texture system; phase 1
[5/20/2018 1:36:58 AM.433] Initializing texture system; phase 2
[5/20/2018 1:36:58 AM.573] Initializing texture system; phase 3
[5/20/2018 1:36:58 AM.575] Initializing texture system; phase 4
[5/20/2018 1:36:58 AM.665] Initializing texture system; phase 5
[5/20/2018 1:36:58 AM.668] Initializing texture system; phase 6
[5/20/2018 1:36:58 AM.670] Initializing texture system; phase 7
[5/20/2018 1:36:58 AM.676] Initializing texture system; phase 8
[5/20/2018 1:36:58 AM.678] Initializing texture system; phase 9
[5/20/2018 1:36:58 AM.680] Initializing texture system; phase 10
[5/20/2018 1:36:58 AM.688] Initializing texture system; phase 11
[5/20/2018 1:36:58 AM.688] Initializing texture system; phase 12
[5/20/2018 1:36:58 AM.691] Initializing texture system; phase 13
[5/20/2018 1:36:58 AM.691] Initializing texture system; phase 14
[5/20/2018 1:37:03 AM.217] Direct3D watcher thread ended
[5/20/2018 1:37:45 AM.757] LoadingScreenMsg: Initializing game support
[5/20/2018 1:37:46 AM.009] Initializing game support
[5/20/2018 1:37:47 AM.067] LoadingScreenMsg: Velocity limit removed
[5/20/2018 1:37:47 AM.458] Compatibility level: 0
[5/20/2018 1:37:47 AM.459] Supported version detected
[5/20/2018 1:37:47 AM.460] ==================================================
[5/20/2018 1:37:47 AM.461] LoadingScreenMsg: Patching code
[5/20/2018 1:37:47 AM.712] LoadingScreenMsg: Waiting for game initialization
[5/20/2018 1:37:47 AM.964] Waiting for game initialization
[5/20/2018 1:37:48 AM.065] LoadingScreenMsg: Initializing core
[5/20/2018 1:37:48 AM.316] Initializing hook
[5/20/2018 1:37:48 AM.317] LoadingScreenMsg: Completing interoperability
[5/20/2018 1:37:48 AM.568] Completing interoperability
[5/20/2018 1:37:48 AM.571] Initialization code 1.
[5/20/2018 1:37:48 AM.571] Initialization code 2.
[5/20/2018 1:37:48 AM.572] Initialization code 3.
[5/20/2018 1:37:48 AM.587] 1 Address: 0x00007FF7806F1418
[5/20/2018 1:37:48 AM.589] Calling func 1
[5/20/2018 1:37:48 AM.625] 2 Address: 0x00007FF78121BBEA
[5/20/2018 1:37:48 AM.627] 3 Address: 0x00007FF77FCE5D8E
[5/20/2018 1:37:48 AM.679] Address: 0x00007FF78121BB94
[5/20/2018 1:37:48 AM.679] Unknown var: 0x00007FF7821C2A20
[5/20/2018 1:37:48 AM.680] Initialization code 4.
[5/20/2018 1:37:48 AM.680] Initialization code 5.
[5/20/2018 1:37:48 AM.680] Completing interoperability, phase 1
[5/20/2018 1:37:48 AM.681] Completing interoperability, phase 2
[5/20/2018 1:37:48 AM.681] Completing interoperability, phase 3
[5/20/2018 1:37:48 AM.681] Completing interoperability, phase 4
[5/20/2018 1:37:48 AM.682] Completing interoperability, phase 5
[5/20/2018 1:37:48 AM.682] Completing interoperability, phase 6
[5/20/2018 1:37:48 AM.682] Completing interoperability, phase 7
[5/20/2018 1:37:48 AM.682] LoadingScreenMsg: 
[5/20/2018 1:37:48 AM.934] LoadingScreenMsg: Loading Story Mode
[5/20/2018 1:39:08 AM.831] LoadingScreenMsg: Loading and Populating Game World
[5/20/2018 1:39:09 AM.083] LoadingScreenMsg: 
[5/20/2018 1:39:45 AM.529] Initializing console variable "IsDeveloperModeEnabled".
[5/20/2018 1:39:45 AM.530] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[5/20/2018 1:39:45 AM.532] Read value: <null>
[5/20/2018 1:39:45 AM.534] Initializing console variable "TimeScale".
[5/20/2018 1:39:45 AM.556] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[5/20/2018 1:39:45 AM.557] Read value: <null>
[5/20/2018 1:39:45 AM.594] Loading plugin from path: E:\Files\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[5/20/2018 1:39:49 AM.045] <UNLOADED PLUGIN>: Initializing input system
[5/20/2018 1:39:49 AM.051] <UNLOADED PLUGIN>: Initializing game console
[5/20/2018 1:39:49 AM.057] <UNLOADED PLUGIN>: Initializing forms manager
[5/20/2018 1:39:49 AM.381] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[5/20/2018 1:39:49 AM.836] ---------------------------------------------------------------------
[5/20/2018 1:39:49 AM.836] LSPD FIRST RESPONSE
[5/20/2018 1:39:49 AM.836] Version 0.3.1
[5/20/2018 1:39:49 AM.836] A G17 Media Modification
[5/20/2018 1:39:49 AM.836] - Developed by LMS & Sam
[5/20/2018 1:39:49 AM.836] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[5/20/2018 1:39:49 AM.836] ? Copyright 2015-2016, G17 Media, www.lspdfr.com
[5/20/2018 1:39:49 AM.836] ---------------------------------------------------------------------
[5/20/2018 1:39:49 AM.836] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[5/20/2018 1:39:49 AM.836] [INFO] Copyright ? 2015-2016, G17 Media, www.lspdfr.com
[5/20/2018 1:39:50 AM.030] 
[5/20/2018 1:39:50 AM.409] E:\Files\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/20/2018 1:39:50 AM.409] E:\Files\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/20/2018 1:39:50 AM.416] Callouts: 250
[5/20/2018 1:39:51 AM.121] [TRACE] Thread CopManager #1 initialized
[5/20/2018 1:43:54 AM.158] s_m_y_cop_01_white_full_01
[5/20/2018 1:43:54 AM.185] INIT
[5/20/2018 1:43:54 AM.593] LSPD First Response: Folder is E:\Files\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[5/20/2018 1:43:54 AM.615] LSPD First Response: We have 1 callouts registered
[5/20/2018 1:43:54 AM.616] LSPD First Response: CalloutManager initialized
[5/20/2018 1:43:54 AM.618] [TRACE] WorldEventManager: Allowing up to 2 events
[5/20/2018 1:43:54 AM.623] [INFO] Model preloading enabled
[5/20/2018 1:43:54 AM.623] [TRACE] Preloading POLICE
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICE2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICE3
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICET
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading SHERIFF2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading SHERIFF
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICE4
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICEB
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading FBI2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICEOLD1
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICEOLD2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading BUZZARD
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading POLMAV
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading FROGGER2
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading AMBULANCE
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading FIRETRUK
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 453432689
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 487013001
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 101631238
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 1737195953
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 911657153
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 2210333304
[5/20/2018 1:43:54 AM.782] [TRACE] Thread Ambient #1 initialized
[5/20/2018 1:43:55 AM.393] [TRACE] Thread ArrestManager #1 initialized
[5/20/2018 1:43:55 AM.926] [TRACE] Thread WorldEventManager #1 initialized
[5/20/2018 1:43:55 AM.928] [TRACE] Thread PlayerChaseManager #1 initialized
[5/20/2018 1:43:55 AM.940] [TRACE] Thread TrafficControl #1 initialized
[5/20/2018 1:44:35 AM.248] [TRACE] Key down #1
[5/20/2018 1:44:35 AM.248] [TRACE] Key down #1.5
[5/20/2018 1:44:35 AM.249] CA: False
[5/20/2018 1:44:35 AM.249] AC: False
[5/20/2018 1:44:35 AM.249] [TRACE] Key down #2
[5/20/2018 1:44:35 AM.252] [TRACE] Ped #2
[5/20/2018 1:44:35 AM.252] [TRACE] Ped #3
[5/20/2018 1:44:36 AM.768] [TRACE] Key down #1
[5/20/2018 1:44:36 AM.769] [TRACE] Key down #1.5
[5/20/2018 1:44:36 AM.769] CA: False
[5/20/2018 1:44:36 AM.769] AC: False
[5/20/2018 1:44:36 AM.769] [TRACE] Key down #2
[5/20/2018 1:44:36 AM.772] [TRACE] Ped #2
[5/20/2018 1:44:36 AM.772] [TRACE] Ped #3
[5/20/2018 1:44:37 AM.267] [TRACE] Key down #1
[5/20/2018 1:44:37 AM.267] [TRACE] Key down #1.5
[5/20/2018 1:44:37 AM.267] CA: False
[5/20/2018 1:44:37 AM.267] AC: False
[5/20/2018 1:44:37 AM.267] [TRACE] Key down #2
[5/20/2018 1:44:37 AM.269] [TRACE] Ped #2
[5/20/2018 1:44:37 AM.269] [TRACE] Ped #3
[5/20/2018 1:44:38 AM.055] [TRACE] Key down #1
[5/20/2018 1:44:38 AM.055] [TRACE] Key down #1.5
[5/20/2018 1:44:38 AM.056] CA: False
[5/20/2018 1:44:38 AM.056] AC: False
[5/20/2018 1:44:38 AM.056] [TRACE] Key down #2
[5/20/2018 1:44:38 AM.058] [TRACE] Ped #2
[5/20/2018 1:44:38 AM.058] [TRACE] Ped #3
[5/20/2018 1:44:44 AM.483]  225074
[5/20/2018 1:44:50 AM.213]  229172
[5/20/2018 1:44:50 AM.290]  229234
[5/20/2018 1:44:50 AM.347]  229302
[5/20/2018 1:44:50 AM.411]  229369
[5/20/2018 1:44:58 AM.644] [TRACE] Key down #1
[5/20/2018 1:44:58 AM.644] [TRACE] Key down #1.5
[5/20/2018 1:44:58 AM.644] CA: False
[5/20/2018 1:44:58 AM.644] AC: False
[5/20/2018 1:44:58 AM.644] [TRACE] Key down #2
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #2
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #3
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #2
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #3
[5/20/2018 1:44:58 AM.647] [TRACE] Ped #2
[5/20/2018 1:44:58 AM.647] [TRACE] Ped #3
[5/20/2018 1:44:58 AM.908] 5/20/2018 1:44:58 AM - released
[5/20/2018 1:44:59 AM.787] [TRACE] Key down #1
[5/20/2018 1:45:12 AM.826] [TRACE] It has been 77.9886413 seconds since the last callout
[5/20/2018 1:45:12 AM.829] LSPD First Response: Creating ?????????????????????????????????????????
[5/20/2018 1:45:13 AM.479] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GOMA_ST
[5/20/2018 1:45:13 AM.481] [TRACE] Preloading GRANGER
[5/20/2018 1:45:13 AM.482] [TRACE] Callout created: Robbery #1
[5/20/2018 1:45:13 AM.520] [TRACE] Thread ZoomThread #1 initialized
[5/20/2018 1:45:13 AM.627] LSPD First Response: GetAudioFileForAction: No file found for: NOISE_LOOP
[5/20/2018 1:45:15 AM.637] 
[5/20/2018 1:45:15 AM.638] ==============================
[5/20/2018 1:45:15 AM.638] UNHANDLED EXCEPTION IN PLUGIN
[5/20/2018 1:45:15 AM.638] ------------------------------
[5/20/2018 1:45:15 AM.639] Plugin name: LSPD First Response
[5/20/2018 1:45:15 AM.639] ------------------------------
[5/20/2018 1:45:15 AM.639] Exception type: System.NullReferenceException
[5/20/2018 1:45:15 AM.639] Exception message: Object reference not set to an instance of an object.
[5/20/2018 1:45:15 AM.640] ------------------------------
[5/20/2018 1:45:15 AM.640] Inner exceptions:
[5/20/2018 1:45:15 AM.640] ------------------------------
[5/20/2018 1:45:15 AM.640] Stack trace:
[5/20/2018 1:45:15 AM.641] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[5/20/2018 1:45:15 AM.641] at ?????????????????????????????????????????.????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 822
[5/20/2018 1:45:15 AM.641] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:15 AM.641] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:15 AM.642] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[5/20/2018 1:45:15 AM.642] at System.Threading.ThreadHelper.ThreadStart()
[5/20/2018 1:45:15 AM.674] ==============================
[5/20/2018 1:45:15 AM.675] 
[5/20/2018 1:45:16 AM.595] 
[5/20/2018 1:45:16 AM.595] ==============================
[5/20/2018 1:45:16 AM.596] UNHANDLED EXCEPTION OCCURRED
[5/20/2018 1:45:16 AM.596] ------------------------------
[5/20/2018 1:45:16 AM.596] Origin: HOOK
[5/20/2018 1:45:16 AM.597] ------------------------------
[5/20/2018 1:45:16 AM.598] Exception type: System.NullReferenceException
[5/20/2018 1:45:16 AM.598] Exception message: Object reference not set to an instance of an object.
[5/20/2018 1:45:16 AM.598] ------------------------------
[5/20/2018 1:45:16 AM.599] Inner exceptions:
[5/20/2018 1:45:16 AM.599] ------------------------------
[5/20/2018 1:45:16 AM.599] Stack trace:
[5/20/2018 1:45:16 AM.599] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[5/20/2018 1:45:16 AM.599] at ?????????????????????????????????????????.????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 822
[5/20/2018 1:45:16 AM.600] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:16 AM.600] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:16 AM.600] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[5/20/2018 1:45:16 AM.600] at System.Threading.ThreadHelper.ThreadStart()
[5/20/2018 1:45:16 AM.600] ==============================
[5/20/2018 1:45:16 AM.601] 
 

 

17 minutes ago, Gummy said:

Hi, I have a problem with LSPDFR, it crashes during every callout. When I first installed LSPDFR, it works, after playing for a while, I decided to install a couple of mods, LSPDFR+ and Assorted Callouts, with Albo's common file. I also used Forceduty so I can use my MP skin for playing. The script crashes everytime there is a callout, but the game did not crash. So I removed the addons and went back to LSPDFR without addons, this time, a second after a callout, the game crashes. Here is my log.

 

  Reveal hidden contents

[5/20/2018 1:36:54 AM.435] Started new log on 5/20/2018 1:36:54 AM.435
[5/20/2018 1:36:54 AM.522] ====================================================================================================
[5/20/2018 1:36:54 AM.299] Log path: E:\Files\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[5/20/2018 1:36:54 AM.522] Log verbosity: Trivial
[5/20/2018 1:36:54 AM.545] Initializing input system
[5/20/2018 1:36:54 AM.573] Initializing game console
[5/20/2018 1:36:54 AM.594] Console key has been set to F4 (key code: 115)
[5/20/2018 1:36:55 AM.246] Initializing console variable "ConsoleScrollAmount".
[5/20/2018 1:36:55 AM.247] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[5/20/2018 1:36:55 AM.249] Read value: <null>
[5/20/2018 1:36:55 AM.250] Initializing console variable "DisableRenderVersionText".
[5/20/2018 1:36:55 AM.250] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[5/20/2018 1:36:55 AM.253] Read value: True
[5/20/2018 1:36:55 AM.253] Setting value of console variable "DisableRenderVersionText" to stored value.
[5/20/2018 1:36:55 AM.253] Initializing console variable "ConsoleKey".
[5/20/2018 1:36:55 AM.253] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[5/20/2018 1:36:55 AM.254] Read value: F8
[5/20/2018 1:36:55 AM.254] Setting value of console variable "ConsoleKey" to stored value.
[5/20/2018 1:36:55 AM.254] Console key has been set to F8 (key code: 119)
[5/20/2018 1:36:55 AM.254] Initializing console variable "PluginTimeoutThreshold".
[5/20/2018 1:36:55 AM.254] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[5/20/2018 1:36:55 AM.255] Read value: 10000
[5/20/2018 1:36:55 AM.255] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[5/20/2018 1:36:55 AM.255] Initializing console variable "AlwaysShowConsoleOutput".
[5/20/2018 1:36:55 AM.255] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[5/20/2018 1:36:55 AM.256] Read value: <null>
[5/20/2018 1:36:55 AM.256] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[5/20/2018 1:36:55 AM.256] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[5/20/2018 1:36:55 AM.256] Read value: False
[5/20/2018 1:36:55 AM.257] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[5/20/2018 1:36:55 AM.257] Initializing console variable "ShowOnScreenWarnings".
[5/20/2018 1:36:55 AM.257] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[5/20/2018 1:36:55 AM.257] Read value: <null>
[5/20/2018 1:36:55 AM.258] Console initialized
[5/20/2018 1:36:55 AM.258] Initializing forms manager
[5/20/2018 1:36:55 AM.282] Version: RAGE Plugin Hook v0.62.1216.14731 PUBLIC ALPHA for Grand Theft Auto V
[5/20/2018 1:36:55 AM.355] ================ RAGE Plugin Hook ================
[5/20/2018 1:36:55 AM.439] Detected Windows 8 Professional (64-bit) (6.2.9200.0)!
[5/20/2018 1:36:55 AM.446] Checking game support
[5/20/2018 1:36:57 AM.081] Product name: Grand Theft Auto V
[5/20/2018 1:36:57 AM.082] Product version: 1.0.1365.1
[5/20/2018 1:36:57 AM.082] Is steam version: True
[5/20/2018 1:36:57 AM.083] Initializing DirectX
[5/20/2018 1:36:57 AM.563] Initializing Direct3D
[5/20/2018 1:36:57 AM.565] Loading C:\WINDOWS\system32\d3d11.dll
[5/20/2018 1:36:57 AM.571] Loaded at 0x7FF977D30000
[5/20/2018 1:36:57 AM.571] D3D11CreateDeviceAndSwapChain at 0x7FF977D45940
[5/20/2018 1:36:57 AM.572] Creating Direct3D 11 device and swap chain
[5/20/2018 1:36:57 AM.933] Swap Chain created: 0x1D2336F4020
[5/20/2018 1:36:57 AM.935] Swap Chain VTable: 0x1D2336F4020
[5/20/2018 1:36:57 AM.936] Swap Chain VTable_2: 0x7FF978FEEC80
[5/20/2018 1:36:57 AM.936] 0x748948000BB095E9;0x8D48564157552024;0x170EC814890246C
[5/20/2018 1:36:57 AM.937] D3D11Present: 0x7FF978F85070
[5/20/2018 1:36:57 AM.938] D3D11ResizeBuffers: 0x7FF978F99840
[5/20/2018 1:36:57 AM.938] D3D11ResizeTarget: 0x7FF978FE2A60
[5/20/2018 1:36:57 AM.938] D3D11SetFullscreenState: 0x7FF978FA2260
[5/20/2018 1:36:57 AM.952] Getting device
[5/20/2018 1:36:57 AM.953] Retrieved device
[5/20/2018 1:36:57 AM.953] Creating wrapper
[5/20/2018 1:36:58 AM.215] Direct3D initialized
[5/20/2018 1:36:58 AM.216] Initialized DirectX
[5/20/2018 1:36:58 AM.216] Direct3D watcher thread spawned
[5/20/2018 1:36:58 AM.282] Wrapper created
[5/20/2018 1:36:58 AM.332] Effect created
[5/20/2018 1:36:58 AM.332] Creating buffer
[5/20/2018 1:36:58 AM.333] Created buffer
[5/20/2018 1:36:58 AM.334] Creating blend state
[5/20/2018 1:36:58 AM.335] Created blend state
[5/20/2018 1:36:58 AM.337] Done with creation
[5/20/2018 1:36:58 AM.432] Initializing texture system.
[5/20/2018 1:36:58 AM.432] Initializing texture system; phase 1
[5/20/2018 1:36:58 AM.433] Initializing texture system; phase 2
[5/20/2018 1:36:58 AM.573] Initializing texture system; phase 3
[5/20/2018 1:36:58 AM.575] Initializing texture system; phase 4
[5/20/2018 1:36:58 AM.665] Initializing texture system; phase 5
[5/20/2018 1:36:58 AM.668] Initializing texture system; phase 6
[5/20/2018 1:36:58 AM.670] Initializing texture system; phase 7
[5/20/2018 1:36:58 AM.676] Initializing texture system; phase 8
[5/20/2018 1:36:58 AM.678] Initializing texture system; phase 9
[5/20/2018 1:36:58 AM.680] Initializing texture system; phase 10
[5/20/2018 1:36:58 AM.688] Initializing texture system; phase 11
[5/20/2018 1:36:58 AM.688] Initializing texture system; phase 12
[5/20/2018 1:36:58 AM.691] Initializing texture system; phase 13
[5/20/2018 1:36:58 AM.691] Initializing texture system; phase 14
[5/20/2018 1:37:03 AM.217] Direct3D watcher thread ended
[5/20/2018 1:37:45 AM.757] LoadingScreenMsg: Initializing game support
[5/20/2018 1:37:46 AM.009] Initializing game support
[5/20/2018 1:37:47 AM.067] LoadingScreenMsg: Velocity limit removed
[5/20/2018 1:37:47 AM.458] Compatibility level: 0
[5/20/2018 1:37:47 AM.459] Supported version detected
[5/20/2018 1:37:47 AM.460] ==================================================
[5/20/2018 1:37:47 AM.461] LoadingScreenMsg: Patching code
[5/20/2018 1:37:47 AM.712] LoadingScreenMsg: Waiting for game initialization
[5/20/2018 1:37:47 AM.964] Waiting for game initialization
[5/20/2018 1:37:48 AM.065] LoadingScreenMsg: Initializing core
[5/20/2018 1:37:48 AM.316] Initializing hook
[5/20/2018 1:37:48 AM.317] LoadingScreenMsg: Completing interoperability
[5/20/2018 1:37:48 AM.568] Completing interoperability
[5/20/2018 1:37:48 AM.571] Initialization code 1.
[5/20/2018 1:37:48 AM.571] Initialization code 2.
[5/20/2018 1:37:48 AM.572] Initialization code 3.
[5/20/2018 1:37:48 AM.587] 1 Address: 0x00007FF7806F1418
[5/20/2018 1:37:48 AM.589] Calling func 1
[5/20/2018 1:37:48 AM.625] 2 Address: 0x00007FF78121BBEA
[5/20/2018 1:37:48 AM.627] 3 Address: 0x00007FF77FCE5D8E
[5/20/2018 1:37:48 AM.679] Address: 0x00007FF78121BB94
[5/20/2018 1:37:48 AM.679] Unknown var: 0x00007FF7821C2A20
[5/20/2018 1:37:48 AM.680] Initialization code 4.
[5/20/2018 1:37:48 AM.680] Initialization code 5.
[5/20/2018 1:37:48 AM.680] Completing interoperability, phase 1
[5/20/2018 1:37:48 AM.681] Completing interoperability, phase 2
[5/20/2018 1:37:48 AM.681] Completing interoperability, phase 3
[5/20/2018 1:37:48 AM.681] Completing interoperability, phase 4
[5/20/2018 1:37:48 AM.682] Completing interoperability, phase 5
[5/20/2018 1:37:48 AM.682] Completing interoperability, phase 6
[5/20/2018 1:37:48 AM.682] Completing interoperability, phase 7
[5/20/2018 1:37:48 AM.682] LoadingScreenMsg: 
[5/20/2018 1:37:48 AM.934] LoadingScreenMsg: Loading Story Mode
[5/20/2018 1:39:08 AM.831] LoadingScreenMsg: Loading and Populating Game World
[5/20/2018 1:39:09 AM.083] LoadingScreenMsg: 
[5/20/2018 1:39:45 AM.529] Initializing console variable "IsDeveloperModeEnabled".
[5/20/2018 1:39:45 AM.530] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[5/20/2018 1:39:45 AM.532] Read value: <null>
[5/20/2018 1:39:45 AM.534] Initializing console variable "TimeScale".
[5/20/2018 1:39:45 AM.556] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[5/20/2018 1:39:45 AM.557] Read value: <null>
[5/20/2018 1:39:45 AM.594] Loading plugin from path: E:\Files\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[5/20/2018 1:39:49 AM.045] <UNLOADED PLUGIN>: Initializing input system
[5/20/2018 1:39:49 AM.051] <UNLOADED PLUGIN>: Initializing game console
[5/20/2018 1:39:49 AM.057] <UNLOADED PLUGIN>: Initializing forms manager
[5/20/2018 1:39:49 AM.381] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[5/20/2018 1:39:49 AM.836] ---------------------------------------------------------------------
[5/20/2018 1:39:49 AM.836] LSPD FIRST RESPONSE
[5/20/2018 1:39:49 AM.836] Version 0.3.1
[5/20/2018 1:39:49 AM.836] A G17 Media Modification
[5/20/2018 1:39:49 AM.836] - Developed by LMS & Sam
[5/20/2018 1:39:49 AM.836] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[5/20/2018 1:39:49 AM.836] ? Copyright 2015-2016, G17 Media, www.lspdfr.com
[5/20/2018 1:39:49 AM.836] ---------------------------------------------------------------------
[5/20/2018 1:39:49 AM.836] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[5/20/2018 1:39:49 AM.836] [INFO] Copyright ? 2015-2016, G17 Media, www.lspdfr.com
[5/20/2018 1:39:50 AM.030] 
[5/20/2018 1:39:50 AM.409] E:\Files\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/20/2018 1:39:50 AM.409] E:\Files\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/20/2018 1:39:50 AM.416] Callouts: 250
[5/20/2018 1:39:51 AM.121] [TRACE] Thread CopManager #1 initialized
[5/20/2018 1:43:54 AM.158] s_m_y_cop_01_white_full_01
[5/20/2018 1:43:54 AM.185] INIT
[5/20/2018 1:43:54 AM.593] LSPD First Response: Folder is E:\Files\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[5/20/2018 1:43:54 AM.615] LSPD First Response: We have 1 callouts registered
[5/20/2018 1:43:54 AM.616] LSPD First Response: CalloutManager initialized
[5/20/2018 1:43:54 AM.618] [TRACE] WorldEventManager: Allowing up to 2 events
[5/20/2018 1:43:54 AM.623] [INFO] Model preloading enabled
[5/20/2018 1:43:54 AM.623] [TRACE] Preloading POLICE
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICE2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICE3
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICET
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading SHERIFF2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading SHERIFF
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICE4
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICEB
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading FBI2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICEOLD1
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading POLICEOLD2
[5/20/2018 1:43:54 AM.624] [TRACE] Preloading BUZZARD
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading POLMAV
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading FROGGER2
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading AMBULANCE
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading FIRETRUK
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 453432689
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 487013001
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 101631238
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 1737195953
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 911657153
[5/20/2018 1:43:54 AM.625] [TRACE] Preloading asset 2210333304
[5/20/2018 1:43:54 AM.782] [TRACE] Thread Ambient #1 initialized
[5/20/2018 1:43:55 AM.393] [TRACE] Thread ArrestManager #1 initialized
[5/20/2018 1:43:55 AM.926] [TRACE] Thread WorldEventManager #1 initialized
[5/20/2018 1:43:55 AM.928] [TRACE] Thread PlayerChaseManager #1 initialized
[5/20/2018 1:43:55 AM.940] [TRACE] Thread TrafficControl #1 initialized
[5/20/2018 1:44:35 AM.248] [TRACE] Key down #1
[5/20/2018 1:44:35 AM.248] [TRACE] Key down #1.5
[5/20/2018 1:44:35 AM.249] CA: False
[5/20/2018 1:44:35 AM.249] AC: False
[5/20/2018 1:44:35 AM.249] [TRACE] Key down #2
[5/20/2018 1:44:35 AM.252] [TRACE] Ped #2
[5/20/2018 1:44:35 AM.252] [TRACE] Ped #3
[5/20/2018 1:44:36 AM.768] [TRACE] Key down #1
[5/20/2018 1:44:36 AM.769] [TRACE] Key down #1.5
[5/20/2018 1:44:36 AM.769] CA: False
[5/20/2018 1:44:36 AM.769] AC: False
[5/20/2018 1:44:36 AM.769] [TRACE] Key down #2
[5/20/2018 1:44:36 AM.772] [TRACE] Ped #2
[5/20/2018 1:44:36 AM.772] [TRACE] Ped #3
[5/20/2018 1:44:37 AM.267] [TRACE] Key down #1
[5/20/2018 1:44:37 AM.267] [TRACE] Key down #1.5
[5/20/2018 1:44:37 AM.267] CA: False
[5/20/2018 1:44:37 AM.267] AC: False
[5/20/2018 1:44:37 AM.267] [TRACE] Key down #2
[5/20/2018 1:44:37 AM.269] [TRACE] Ped #2
[5/20/2018 1:44:37 AM.269] [TRACE] Ped #3
[5/20/2018 1:44:38 AM.055] [TRACE] Key down #1
[5/20/2018 1:44:38 AM.055] [TRACE] Key down #1.5
[5/20/2018 1:44:38 AM.056] CA: False
[5/20/2018 1:44:38 AM.056] AC: False
[5/20/2018 1:44:38 AM.056] [TRACE] Key down #2
[5/20/2018 1:44:38 AM.058] [TRACE] Ped #2
[5/20/2018 1:44:38 AM.058] [TRACE] Ped #3
[5/20/2018 1:44:44 AM.483]  225074
[5/20/2018 1:44:50 AM.213]  229172
[5/20/2018 1:44:50 AM.290]  229234
[5/20/2018 1:44:50 AM.347]  229302
[5/20/2018 1:44:50 AM.411]  229369
[5/20/2018 1:44:58 AM.644] [TRACE] Key down #1
[5/20/2018 1:44:58 AM.644] [TRACE] Key down #1.5
[5/20/2018 1:44:58 AM.644] CA: False
[5/20/2018 1:44:58 AM.644] AC: False
[5/20/2018 1:44:58 AM.644] [TRACE] Key down #2
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #2
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #3
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #2
[5/20/2018 1:44:58 AM.646] [TRACE] Ped #3
[5/20/2018 1:44:58 AM.647] [TRACE] Ped #2
[5/20/2018 1:44:58 AM.647] [TRACE] Ped #3
[5/20/2018 1:44:58 AM.908] 5/20/2018 1:44:58 AM - released
[5/20/2018 1:44:59 AM.787] [TRACE] Key down #1
[5/20/2018 1:45:12 AM.826] [TRACE] It has been 77.9886413 seconds since the last callout
[5/20/2018 1:45:12 AM.829] LSPD First Response: Creating ?????????????????????????????????????????
[5/20/2018 1:45:13 AM.479] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GOMA_ST
[5/20/2018 1:45:13 AM.481] [TRACE] Preloading GRANGER
[5/20/2018 1:45:13 AM.482] [TRACE] Callout created: Robbery #1
[5/20/2018 1:45:13 AM.520] [TRACE] Thread ZoomThread #1 initialized
[5/20/2018 1:45:13 AM.627] LSPD First Response: GetAudioFileForAction: No file found for: NOISE_LOOP
[5/20/2018 1:45:15 AM.637] 
[5/20/2018 1:45:15 AM.638] ==============================
[5/20/2018 1:45:15 AM.638] UNHANDLED EXCEPTION IN PLUGIN
[5/20/2018 1:45:15 AM.638] ------------------------------
[5/20/2018 1:45:15 AM.639] Plugin name: LSPD First Response
[5/20/2018 1:45:15 AM.639] ------------------------------
[5/20/2018 1:45:15 AM.639] Exception type: System.NullReferenceException
[5/20/2018 1:45:15 AM.639] Exception message: Object reference not set to an instance of an object.
[5/20/2018 1:45:15 AM.640] ------------------------------
[5/20/2018 1:45:15 AM.640] Inner exceptions:
[5/20/2018 1:45:15 AM.640] ------------------------------
[5/20/2018 1:45:15 AM.640] Stack trace:
[5/20/2018 1:45:15 AM.641] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[5/20/2018 1:45:15 AM.641] at ?????????????????????????????????????????.????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 822
[5/20/2018 1:45:15 AM.641] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:15 AM.641] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:15 AM.642] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[5/20/2018 1:45:15 AM.642] at System.Threading.ThreadHelper.ThreadStart()
[5/20/2018 1:45:15 AM.674] ==============================
[5/20/2018 1:45:15 AM.675] 
[5/20/2018 1:45:16 AM.595] 
[5/20/2018 1:45:16 AM.595] ==============================
[5/20/2018 1:45:16 AM.596] UNHANDLED EXCEPTION OCCURRED
[5/20/2018 1:45:16 AM.596] ------------------------------
[5/20/2018 1:45:16 AM.596] Origin: HOOK
[5/20/2018 1:45:16 AM.597] ------------------------------
[5/20/2018 1:45:16 AM.598] Exception type: System.NullReferenceException
[5/20/2018 1:45:16 AM.598] Exception message: Object reference not set to an instance of an object.
[5/20/2018 1:45:16 AM.598] ------------------------------
[5/20/2018 1:45:16 AM.599] Inner exceptions:
[5/20/2018 1:45:16 AM.599] ------------------------------
[5/20/2018 1:45:16 AM.599] Stack trace:
[5/20/2018 1:45:16 AM.599] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[5/20/2018 1:45:16 AM.599] at ?????????????????????????????????????????.????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 822
[5/20/2018 1:45:16 AM.600] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:16 AM.600] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[5/20/2018 1:45:16 AM.600] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[5/20/2018 1:45:16 AM.600] at System.Threading.ThreadHelper.ThreadStart()
[5/20/2018 1:45:16 AM.600] ==============================
[5/20/2018 1:45:16 AM.601] 
 

 

 

Reinstall your police scanner folder.  If you have callout plugin audio, move that to your desktop then re-download LSPDFR and add in the police scanner folder located in the download.

I need donations to help fund my food addiction. DM for details 😂

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