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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

GTA 5 Crashing on loading screen

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Its been a while since i started playing GTA 5 again. I came back mostly for the mods of course, anyway the problem i am currently facing is a bit of an odd one. 

It seems no matter what i do GTA 5 keeps crashing when i install LSPDFR, i have tried uninstalling LSPDFR and just running rage hook by its self but it also crashes. This still happens after a complete reinstall. I am not sure if its an LSPDFR issue or my installations issue. 

 

My crash log:

 

[10/01/2018 9:56:17 AM.076] Started new log on 10/01/2018 9:56:17 AM.075
[10/01/2018 9:56:17 AM.077] ====================================================================================================
[10/01/2018 9:56:17 AM.026] Log path: D:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[10/01/2018 9:56:17 AM.077] Log verbosity: Trivial
[10/01/2018 9:56:17 AM.078] Initializing input system
[10/01/2018 9:56:17 AM.080] Initializing game console
[10/01/2018 9:56:17 AM.086] Console key has been set to F4 (key code: 115)
[10/01/2018 9:56:17 AM.150] Initializing console variable "ConsoleScrollAmount".
[10/01/2018 9:56:17 AM.151] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/01/2018 9:56:17 AM.157] Read value: <null>
[10/01/2018 9:56:17 AM.157] Initializing console variable "DisableRenderVersionText".
[10/01/2018 9:56:17 AM.157] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[10/01/2018 9:56:17 AM.160] Read value: False
[10/01/2018 9:56:17 AM.160] Setting value of console variable "DisableRenderVersionText" to stored value.
[10/01/2018 9:56:17 AM.161] Initializing console variable "ConsoleKey".
[10/01/2018 9:56:17 AM.161] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/01/2018 9:56:17 AM.161] Read value: <null>
[10/01/2018 9:56:17 AM.161] Initializing console variable "PluginTimeoutThreshold".
[10/01/2018 9:56:17 AM.161] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/01/2018 9:56:17 AM.162] Read value: 10000
[10/01/2018 9:56:17 AM.162] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/01/2018 9:56:17 AM.162] Initializing console variable "AlwaysShowConsoleOutput".
[10/01/2018 9:56:17 AM.162] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/01/2018 9:56:17 AM.162] Read value: <null>
[10/01/2018 9:56:17 AM.162] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/01/2018 9:56:17 AM.162] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/01/2018 9:56:17 AM.163] Read value: <null>
[10/01/2018 9:56:17 AM.163] Initializing console variable "ShowOnScreenWarnings".
[10/01/2018 9:56:17 AM.163] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/01/2018 9:56:17 AM.163] Read value: <null>
[10/01/2018 9:56:17 AM.163] Console initialized
[10/01/2018 9:56:17 AM.163] Initializing forms manager
[10/01/2018 9:56:17 AM.165] Version: RAGE Plugin Hook v0.60.1201.14419 PUBLIC ALPHA for Grand Theft Auto V
[10/01/2018 9:56:17 AM.172] ================ RAGE Plugin Hook ================
[10/01/2018 9:56:17 AM.178] Detected Windows 10 Home (64-bit) (10.0.16299.0)!
[10/01/2018 9:56:17 AM.179] Checking game support
[10/01/2018 9:56:17 AM.486] Product name: Grand Theft Auto V
[10/01/2018 9:56:17 AM.486] Product version: 1.0.1290.1
[10/01/2018 9:56:17 AM.486] Is steam version: False
[10/01/2018 9:56:17 AM.487] Initializing DirectX
[10/01/2018 9:56:17 AM.489] Initializing Direct3D
[10/01/2018 9:56:17 AM.489] Loading C:\WINDOWS\system32\d3d11.dll
[10/01/2018 9:56:17 AM.489] Loaded at 0x7FFD57000000
[10/01/2018 9:56:17 AM.490] D3D11CreateDeviceAndSwapChain at 0x7FFD57053030
[10/01/2018 9:56:17 AM.490] Creating Direct3D 11 device and swap chain
[10/01/2018 9:56:17 AM.511] Swap Chain created: 0x14818D6E050
[10/01/2018 9:56:17 AM.511] Swap Chain VTable: 0x14818D6E050
[10/01/2018 9:56:17 AM.512] Swap Chain VTable_2: 0x7FFD58498018
[10/01/2018 9:56:17 AM.512] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[10/01/2018 9:56:17 AM.512] D3D11Present: 0x7FFD58431D20
[10/01/2018 9:56:17 AM.512] D3D11ResizeBuffers: 0x7FFD58440290
[10/01/2018 9:56:17 AM.512] D3D11ResizeTarget: 0x7FFD58490480
[10/01/2018 9:56:17 AM.512] D3D11SetFullscreenState: 0x7FFD5844DAF0
[10/01/2018 9:56:17 AM.513] Getting device
[10/01/2018 9:56:17 AM.513] Retrieved device
[10/01/2018 9:56:17 AM.513] Creating wrapper
[10/01/2018 9:56:17 AM.552] Direct3D initialized
[10/01/2018 9:56:17 AM.553] Initialized DirectX
[10/01/2018 9:56:17 AM.553] Direct3D watcher thread spawned
[10/01/2018 9:56:17 AM.573] Wrapper created
[10/01/2018 9:56:17 AM.578] Effect created
[10/01/2018 9:56:17 AM.579] Creating buffer
[10/01/2018 9:56:17 AM.579] Created buffer
[10/01/2018 9:56:17 AM.579] Creating blend state
[10/01/2018 9:56:17 AM.579] Created blend state
[10/01/2018 9:56:17 AM.579] Done with creation
[10/01/2018 9:56:17 AM.648] Initializing texture system.
[10/01/2018 9:56:17 AM.651] Initializing texture system; phase 1
[10/01/2018 9:56:17 AM.652] Initializing texture system; phase 2
[10/01/2018 9:56:17 AM.658] Initializing texture system; phase 3
[10/01/2018 9:56:17 AM.658] Initializing texture system; phase 4
[10/01/2018 9:56:17 AM.667] Initializing texture system; phase 5
[10/01/2018 9:56:17 AM.669] Initializing texture system; phase 6
[10/01/2018 9:56:17 AM.672] Initializing texture system; phase 7
[10/01/2018 9:56:17 AM.674] Initializing texture system; phase 8
[10/01/2018 9:56:17 AM.677] Initializing texture system; phase 9
[10/01/2018 9:56:17 AM.678] Initializing texture system; phase 10
[10/01/2018 9:56:17 AM.682] Initializing texture system; phase 11
[10/01/2018 9:56:17 AM.683] Initializing texture system; phase 12
[10/01/2018 9:56:17 AM.685] Initializing texture system; phase 13
[10/01/2018 9:56:17 AM.685] Initializing texture system; phase 14
[10/01/2018 9:56:22 AM.554] Direct3D watcher thread ended
 

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