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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game is crashing with LSPD + RageHook at loading screen

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Hey,

 

I have the Steam version of GTA 5 (updated to latest version) and I just installed the LSPD mod and then I downloaded the latest version of RageHook and installed that too. When I start the game through RageHook the game starts and I get to the loading screen. After 10-15 seconds (still at loading screen) the game crashes.

 

I verifed the game files through Steam and it said that 1 file got "repaired" and then it worked. I then closed the game and tried to start it again but now it crashes the same way as it did before.

 

Here's the RagePluginHook.log

 

Spoiler

[2017-12-30 15:06:34.911] Started new log on 2017-12-30 15:06:34.911
[2017-12-30 15:06:34.919] ====================================================================================================
[2017-12-30 15:06:34.905] Log path: B:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[2017-12-30 15:06:34.920] Log verbosity: Trivial
[2017-12-30 15:06:34.921] Initializing input system
[2017-12-30 15:06:34.923] Initializing game console
[2017-12-30 15:06:34.929] Console key has been set to F4 (key code: 115)
[2017-12-30 15:06:34.997] Initializing console variable "ConsoleScrollAmount".
[2017-12-30 15:06:35.041] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[2017-12-30 15:06:35.044] Read value: <null>
[2017-12-30 15:06:35.044] Initializing console variable "DisableRenderVersionText".
[2017-12-30 15:06:35.044] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2017-12-30 15:06:35.049] Read value: True
[2017-12-30 15:06:35.049] Setting value of console variable "DisableRenderVersionText" to stored value.
[2017-12-30 15:06:35.049] Initializing console variable "ConsoleKey".
[2017-12-30 15:06:35.050] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2017-12-30 15:06:35.051] Read value: F4
[2017-12-30 15:06:35.051] Setting value of console variable "ConsoleKey" to stored value.
[2017-12-30 15:06:35.051] Console key has been set to F4 (key code: 115)
[2017-12-30 15:06:35.051] Initializing console variable "PluginTimeoutThreshold".
[2017-12-30 15:06:35.051] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2017-12-30 15:06:35.052] Read value: 10000
[2017-12-30 15:06:35.052] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2017-12-30 15:06:35.052] Initializing console variable "AlwaysShowConsoleOutput".
[2017-12-30 15:06:35.052] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2017-12-30 15:06:35.053] Read value: <null>
[2017-12-30 15:06:35.053] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2017-12-30 15:06:35.053] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2017-12-30 15:06:35.054] Read value: False
[2017-12-30 15:06:35.054] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[2017-12-30 15:06:35.054] Initializing console variable "ShowOnScreenWarnings".
[2017-12-30 15:06:35.054] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2017-12-30 15:06:35.054] Read value: <null>
[2017-12-30 15:06:35.054] Console initialized
[2017-12-30 15:06:35.054] Initializing forms manager
[2017-12-30 15:06:35.057] Version: RAGE Plugin Hook v0.60.1201.14419 PUBLIC ALPHA for Grand Theft Auto V
[2017-12-30 15:06:35.064] ================ RAGE Plugin Hook ================
[2017-12-30 15:06:35.078] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[2017-12-30 15:06:35.088] Detected Windows 10 Professional (64-bit) (10.0.16299.0)!
[2017-12-30 15:06:35.089] Checking game support
[2017-12-30 15:06:35.232] Product name: Grand Theft Auto V
[2017-12-30 15:06:35.239] Product version: 1.0.1290.1
[2017-12-30 15:06:35.239] Is steam version: True
[2017-12-30 15:06:35.240] Initializing DirectX
[2017-12-30 15:06:35.241] Initializing Direct3D
[2017-12-30 15:06:35.242] Loading C:\WINDOWS\system32\d3d11.dll
[2017-12-30 15:06:35.244] Loaded at 0x7FFB14F20000
[2017-12-30 15:06:35.247] D3D11CreateDeviceAndSwapChain at 0x7FFB14F73030
[2017-12-30 15:06:35.251] Creating Direct3D 11 device and swap chain
[2017-12-30 15:06:35.268] Swap Chain created: 0x2400377CB40
[2017-12-30 15:06:35.269] Swap Chain VTable: 0x2400377CB40
[2017-12-30 15:06:35.269] Swap Chain VTable_2: 0x7FFB167F8018
[2017-12-30 15:06:35.269] 0x748948000AE365E9;0x8D48564157552024;0x170EC814890246C
[2017-12-30 15:06:35.270] D3D11Present: 0x7FFB16791D20
[2017-12-30 15:06:35.270] D3D11ResizeBuffers: 0x7FFB167A0290
[2017-12-30 15:06:35.270] D3D11ResizeTarget: 0x7FFB167F0480
[2017-12-30 15:06:35.270] D3D11SetFullscreenState: 0x7FFB167ADAF0
[2017-12-30 15:06:35.275] Getting device
[2017-12-30 15:06:35.281] Retrieved device
[2017-12-30 15:06:35.281] Direct3D initialized
[2017-12-30 15:06:35.281] Creating wrapper
[2017-12-30 15:06:35.282] Initialized DirectX
[2017-12-30 15:06:35.283] Direct3D watcher thread spawned
[2017-12-30 15:06:35.337] Wrapper created
[2017-12-30 15:06:35.358] Effect created
[2017-12-30 15:06:35.366] Creating buffer
[2017-12-30 15:06:35.366] Created buffer
[2017-12-30 15:06:35.366] Creating blend state
[2017-12-30 15:06:35.366] Created blend state
[2017-12-30 15:06:35.366] Done with creation
[2017-12-30 15:06:35.408] Initializing texture system.
[2017-12-30 15:06:35.420] Initializing texture system; phase 1
[2017-12-30 15:06:35.421] Initializing texture system; phase 2
[2017-12-30 15:06:35.427] Initializing texture system; phase 3
[2017-12-30 15:06:35.428] Initializing texture system; phase 4
[2017-12-30 15:06:35.439] Initializing texture system; phase 5
[2017-12-30 15:06:35.440] Initializing texture system; phase 6
[2017-12-30 15:06:35.443] Initializing texture system; phase 7
[2017-12-30 15:06:35.445] Initializing texture system; phase 8
[2017-12-30 15:06:35.447] Initializing texture system; phase 9
[2017-12-30 15:06:35.448] Initializing texture system; phase 10
[2017-12-30 15:06:35.452] Initializing texture system; phase 11
[2017-12-30 15:06:35.452] Initializing texture system; phase 12
[2017-12-30 15:06:35.454] Initializing texture system; phase 13
[2017-12-30 15:06:35.455] Initializing texture system; phase 14
[2017-12-30 15:06:40.283] Direct3D watcher thread ended
[2017-12-30 15:07:05.872] LoadingScreenMsg: Initializing game support
[2017-12-30 15:07:06.124] Initializing game support
[2017-12-30 15:07:06.660] LoadingScreenMsg: Velocity limit removed
[2017-12-30 15:07:06.975] Compatibility level: 0
[2017-12-30 15:07:06.977] Supported version detected
[2017-12-30 15:07:06.977] ==================================================
[2017-12-30 15:07:06.977] LoadingScreenMsg: Patching code
[2017-12-30 15:07:07.228] LoadingScreenMsg: Waiting for game initialization
[2017-12-30 15:07:07.481] Waiting for game initialization
[2017-12-30 15:07:07.585] LoadingScreenMsg: Initializing core
[2017-12-30 15:07:07.837] Initializing hook
[2017-12-30 15:07:07.838] LoadingScreenMsg: Completing interoperability
[2017-12-30 15:07:08.089] Completing interoperability
[2017-12-30 15:07:08.090] Initialization code 1.
[2017-12-30 15:07:08.091] Initialization code 2.
[2017-12-30 15:07:08.091] Initialization code 3.
[2017-12-30 15:07:08.099] 1 Address: 0x00007FF61E6DEA00
[2017-12-30 15:07:08.100] Calling func 1
[2017-12-30 15:07:08.117] 2 Address: 0x00007FF61F202316
[2017-12-30 15:07:08.117] 3 Address: 0x00007FF61DCD5CBA
[2017-12-30 15:07:08.147] Address: 0x00007FF61F2022C0
[2017-12-30 15:07:08.149] Unknown var: 0x00007FF6201A6840
[2017-12-30 15:07:08.149] Initialization code 4.
[2017-12-30 15:07:08.149] Initialization code 5.
[2017-12-30 15:07:08.149] Completing interoperability, phase 1
[2017-12-30 15:07:08.150] Completing interoperability, phase 2
[2017-12-30 15:07:08.150] Completing interoperability, phase 3
[2017-12-30 15:07:08.150] Completing interoperability, phase 4
[2017-12-30 15:07:08.150] Completing interoperability, phase 5
[2017-12-30 15:07:08.150] Completing interoperability, phase 6
[2017-12-30 15:07:08.150] Completing interoperability, phase 7
[2017-12-30 15:07:08.151] LoadingScreenMsg: 
[2017-12-30 15:07:08.401] LoadingScreenMsg: Loading Story Mode
[2017-12-30 15:07:21.315] LoadingScreenMsg: Loading and Populating Game World
[2017-12-30 15:07:21.567] LoadingScreenMsg: 
[2017-12-30 15:07:33.810] Initializing console variable "IsDeveloperModeEnabled".
[2017-12-30 15:07:33.812] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[2017-12-30 15:07:33.813] Read value: <null>
[2017-12-30 15:07:33.813] Initializing console variable "TimeScale".
[2017-12-30 15:07:33.813] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[2017-12-30 15:07:33.813] Read value: <null>
 

 

My specs:

GPU: MSI 1070

CPU: i5 3570k

RAM: 16GB

SSD+HDD (Installed on HDD)

Windows 10

 

Screenshot of my game directory: https://i.imgur.com/ueaBibO.png

 

Thanks!

Do you have any custom vehicles installed?

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

  • Author
1 hour ago, PeterU said:

Do you have any custom vehicles installed?

 

I did a while back actually, I'll try and restore to default with OpenIV and see if it works. Thanks for the answer!

If you just updated to the latest GTA and have a mods folder, you'll need to open OpenIV and go through the process of updating the update.rpf in your mods folder to match the one provided in the new game version. When that is done, you'll need to replace any customizations you made to update.rpf in this new copy in your mods folder.

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

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