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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RPH stops working


scarson9

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I followed Albo's tutorial and when I attempt to open the game with RPH, RPH crashes with a "RPH has stopped working" window. I have tried forcing the game in windowed mode, forcing DX11, and other things. Here's the text of my log file:

 

New log started on 3/11/2018 12:07:41 AM
00:07:41.384: Compatibility level: 0
00:07:41.400: Checking game support
00:07:41.400: Version is supported
00:07:41.916: Initializing backup
00:07:41.931: No backup created
00:07:43.012: Preparing settings dialog
00:07:43.020: Command line option: "forcesettings", value: "<null>"
00:07:43.024: Command line option: "log", value: "<null>"
00:07:43.028: Command line option: "forcesettings", value: "<null>"
00:07:43.032: Command line option "forcesettings" encountered again (Old value: "<null>", new value: "<null>"). Using most recent encountered value.
00:07:43.092: Ini path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.ini
00:07:43.096: Reading settings
00:07:43.103: Reading startup.rphs
00:07:43.107: Parsing plugins
00:07:43.111: Plugins: Parsing "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll"
00:07:43.234: Plugins: Added plugin LSPD First Response 0.3.38.5436 by G17 Media from "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll"
00:07:43.267: Settings dialog setup done
00:07:50.934: Saving settings
00:07:50.958: Updated startup.rphs
00:07:50.969: Settings saved
00:07:50.976: Settings dialog has finished
00:07:50.980: Application startup done
00:07:50.984: Checking for backups
00:07:50.989: Backup check done
00:07:50.998: Preparing launch view
00:07:51.081: Preparing
00:07:51.102: Validating hook
00:07:54.257: Validating system
00:07:54.284: An unhandled exception has occurred.
00:07:54.302: System.InvalidOperationException: The calling thread must be STA, because many UI components require this.
   at System.Windows.Input.InputManager..ctor()
   at System.Windows.Input.InputManager.GetCurrentInputManagerImpl()
   at System.Windows.Input.KeyboardNavigation..ctor()
   at System.Windows.FrameworkElement.FrameworkServices..ctor()
   at System.Windows.FrameworkElement.EnsureFrameworkServices()
   at System.Windows.FrameworkElement..ctor()
   at System.Windows.Controls.Control..ctor()
   at System.Windows.Window..ctor()
   at =j4SwJrcDGDOjCcRfdV1R0FKmiy=.=ysvhCye7rqzsUEcZMg4BDUTYW7=(String , String , String , Boolean )
   at =oGEAdW79E9hkPtvJEB673zk6a0=.=Ywp3DnlaOhzlMZjwcyUcer9Q7n=(Boolean )
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
00:07:54.345: Is terminating: True

 

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