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06abrahb

LSPDFR Crashing on Loading Screen

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Posted (edited)

Hey guys,

 

Sorry I'm back here again but after the last GTA 5 update, my game has started crashing again. I tried updating everything and remove any mods I know are outdated but still can't seem to get the game to work. Can someone please help? Attached is the Ragehook log and the list of mods I use...

 

Thank you for your help!

 

[03/05/2018 5:39:08 PM.783] Started new log on 03/05/2018 5:39:08 PM.783
[03/05/2018 5:39:08 PM.784] ====================================================================================================
[03/05/2018 5:39:08 PM.739] Log path: D:\GTA V\RagePluginHook.log
[03/05/2018 5:39:08 PM.784] Log verbosity: Trivial
[03/05/2018 5:39:08 PM.785] Initializing input system
[03/05/2018 5:39:08 PM.788] Initializing game console
[03/05/2018 5:39:08 PM.796] Console key has been set to F4 (key code: 115)
[03/05/2018 5:39:08 PM.854] Initializing console variable "ConsoleScrollAmount".
[03/05/2018 5:39:08 PM.855] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[03/05/2018 5:39:08 PM.857] Read value: <null>
[03/05/2018 5:39:08 PM.858] Initializing console variable "DisableRenderVersionText".
[03/05/2018 5:39:08 PM.858] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[03/05/2018 5:39:08 PM.862] Read value: False
[03/05/2018 5:39:08 PM.862] Setting value of console variable "DisableRenderVersionText" to stored value.
[03/05/2018 5:39:08 PM.862] Initializing console variable "ConsoleKey".
[03/05/2018 5:39:08 PM.862] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[03/05/2018 5:39:08 PM.863] Read value: F4
[03/05/2018 5:39:08 PM.863] Setting value of console variable "ConsoleKey" to stored value.
[03/05/2018 5:39:08 PM.863] Console key has been set to F4 (key code: 115)
[03/05/2018 5:39:08 PM.863] Initializing console variable "PluginTimeoutThreshold".
[03/05/2018 5:39:08 PM.864] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[03/05/2018 5:39:08 PM.864] Read value: 10000
[03/05/2018 5:39:08 PM.865] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[03/05/2018 5:39:08 PM.866] Initializing console variable "AlwaysShowConsoleOutput".
[03/05/2018 5:39:08 PM.866] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[03/05/2018 5:39:08 PM.866] Read value: <null>
[03/05/2018 5:39:08 PM.866] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[03/05/2018 5:39:08 PM.867] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[03/05/2018 5:39:08 PM.867] Read value: <null>
[03/05/2018 5:39:08 PM.867] Initializing console variable "ShowOnScreenWarnings".
[03/05/2018 5:39:08 PM.868] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[03/05/2018 5:39:08 PM.868] Read value: <null>
[03/05/2018 5:39:08 PM.868] Console initialized
[03/05/2018 5:39:08 PM.868] Initializing forms manager
[03/05/2018 5:39:08 PM.871] Version: RAGE Plugin Hook v0.62.1216.14731 PUBLIC ALPHA for Grand Theft Auto V
[03/05/2018 5:39:08 PM.877] ================ RAGE Plugin Hook ================
[03/05/2018 5:39:08 PM.880] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[03/05/2018 5:39:08 PM.884] Detected Windows 7 Professional (64-bit) (6.1.7601.0)!
[03/05/2018 5:39:08 PM.886] Checking game support
[03/05/2018 5:39:09 PM.232] Product name: Grand Theft Auto V
[03/05/2018 5:39:09 PM.232] Product version: 1.0.1365.1
[03/05/2018 5:39:09 PM.232] Is steam version: False
[03/05/2018 5:39:09 PM.233] Initializing DirectX
[03/05/2018 5:39:09 PM.235] Initializing Direct3D
[03/05/2018 5:39:09 PM.235] Loading C:\Windows\system32\d3d11.dll
[03/05/2018 5:39:09 PM.236] Loaded at 0x7FEF4E80000
[03/05/2018 5:39:09 PM.237] D3D11CreateDeviceAndSwapChain at 0x7FEF4E9FEF0
[03/05/2018 5:39:09 PM.238] Creating Direct3D 11 device and swap chain
[03/05/2018 5:39:09 PM.331] Swap Chain created: 0x77616F10
[03/05/2018 5:39:09 PM.331] Swap Chain VTable: 0x77616F10
[03/05/2018 5:39:09 PM.332] Swap Chain VTable_2: 0x7FEF50A5AE0
[03/05/2018 5:39:09 PM.332] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[03/05/2018 5:39:09 PM.332] D3D11Present: 0x7FEF50CB2F8
[03/05/2018 5:39:09 PM.335] D3D11ResizeBuffers: 0x7FEF50CF97C
[03/05/2018 5:39:09 PM.360] D3D11ResizeTarget: 0x7FEF50D07D8
[03/05/2018 5:39:09 PM.363] Getting device
[03/05/2018 5:39:09 PM.367] D3D11SetFullscreenState: 0x7FEF50D0B64
[03/05/2018 5:39:09 PM.367] Retrieved device
[03/05/2018 5:39:09 PM.367] Creating wrapper
[03/05/2018 5:39:09 PM.368] Direct3D initialized
[03/05/2018 5:39:09 PM.369] Initialized DirectX
[03/05/2018 5:39:09 PM.369] Direct3D watcher thread spawned
[03/05/2018 5:39:09 PM.448] Wrapper created
[03/05/2018 5:39:09 PM.464] Effect created
[03/05/2018 5:39:09 PM.487] Creating buffer
[03/05/2018 5:39:09 PM.499] Created buffer
[03/05/2018 5:39:09 PM.501] Creating blend state
[03/05/2018 5:39:09 PM.501] Created blend state
[03/05/2018 5:39:09 PM.502] Done with creation
[03/05/2018 5:39:09 PM.556] Initializing texture system.
[03/05/2018 5:39:09 PM.557] Initializing texture system; phase 1
[03/05/2018 5:39:09 PM.557] Initializing texture system; phase 2
[03/05/2018 5:39:09 PM.569] Initializing texture system; phase 3
[03/05/2018 5:39:09 PM.569] Initializing texture system; phase 4
[03/05/2018 5:39:09 PM.580] Initializing texture system; phase 5
[03/05/2018 5:39:09 PM.583] Initializing texture system; phase 6
[03/05/2018 5:39:09 PM.585] Initializing texture system; phase 7
[03/05/2018 5:39:09 PM.587] Initializing texture system; phase 8
[03/05/2018 5:39:09 PM.589] Initializing texture system; phase 9
[03/05/2018 5:39:09 PM.590] Initializing texture system; phase 10
[03/05/2018 5:39:09 PM.594] Initializing texture system; phase 11
[03/05/2018 5:39:09 PM.594] Initializing texture system; phase 12
[03/05/2018 5:39:09 PM.596] Initializing texture system; phase 13
[03/05/2018 5:39:09 PM.597] Initializing texture system; phase 14
[03/05/2018 5:39:14 PM.371] Direct3D watcher thread ended
[03/05/2018 5:39:40 PM.091] LoadingScreenMsg: Initializing game support
[03/05/2018 5:39:40 PM.342] Initializing game support
[03/05/2018 5:39:41 PM.031] LoadingScreenMsg: Velocity limit removed
[03/05/2018 5:39:41 PM.361] Compatibility level: 0
[03/05/2018 5:39:41 PM.362] Supported version detected
[03/05/2018 5:39:41 PM.362] ==================================================
[03/05/2018 5:39:41 PM.362] LoadingScreenMsg: Patching code
[03/05/2018 5:39:41 PM.613] LoadingScreenMsg: Waiting for game initialization
[03/05/2018 5:39:41 PM.863] Waiting for game initialization
[03/05/2018 5:39:41 PM.963] LoadingScreenMsg: Initializing core
[03/05/2018 5:39:42 PM.213] Initializing hook
[03/05/2018 5:39:42 PM.213] LoadingScreenMsg: Completing interoperability
[03/05/2018 5:39:42 PM.463] Completing interoperability
[03/05/2018 5:39:42 PM.463] Initialization code 1.
[03/05/2018 5:39:42 PM.463] Initialization code 2.
[03/05/2018 5:39:42 PM.464] Initialization code 3.
[03/05/2018 5:39:42 PM.473] 1 Address: 0x00000001403C10A4
[03/05/2018 5:39:42 PM.474] Calling func 1
[03/05/2018 5:39:42 PM.495] 2 Address: 0x0000000140EE8AB6
[03/05/2018 5:39:42 PM.496] 3 Address: 0x000000013F9B5C66
[03/05/2018 5:39:42 PM.532] Address: 0x0000000140EE8A60
[03/05/2018 5:39:42 PM.532] Unknown var: 0x0000000141E8E700
[03/05/2018 5:39:42 PM.533] Initialization code 4.
[03/05/2018 5:39:42 PM.533] Initialization code 5.
[03/05/2018 5:39:42 PM.533] Completing interoperability, phase 1
[03/05/2018 5:39:42 PM.534] Completing interoperability, phase 2
[03/05/2018 5:39:42 PM.534] Completing interoperability, phase 3
[03/05/2018 5:39:42 PM.534] Completing interoperability, phase 4
[03/05/2018 5:39:42 PM.535] Completing interoperability, phase 5
[03/05/2018 5:39:42 PM.535] Completing interoperability, phase 6
[03/05/2018 5:39:42 PM.535] Completing interoperability, phase 7
[03/05/2018 5:39:42 PM.535] LoadingScreenMsg: 
[03/05/2018 5:39:42 PM.786] LoadingScreenMsg: Loading Story Mode
[03/05/2018 5:39:55 PM.698] LoadingScreenMsg: Loading and Populating Game World
[03/05/2018 5:39:55 PM.948] LoadingScreenMsg: 
[03/05/2018 5:40:10 PM.594] Initializing console variable "IsDeveloperModeEnabled".
[03/05/2018 5:40:10 PM.595] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[03/05/2018 5:40:10 PM.596] Read value: False
[03/05/2018 5:40:10 PM.597] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[03/05/2018 5:40:10 PM.598] Initializing console variable "TimeScale".
[03/05/2018 5:40:10 PM.598] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[03/05/2018 5:40:10 PM.599] Read value: <null>
[03/05/2018 5:40:10 PM.614] Loading plugin from path: D:\GTA V\Plugins\EUPMenu.dll
[03/05/2018 5:40:13 PM.885] <UNLOADED PLUGIN>: Initializing input system
[03/05/2018 5:40:13 PM.889] <UNLOADED PLUGIN>: Initializing game console
[03/05/2018 5:40:13 PM.904] <UNLOADED PLUGIN>: Initializing forms manager
[03/05/2018 5:40:14 PM.090] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[03/05/2018 5:40:14 PM.091] Loading plugin from path: D:\GTA V\Plugins\LSPD First Response.dll
[03/05/2018 5:40:17 PM.368] <UNLOADED PLUGIN>: Initializing input system
[03/05/2018 5:40:17 PM.369] <UNLOADED PLUGIN>: Initializing game console
[03/05/2018 5:40:17 PM.371] <UNLOADED PLUGIN>: Initializing forms manager
[03/05/2018 5:40:17 PM.423] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[03/05/2018 5:40:17 PM.424] Loading plugin from path: D:\GTA V\Plugins\TrafficControl.dll
[03/05/2018 5:40:20 PM.656] <UNLOADED PLUGIN>: Initializing input system
[03/05/2018 5:40:20 PM.657] <UNLOADED PLUGIN>: Initializing game console
[03/05/2018 5:40:20 PM.659] <UNLOADED PLUGIN>: Initializing forms manager
[03/05/2018 5:40:20 PM.760] Plugin "Traffic Control" was loaded from "TrafficControl.dll".
[03/05/2018 5:40:20 PM.973] ---------------------------------------------------------------------
[03/05/2018 5:40:20 PM.973] LSPD FIRST RESPONSE
[03/05/2018 5:40:20 PM.973] Version 0.3.1
[03/05/2018 5:40:20 PM.973] A G17 Media Modification
[03/05/2018 5:40:20 PM.973] - Developed by LMS & Sam
[03/05/2018 5:40:20 PM.973] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[03/05/2018 5:40:20 PM.973] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[03/05/2018 5:40:20 PM.973] ---------------------------------------------------------------------
[03/05/2018 5:40:20 PM.973] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[03/05/2018 5:40:20 PM.973] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[03/05/2018 5:40:21 PM.012] LSPD First Response: 
[03/05/2018 5:40:21 PM.013] LSPD First Response: ==============================
[03/05/2018 5:40:21 PM.013] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[03/05/2018 5:40:21 PM.014] LSPD First Response: ------------------------------
[03/05/2018 5:40:21 PM.014] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[03/05/2018 5:40:21 PM.015] LSPD First Response: ------------------------------
[03/05/2018 5:40:21 PM.015] LSPD First Response: Exception type: System.TypeInitializationException
[03/05/2018 5:40:21 PM.015] LSPD First Response: Exception message: The type initializer for 'Rage.Model' threw an exception.
[03/05/2018 5:40:21 PM.015] LSPD First Response: ------------------------------
[03/05/2018 5:40:21 PM.016] LSPD First Response: Inner exceptions:
[03/05/2018 5:40:21 PM.016] LSPD First Response:     Exception type: System.AccessViolationException
[03/05/2018 5:40:21 PM.017] LSPD First Response:     Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[03/05/2018 5:40:21 PM.017] LSPD First Response:         ------------------------------
[03/05/2018 5:40:21 PM.017] LSPD First Response:         Stack trace:
[03/05/2018 5:40:21 PM.018] LSPD First Response:         at InitializeModelInfoArrays()
[03/05/2018 5:40:21 PM.018] at Rage.Model..cctor()
[03/05/2018 5:40:21 PM.019] LSPD First Response:         ==============================
[03/05/2018 5:40:21 PM.019] LSPD First Response: 
[03/05/2018 5:40:21 PM.019] LSPD First Response: ------------------------------
[03/05/2018 5:40:21 PM.020] LSPD First Response: Stack trace:
[03/05/2018 5:40:21 PM.020] LSPD First Response: at Rage.Model.op_Implicit(String modelName)
[03/05/2018 5:40:21 PM.020] at LSPD_First_Response.Mod.LSPDFR.EntryPoint() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 124
[03/05/2018 5:40:21 PM.021] at Rage.GameFiber.Main()
[03/05/2018 5:40:21 PM.021] LSPD First Response: ==============================
[03/05/2018 5:40:21 PM.021] LSPD First Response: 
[03/05/2018 5:40:21 PM.129] Traffic Control: [Traffic Control] v1.0.2.0 Loaded

[/quote]
 

GTA 5 Mods.jpg

Edited by Giordano
Please use the spoiler tag. Don't post full logs.

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17 hours ago, 06abrahb said:

Anybody have any ideas?

 

Rename your GTA folder to Grand Theft Auto V

 

The GTA folder that is in current use  has to be the full name, and nothing else.

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Posted (edited)
On 5/7/2018 at 3:49 PM, Giordano said:

 

Rename your GTA folder to Grand Theft Auto V

 

The GTA folder that is in current use  has to be the full name, and nothing else.

 

That did not work... every time I open Ragehook now, GTA 5 tries to download the whole game like it's an update and starts a new folder labelled GTA V...

Edited by 06abrahb

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