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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crashes when accepting a any callout

Featured Replies

Hey,

LSPDFR has been crashing when accepting any callout, the RPH log always says the same that the callouts ped(s) doesn't exist or them being set to persistent (while the peds don't exist)

Example:

Spoiler

==============================
[2/8/2018 10:37:40 PM.337] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/8/2018 10:37:40 PM.337] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.337] LSPD First Response: Origin: Game fiber "CalloutManager".
[2/8/2018 10:37:40 PM.337] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.337] LSPD First Response: Exception type: System.InvalidOperationException
[2/8/2018 10:37:40 PM.337] LSPD First Response: Exception message: Could not spawn new vehicle.
[2/8/2018 10:37:40 PM.338] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.338] LSPD First Response: Inner exceptions:
[2/8/2018 10:37:40 PM.338] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.338] LSPD First Response: Stack trace:
[2/8/2018 10:37:40 PM.339] LSPD First Response: at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[2/8/2018 10:37:40 PM.339] at Rage.Vehicle..ctor(Model model, Vector3 position)
[2/8/2018 10:37:40 PM.339] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Robbery.cs:line 225
[2/8/2018 10:37:40 PM.339] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 338
[2/8/2018 10:37:40 PM.339] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 173
[2/8/2018 10:37:40 PM.340] at Rage.GameFiber.Main()
[2/8/2018 10:37:40 PM.340] LSPD First Response: ==============================
[2/8/2018 10:37:40 PM.340] LSPD First Response:

or

Spoiler

==============================
[2/8/2018 10:17:12 PM.179] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/8/2018 10:17:12 PM.179] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.180] LSPD First Response: Origin: Game fiber "CalloutManager".
[2/8/2018 10:17:12 PM.180] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.180] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/8/2018 10:17:12 PM.180] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[2/8/2018 10:17:12 PM.180] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.180] LSPD First Response: Inner exceptions:
[2/8/2018 10:17:12 PM.180] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.181] LSPD First Response: Stack trace:
[2/8/2018 10:17:12 PM.181] LSPD First Response: at Rage.Entity.set_IsPersistent(Boolean value)
[2/8/2018 10:17:12 PM.181] at UnNamedCallouts .StolenVehicle._PedPrep(Vector3 location, Single heading) in C:\Users\<>\StolenVehicle.cs:line 646
[2/8/2018 10:17:12 PM.181] at  UnNamedCallouts .StolenVehicle.OnBeforeCalloutDisplayed() in C:\Users\<>\StolenVehicle.cs:line 78
[2/8/2018 10:17:12 PM.181] at ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 254
[2/8/2018 10:17:12 PM.182] at ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 237
[2/8/2018 10:17:12 PM.182] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 134
[2/8/2018 10:17:12 PM.182] at Rage.GameFiber.Main()
[2/8/2018 10:17:12 PM.182] LSPD First Response: ==============================

 

Edited by NoNameSet

16 minutes ago, NoNameSet said:

Hey,

LSPDFR has been crashing when accepting any callout, the RPH log always says the same that the callouts ped(s) doesn't exist or them being set to persistent (while the peds don't exist)

Example:

  Reveal hidden contents

==============================
[2/8/2018 10:37:40 PM.337] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/8/2018 10:37:40 PM.337] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.337] LSPD First Response: Origin: Game fiber "CalloutManager".
[2/8/2018 10:37:40 PM.337] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.337] LSPD First Response: Exception type: System.InvalidOperationException
[2/8/2018 10:37:40 PM.337] LSPD First Response: Exception message: Could not spawn new vehicle.
[2/8/2018 10:37:40 PM.338] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.338] LSPD First Response: Inner exceptions:
[2/8/2018 10:37:40 PM.338] LSPD First Response: ------------------------------
[2/8/2018 10:37:40 PM.338] LSPD First Response: Stack trace:
[2/8/2018 10:37:40 PM.339] LSPD First Response: at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[2/8/2018 10:37:40 PM.339] at Rage.Vehicle..ctor(Model model, Vector3 position)
[2/8/2018 10:37:40 PM.339] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Robbery.cs:line 225
[2/8/2018 10:37:40 PM.339] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 338
[2/8/2018 10:37:40 PM.339] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 173
[2/8/2018 10:37:40 PM.340] at Rage.GameFiber.Main()
[2/8/2018 10:37:40 PM.340] LSPD First Response: ==============================
[2/8/2018 10:37:40 PM.340] LSPD First Response:

or

  Reveal hidden contents

==============================
[2/8/2018 10:17:12 PM.179] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/8/2018 10:17:12 PM.179] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.180] LSPD First Response: Origin: Game fiber "CalloutManager".
[2/8/2018 10:17:12 PM.180] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.180] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/8/2018 10:17:12 PM.180] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[2/8/2018 10:17:12 PM.180] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.180] LSPD First Response: Inner exceptions:
[2/8/2018 10:17:12 PM.180] LSPD First Response: ------------------------------
[2/8/2018 10:17:12 PM.181] LSPD First Response: Stack trace:
[2/8/2018 10:17:12 PM.181] LSPD First Response: at Rage.Entity.set_IsPersistent(Boolean value)
[2/8/2018 10:17:12 PM.181] at UnNamedCallouts .StolenVehicle._PedPrep(Vector3 location, Single heading) in C:\Users\<>\StolenVehicle.cs:line 646
[2/8/2018 10:17:12 PM.181] at  UnNamedCallouts .StolenVehicle.OnBeforeCalloutDisplayed() in C:\Users\<>\StolenVehicle.cs:line 78
[2/8/2018 10:17:12 PM.181] at ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 254
[2/8/2018 10:17:12 PM.182] at ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 237
[2/8/2018 10:17:12 PM.182] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 134
[2/8/2018 10:17:12 PM.182] at Rage.GameFiber.Main()
[2/8/2018 10:17:12 PM.182] LSPD First Response: ==============================

 

 

For the second log, the issue is from UnNamed Callouts.  No specifics as to why, though.  Try removing that and see if it fixes the problem.

I need donations to help fund my food addiction. DM for details 😂

1 hour ago, Kallus said:

 

For the second log, the issue is from UnNamed Callouts.  No specifics as to why, though.  Try removing that and see if it fixes the problem.

already did that, didn't change anything.

ok, well I had enough time to reinstall lspdfr and everything which seemed to have fixed the problem.

Edited by NoNameSet

@Kallus had this problem again, next time tell somebody all they need to do is uninstall lspdfr reinstall it ;)

@Kallus sorry for tagging you again, but I have have a new 'discovery'.

I was having the problem again and at that time I only had these mods installed:

LSPDFR,

RagePluginHook,

Menyoo,

and the Callout Pack I am working on.

 

I kept removing a few thing but nothing changed until I removed menyoo so that must have been my problem all along.

regs.

Edited by NoNameSet

1 minute ago, NoNameSet said:

@Kallus sorry for tagging you again, but I have have a new 'discovery'.

I was having the problem again and at that time I only had these mods installed:

LSPDFR,

RagePluginHook,

Menyoo,

and the Callout Pack I am working on.

 

I kept removing a few thing but nothing changed until I removed menyoo so that must have been my problem all along.

regs.

 

I've known Menyoo can cause problems with LSPDFR, but it makes no sense it would conflict with a callout.

I need donations to help fund my food addiction. DM for details 😂

Just now, Kallus said:

 

I've known Menyoo can cause problems with LSPDFR, but it makes no sense it would conflict with a callout.

idk, well atleast I've found the problem.

thanks/you're welcome.

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